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balliztik1

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Everything posted by balliztik1

  1. Looks quite nice. ;D Oh, free to use? I didn't even notice. xD This will be a nice resource for some people to get started with.
  2. Very nice, Ghost. The only thing I'd suggest is maybe add something where the water "splits". It wouldn't flow like that normally, unless there was a jutting rock or something. And maybe some ripples where it hits the water, besides the particles and such. But you did say it was 75% finished, so that last 25% will likely make it perfect. Looking forward to seeing the finished product. :)
  3. Ah, the Pen is Mightier. A work of art. Oh, and I learned to play We Are the Robot Pirates on guitar a while back. Good stuff. :)
  4. Haha, looks like you guys had a fun time. ;D
  5. balliztik1

    DirectX9

    You're not going to find this, for several reasons. One, it hasn't been done yet, likely because the benefit of upgrading to something as modern as DX9 for something as simple as Eclipse is not worth the work. Two, even if it had been done, there are few people who would just post this info. And three, even if some had done it, and then was kind enough to release the info, it would entail them posting a half-rewritten engine tutorial. It's just not going to happen. The only way you'd be able to get a system that incorporates DX9 is if you code it yourself or get someone to code it for you.
  6. The best way to learn is to just mess with it. If you've got a logical mind and you can get your head around the basics of, well, Basic, then you'll have a decent start. Once you understand the syntax, you just need to understand the engine. All the rest will come in time. For instance, once you can read the code, just take a look at simple things, like what happens when you press the "Login" button. Just follow the code through and try to understand it all. If you can't, try something simpler and work your way up. :)
  7. Looks like your Pokemon1 value is a null string. Wherever you're setting it is obviously wrong, then.
  8. The slight slouch and the straight eyebrows make that dude look grumpy. And grumpy is good, BTW.
  9. Filefront does not host your files like you're thinking. You need a webhost that allocates you a subdirectory at least.
  10. Depends on how you program it. I assume most full screen projection methods will just zoom everything, but if you wanted, you could stretch the viewable area.
  11. Looks like your cliffs are circular. Don't do that. It really makes the turns look bad. Make them more of a rounded rectangle. On the other hand, the water isn't curved enough. It looks too straight. Your grass transitions look nice though.
  12. Togekite, I just heard your latest track for EC, and I must say I am amazed. Your other tracks already blew my mind, but when I heard this track, I was in love. It's got a nice old school feel for Elandor, and the composition is absolutely perfect. I honestly don't know whether to say you're the best anyone will find or to tell everyone that you suck so we can hoard you to ourselves. :D Keep up the good work, mate.
  13. Actually, depending on your Eclipse version, this is already coded in, just commented out. But, if it's not, loop through the IPs.
  14. Pretty sure those aren't pudding, Lollicat. ;) For the mushroom forest, make a bunch of different heights of mushrooms so it doesn't get repetitive.
  15. I just pasted this into a default Stable 1.2.2 and it worked fine. It might have been a bug in past versions or something.
  16. [![](http://tf-2.fr/ach.php?a=Locked!&b=Lock 20 topics&c=17&d=20&e=9&f=2)](http://teamfortress2.fr/achievements.php)
  17. I doubt I'll write up everything, but I'll release some sort of change log I suppose.
  18. Sounds good. I'm currently working on making the download smaller. I've got it under 4 megs right now. After that, I'll revert to WinSock then start in on the various fixes.
  19. Damian, I'm going to start fixing up some of these things. If you've already done anything, pass along the latest source or something. For now, I'll just be downloading a fresh copy of Stable 1.2.2 and going down the list. I'll update the main post with what I've got done periodically.
  20. @Jesseg2: > ok, this is confusing… can someone either change the small bug ~~~ change the magic to speed and speed to magic and build the .exe or can they take my file add it the the full source and build the .exe and send me it? > > what to edit is in the file modHandleData.bas you go to the part that says points add or something and go down to the part where it shows the case 2 and 3 they should be magic add and speed add just switch them around ... because the bug is that when you train you magic you get up speed and same with the speed.... It's more than just that. Whoever coded it had it backwards in many places. Unknown_Raven has found about 5 areas where it's wrong. It's currently on the list to fix in the next version of Stable.
  21. Found a slight bug that I never would've found unless Beau and I were screwing around. xD The horizontal map editor scrollbar scrolls backward. It has a commented-out "* -1" on the end. Removing that makes it work fine.
  22. http://www.touchofdeathforums.com/smf/index.php/topic,61053.0.html Only Visual Basic 6 Enterprise or Professional editions work for editing Eclipse. VB 9 is an almost completely different language.
  23. You have 2 servers open.
  24. @Robin: > It's not the cycle which causes the lag, it's the horrible night-time rendering. > > When I did a DD7 night system I pre-rendered the tilesets to be darker. You'd have two of each tileset, one dark and one normal. When it was night time the entire game would be rendered using the night time tilesets. I was actually considering doing something like that. @[SB: > Damian666 link=topic=61179.msg645790#msg645790 date=1275864027] > hmm… tahst actually not a bad idea... BUT > > wont that increase memory usage? eclipse does load all bmp's when it starts up. > > or you used that system where it releases any stuff its not using I guess? > > Damian666 It won't increase memory usage if done correctly. However, since Eclipse does load everything into memory to start, then at night time, there will likely be some lag as you'd have to dump the old tilesets from memory and load up the new ones. A system like Origins has would really be handy for doing a night system. @silentdemonic: > If you are handling the memory correctly you shouldnt have big increases That's the thing. We aren't. xD
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