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RetroX

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  1. RetroX

    Fonts?

    @Jax_The_Mighty: > What font should I use? Nothing fancy or hard to read. Something simple, yet sophisticated. Arial Tahoma Verdana
  2. RetroX

    Animated MainMenu

    When someone take the trouble to write code to enable this to work, how much chance do you think that a normal animated gif would function? (also, you could have tested this yourself ;))
  3. RetroX

    Night

    On the server (3rd tab) you can set the GameTime. Just change or disable the time.
  4. RetroX

    Maps

    Yes. In the Server map there is Data.Ini Scrolling=1 'to enable scrolling ScrollX=30 'tiles horizontaly ScrollY=30 'tiles verticaly !!! When enter a higher value to ScrollX and/or ScrollY then you should remove all files from in the folder /Maps from Client AND Server. (The Server will make new empty files with the new size)
  5. nope. since it isn't port specific thats not working. However, in advanced settings of your firewall you can set (dis)allowance of protocols. Look for a setting "Allow ICMP" or something.
  6. For me its knowledge. I am not experienced in VB or in Internet Protocols. I understand you do have replaced the packetsystem. Is there any way that code can be made public?
  7. @DrNova: > I remember the mouse eating cheese :) Thats before my time ;) I do wonder why it was removed from the mainrelease, anyone knows?
  8. Dude, dont take it as a personal offense. Ofcource they are related due to the simple fact its all about Eclipse (or Internet or Gaming or …) I love feedback. But I need it for the code (and not if we should or should not kick players with high pings). And i hate to say but the posts made earlier had little to do about how i should change code.... But let me get a thing straight: The method that is used for this Ping routine is based on TCP and it should be based on UDP? (if not, can you explain a bit more what you ment. if so, what are the differences [in a bit more detail] and do you have some example code for that?)
  9. Hey, Ho, This thread is about the Ping routine itself. What is done with the info gained by ping is a whole other discussion. The reason of high pings is another and the transfersystem used by eclipse a third. If anyone has interest in a discussion about these 3 subject then please start a new thread in the appropiate subforums. Very much appreciated. Regards, RetroX.
  10. It should. The only thing i can think of is the declaration of the vars. Mixup in Strings and Integers. To test you could try this: If Val(Minutes) = 30 Then or If Minutes = "30" Then _same for houres and seconds_
  11. Lol! It probably has multiple 'ticks' within the second. You can add an "allow" var. Like this: Dim AllowRun AllowRun = 1 '1: Yes, 0: No If Seconds = 5 Then If AllowRun = 1 Then … execute code .... AllowRun = 0 'so the next time within this second is may not run End If End If If Seconds = 6 Then AllowRun = 1 'set the trigger to yes for the next run end If
  12. I have to agree with jna. Especialy when you want to script you should move to EE2.7 Scripting (even the ones you suggested) is not very difficult. You can use the "All Commands" list. This is however for EE and not for TE.
  13. Thats another sollution :cheesy: still wondering what the problem could be in the script :huh:
  14. To see if the sub is working at all your could try the following: right below: Sub TimedEvent(Hours, Minutes, Seconds) add the following code: Dim Bugtracker Bugtracker = "H:" & Hours & " M:" & Minutes & " S:" & Seconds Call PlayerMsg(Index, "DEBUG: " & bugtracker , WHITE) It should give you actual time based on the variables you need for your 'If … Then' statements.
  15. In the serverfile, frmServer holds a routine called Private Sub Timer1_Timer() that triggers the clock and the "TimedEvent". Try This: In the serverwindow tab: ControlPanel Set time to Houres: -doesnt matter- Minutes: 29 Seconds: 0 Gamespeed: 1 Scripting ON When the time reaches x:30:05 it should trigger the script.
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