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tiggilyboo

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Everything posted by tiggilyboo

  1. NVM, i just realized this is used for form Alpha settings. Not controls within the form. Sorry, -Tiggilyboo
  2. lol, that would be why i posted this in the 'Source Questions' board. And yea, not fullscreen but add more tiles and make the picscreen bigger. I've been searching through modDirectX, and havn't been able to find anything yet… I'll keep looking ;) EDIT: I've found this in modDirectX - InitSurfaces ``` DDSD_BackBuffer.lWidth = (MAX_MAPX + 1) * PIC_X DDSD_BackBuffer.lHeight = (MAX_MAPY + 1) * PIC_Y ``` pic_x and pic_y being the 32x32 tiles
  3. Hey, I'm wondering if anyone could help me out with the following: I would like to change the size of pic screen, and maximize the tiles of x/y. (rather than stretching the screen image) Any help would be great :P -Tiggilyboo
  4. Hey i tried out your code as shown, works great only… I want to tweak it a bit... So basically i want to make a single object control in the form translucent, i tried doing: ``` SetTranslucent frmmirage.txtChat.hWnd, g_nTransparency ``` Though this did not do anything… This is being triggered by GotFocus of the txtchat and LostFocus of txtchat (to fade out when player is not using it, fade in while) _Thanks,_ -Tiggilyboo
  5. Ah nvm. I had to look through the code to what you've added. Sorry about the misunderstanding… :P
  6. Hasn't this been added to all EE versions?
  7. Nah thats fine. It was more for other people, rather than myself. I've added some item types already. Thanks anyways.
  8. Ah, i guess i should have read that before looking at the latest reply… Sorry, (AWKWARD)
  9. No one can kill Chuck Norris, Except himself. (or his mom ;))
  10. obviously godlord would have tested, right? :confused:
  11. YAY FOR LURKING SILENTLY!!!!!
  12. And if you were to add a boots or other pd slots it wouldnt show within the equiping menu and wouldnt display PD… This would have to be a huge Tut to do those though... I just recommend searching a already made item type and adding the new item type under it, with slightly altered code...
  13. Alright sorry for the lack of details. Its hard to explain, Would you mind adding my msn? [email protected] _Thanks for the help,_ -Tiggilyboo
  14. I'm having troubles storing the skill instance number into the attribute, any ideas? I've checked that it: -Loads the instance number upon form_load -Saves the instance number within .Data1 -Saves the instance number from the menu (for the skill attribute)
  15. Alright i finally finished putting this into the client :P Works pretty well! Thanks alot for the server side, it helped me ALOT! Now to add the other features…
  16. No, I checked over the map rec's and they seem to be the same. Though i could be mistaken :P I took the title to be: 2.5 to 2.7 (also including 2.6 because of the -) sorry for the inconvenience.
  17. Confirmed that 2.6 map convert doesnt work for me. I even disabled map item spawning and animations. Still nothing :sad: Maybe this is why it was never released?
  18. If your converting from 2.5 you can use one thats in the resources thread.
  19. How other possible way is there for sending packets? (other than string types) Would you just use integers and number all your packets? That would still have some hastle… Sorry if this is off topic :sad:
  20. Testing this out now :cheesy: EDIT: Just wondering on how the file format is run, is it: Run in old server folder then grab re-written files and shove into New Server folder? Just wondering :P
  21. This could be handy.. like if the player goes over a certain ping /refresh them or d/c them. this could prevent quite a bit of map lags. :O
  22. K, ill test this out. Thanks for the fix :cheesy:
  23. wait.. so you typed a bunch of underscores and it spell corrected it to some random word? seems pointless and not a very good use of Microsoft Word's time.
  24. Lol wow, sorry for the massive scare to 2.7 ;) Thanks Mr. Scribbles :cheesy:
  25. neither of these links seem to work.. that or the server is so far away it times out…
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