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or3o

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Everything posted by or3o

  1. where exactly in the code did you change this?
  2. he mean take em out n use em in his installer i guess.
  3. > I wanted eggnog for a prize not money ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png) I have a feeling your not even close to drinking age.
  4. SnowShinobi hit the nail on the head.
  5. vincent what pc spec you have on your server? in fact open up your server vbp and go to mod constants, at the very bottom where it says pathfinding constants change Public Const Pathfindingtype as long =2 to a 1.
  6. or3o

    Shadows in game?

    there is a tutorial in the Tutorial section about adding shadows, just erase the shadow from your sprites then add that tut n boom your done.
  7. to fix that in sub cast spell add updateplayervitals serverside.
  8. Ertzel i just spend the last few days getting rid of longs also lol I found instances where I could replace a long with a boolean! glad to see ya doin some optimization.
  9. I added it for a friend today and it seemed to work fine.. but i havent exactly stressed tested it yet.
  10. or3o

    Shadows in game?

    did you add the shadow tutorial? and yea you can edit the sprite image.
  11. So basically you want to add a button to close the game? i dont think there is a tutorial but it should be easy enough
  12. in sub cast spell in the case spellhealHp just above Didcast = true add``` Call SendVital(Index, Vitals.MP) ```
  13. Are you saying after you cast a spell it isnt taking the mp away?
  14. i did something like this but i didnt change the folders, i just made 1 the male sword then 2 the female version and so on, that way in draw paperdoll i just added a line that said if player(index).poontang = female then paperdoll = item(index)=paperdoll + 1 end if
  15. or if your lazy you can just make the install creator pro run robins runtime installer on close.
  16. first double click on scrlanimation in the npc editor and make sure it has this piece of code``` Dim sString As String ' If debug mode, handle error then exit out If options.Debug = 1 Then On Error GoTo errorhandler If scrlAnimation.Value = 0 Then sString = "None" Else sString = Trim$(Animation(scrlAnimation.Value).Name) lblAnimation.Caption = "Anim: " & sString NPC(EditorIndex).Animation = scrlAnimation.Value ' Error handler Exit Sub errorhandler: HandleError "scrlAnimation_Change", "frmEditor_NPC", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub ```if that looks allright go to ModGameEditor find the sub NpcEditorInit and just under``` .txtDamage.text = NPC(EditorIndex).Damage ```paste this``` .scrlAnimation.Value = NPC(EditorIndex).Animation ```
  17. didnt you ask the same thing like yesterday? i still honestly am not sure what your trying to do. if your saying the players vitals dont update after casting a healing spell or something just go to sub cast spell and at the end of the healing spell part just ass a call updateplayervitals
  18. or3o

    New Developer

    Awww i will be gone by the time voting comes around :/
  19. or3o

    Map sizing

    You have been a member for 2 months and you have 328 posts lol. and why do you need a map thats smaller tahn your pic screen! just make a map and use blocked tiles to make it so people cant walk there!? your making something thats not technically an issue sound like 1.
  20. wouldnt you not need to add any kind of boolean if you just set the items to have one paperdoll but automatically display a different one if the character is a female? it seems like it would be as easy as if player (index).poontang = 1 than the paperdoll would be loaded from a different subdirectory? i dont see why you would need to add anything to the item editor. shouldnt you just make it load from both files and then choose what paperdoll it uses based on the players gender? then you wouldnt need to edit it item editor or add that boolean, seems like it would cut the code down considerably.
  21. or3o

    Equip and Unequip

    what Abhi is saying is when your question gets answerd its customary to go back and edit your original post and addd {resolved} to the title
  22. > Looking really good Rob, GJ ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) When you will release your source, i will use some of features from your engine to my game ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) > > And for this: > > I have list of features in EA Topic, and i think only 1 or 2 are from tuts:P Just Remember to give Rob credit! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  23. or3o

    Equip and Unequip

    we are talking about moving where the icons show up in the black box.
  24. > Yeah i downloaded the libraries but it is still not working,but the libraries have to be in the folder with Dragon Eclipse? > > Also,do I need Eclipse Origins before I can have this Dragon Eclipse? no you done need eclipse origins before you download this, and i know the runtimes are somewhere on this site for download.
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