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abhi2011

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Everything posted by abhi2011

  1. I'm guessing the problem is now solved. Please kindly tag this as solved by editing the main post in the full editor :)
  2. "argument not optional" gives away the problem. SendFriendReq is declared as follows: SendFriendReq(Byval String, Byval String, Byval String). When you call SendFriendReq from the method you aren't passing any arguments to the parameters. As soon as you provide them, VB6 will compile. You may also want to call SendFriendReq with no requirement for an argument in other words, pass the arguments only if the callers wants to. In this case add the optional keyword before the parameter declaration. For instance in this case: ``` SendFriendReq(Optional ByVal FriendMessage As String = "DefaultValue", Optional ByVal FriendName As String = "DefaultValue", Optional ByVal SenderUsername As String = "DefaultValue") ``` In this case your code would still compile even if you don't pass any arguments. Be warned though that optional parameters can only be declared after all the non-optional parameters have been declared. So, if you have an optional byval in between to normal byvals it won't work.
  3. > I thought fmod supported internet streaming. I was wondering if someone could please help me edit the client to play m3u files for internet radio streams. The files I'm trying to play can be found here [http://srvr2.serve-everything.com:8003/](http://srvr2.serve-everything.com:8003/) > > > > If anyone has at least a starting point for solving this issue I would love to hear from you. Thank you! fmod does support streaming. But fmod must support the file format that you are streaming from. I don't think fmod supports m3u files. Moreover, I don't think a documentation for the old fmod (which is the one being used in the engines here) exists anymore. Though, you could try googling the fmod version with the documentation.
  4. > ok first off why cant i make my own forum post? > > secondly the gold and silver paypal buttons seem to be broken and it was extremely hard to find the page containing them. Gold and silver is no longer being sold. They've gone open-source. You can get them for free from [here](http://www.eclipseorigins.com/community/index.php?/topic/136475-eclipse-40source/). As for the not being able to make your own threads contact Yukiro or Seth or someone.
  5. Whoa that looks awesome! Never knew Eclipse could do shit like this.
  6. Like JC said, your HDD/Flashdrive won't be able to swap data fast enough that'll be of any use. Just get an extra ram. Oh btw my understanding of what this does is the OS will swap out the unwanted memory into secondary storage and only load them back into primary when needed. Like say you switch User Accounts from Account #1 to #2\. The memory used by apps in #1 (I think) will be written to disk and freed and Account #2 can now use the memory. Again, this'll be really slow and your CPU will have to wait longer for data to be taken from secondary memory. Read more about it [here](http://en.wikipedia.org/wiki/Paging).
  7. [This](https://github.com/jcsnider/Orion-Game-Engine) is a decent base. Not sure how stable it is and how good it is for making an actual MMO but yea.
  8. This is really good. The community can work on this and make it the official engine.
  9. If you mean PMing me then sure. But remember, posting a topic will help you'll maybe get how to do the same stuff in another way. Maybe another person's method might be more efficient then what I say. And mark as solved please :)
  10. Check the attached .frm file. It must be pretty easy to understand. If you don't get a specific part then please do comeback and ask.
  11. > instead of having shields give a % to block id like to use more of a zelda like shield.. that would entirely block incoming ranged or melee damage (at least from the direction being faced) using the block ability would cost a large amount of energy so you dont have to worry about people spamming it.. and such. but id need it to react pretty quickly. maybe like half a second or so.. > > would this be difficult for the server to do? lets assume the server is optimal The server won't be stressed out by this or anything but I believe network lag will be a huge problem here. Say if I released a projectile at you and your y ping is at 250 ms. The server does it's logic and your client shows the projectile speeding at you. 1… 2... 3 wham, but before it hits you you press the block button. But oops too slow, the logic has been done and the server has reduced your hp because you didn't block fast enough... or that's what the server thinks, in fact your ping may be so high that even though you blocked when the projecitle was 2 tiles from you the server still didn't get the packet fast enough. You could probably make it so that even after the projectile has collided with the player in the server logic, the server waits for half a second to check for any block packets so as to compensate for any lag and then reward the damage. This kinda like what is give in [this](https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking) valve dev post.
  12. > something i could never figure out wanna tell me how to take info from the game like peoples levels and names and update automatically to a website ? if so hook me up on skype: Officer Johnson(eclipse) You get an MySQL connection from your server and update a table containing the players name and data. Then on the website you take that data and display it.
  13. > Well, I ended up picking up quite a lot of Visual Basic over those initial years which I really wish I hadn't… learning to code procedurally made switching to Object Oriented methods really, really hard. If any of you reading this are just starting out coding, heed my warning, stay away from procedural languages! Unlearning is really, friggin hard! I'm trying to make a basic Space invaders with logic game in Java after staying with VB6 for the last two years and I'm so unsure of what to do. I don't know if this or that is the best practice. It just really makes me want to write the game with everything static. But since you un-learnt it do you have any tips on how to move over to an OOP language after sticking with a procedural one?
  14. abhi2011

    Sprites

    > Why is your character hailing on 4th frame? :D Heil Hitler! this is ajoke. sorry if I hurt anyone's feelings.
  15. > Don't worry though, in a few weeks there'll be an opensource Java engine available for everyone to steal and call their own. There will? Oh goody!! :D And thanks Dr. Yukiro for releasing out the source.
  16. So [Quora](http://quora.com)?
  17. > Several month i make deal with Abhi, and is work was F**** AWSOME ^^, > > He done a professional work with all the stuff i have ask for him, > > > > This Guy is awsome you know what appends on the mind of a Lead Director ?! All the idea was moving evrywhere, and when you ask for something all wasn't clear XD … > > > > But Abhi understand all you ask for him and what you really want to do ... > > > > I just can recommand him, he is Fast, Clear, and PERFECT ^^ > > > > Buy a little Abhi, he will save your time. Thanks. I enjoy working on stuff for you :)
  18. Pretty sure that vb6 has a media player control that can play mp4\. Also dx7 had a library to play media files. Think it's called directplay
  19. > I saw some projects that render gif image frame by frame but it's hard to figure out how to sort the codes or clean it Paste the source in a spoiler here or pastebin
  20. I've checked into this before and I don't think it is possible. I have no idea how gifs are encoded so this may seem like gibberish but there may be a library out there that gives the individual frames as a png or or bmp or in some other format which can then be rendered.
  21. > I, for one, welcome our new forum overlord. But I wanted Marsh to be our new overlord. :(
  22. > When will this be usable? > > It might be right now, but I mean, what's the point on having such great features when no one uses this [dunno for what reason] > > > > Particles are ok to add, but right now would suck. > > > > Maybe try adding something wich will motivate people using NON. If you want to use it you are free to. It's a framework not an engine. There may be better frameworks out there. There maybe worse. This defiantly isn't a well known one and not many people here have knowledge in Java. If you want to use it then feel free to create a game or an engine out of this because this should be pretty stable.
  23. Ah, the game that got me into Eclipse!!
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