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BeNjO

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Everything posted by BeNjO

  1. Just make sure you dont render the hair when they are stealthed, Have a simple check in draw player something long the lines of: ``` if GetPlayerVisible(i) = 1 then drawhair end if ``` Inside the draw player sub. This is all guess work the only thing for 100% is the "GetPlayerVisible(i)".
  2. Looking good Rob!, Good job on the video too, loving the updates keep up the good work. Never had any problems my self in game I'm just waiting for new areas :) Been to the new cave, killed the wolf, killed the banits got all the gold, just can't find the guy who's head I need to lob off xD Googd work :)
  3. The quickest way would be to disable the rendering the equipment boxes, dimming them out and then just don't use the dimmed out items in the Item Editor. The correct way to do it would be to CTRL+F all instanced of "Ring" "Necklace" ect and remove them all from the game (client and server). Remember to adjust the correct numbers in subs to the correct amount of equipment slots. You could look at an older source that only have those basic slots to compare to.
  4. #Locked This engine is NOT for sale by fetasho and by @Golf II only.
  5. Using the same calculations as above with some adjustments, Since 1 step in Eclipse is 1 tile, I calculate my entire in game world to be: A single step takes 1.12 position change; which would be 1 Eclipse tile 1000x1000 Gilramore = 988,800 tiles 1000x1000 Pineella Pass = 988,800 tiles 1000x1000 Landow = 988,800 tiles 138x138 PvP Arena = 18,830 Total: 2,985,230 [68.53 Acres and 0.1 Miles] Excluding 3 dungeons and height differences. I kept it on an evenish playing field xD. Hope I did the math correctly xD
  6. Sky's already covered it, But our main concern was when someone referred to EOO as a 'graphics pack" in the shout box. It was then when we decided to lock everything as it's unfair for someone to come along and download the game just to copy/paste the graphics folder when the team has spent many hours perfecting positions ect. Encryption will prevent our free/edited and licensed graphical work from been taken and used :).
  7. @Carim, It's a timed event, so after X seconds it will do what ever is enabled. You can call it X amount of times also. I also just used the stuff we had like the animations ect I just used first half decent one i saw just to show they worked. The black hole thing is just a way to let the player know the boss has teleported them to him (incl parties) so just threw any old message on there :).
  8. Few updates: Teleport has changed instead of a set distance it's now: Distance += Distance * Magic from Equipment / 100 + Mathf.Round(18 + Magic / 50); Teleport's cool down (CD) has been changed from 4 to 11. Teleport's Mana has been changed from 12 to 14 Day/Night is now correctly displayed to all clients, Character names are now checked against current database Hero Name's to make sure they do not exist (same for email address), Item's spawned in the game are now logged; Any item from loot/premium chests/Treasure Chests are now recorded to keep track of where could be improved, Dungeons are now positioned outside of the current map and are not triggering the Anti-Cheat Shield's events and you are no longer logged as a cheater, The aiming facing of the target for Halberd has been corrected. ![](http://puu.sh/lX5Ev/559fa8b6a8.jpg) ![](http://puu.sh/lX5He/52cfb6625e.jpg)
  9. In my opinion, End game and decent gear should be craftable whereas standard level 5-10-15-20-25-30 gear should be bought as a base to get a new level 5-10-15 etc. Started on the new level since the gear they would be using would be level 4-9-14-19 ad most.
  10. Please only post once in 24 hours or when someone else has replied. Bumping a post an hour apart is breaking the rules.
  11. Its all a work in progress, The minus mana is easy fix Carim (fixed it already:)) @Slashereee 1: thats because I didnt set his speed high enough so the slime moves weirdly and the minons I'm not sure but can take a look (fixed) 2: they actually spawn at a random x,y that surrounds the summoner (depending if its OK to spawn there) I just didnt include the full minion spawning sub for the video :). (used new sub for new video later) 3: Thats nothing to do with my mechanics i just stunned but I guess it would be an easy fix for the Skywyre engine. Also relised the minion spawning animations are missing xD –------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- New Video, Everything mention fixed, were minor errors also updated the removal of minions when leaving the map. Only thing left to do is to make it check if any players remain. https://www.youtube.com/watch?v=GKf0isba4-Q Wanted to note that the HP is updated correctly now, only just noticed since I changed the leeching slightly there's a delay in removing it client side. The weirdness of the slime teleporting to me is because it actually has warning animations to where its going to move to ect.
  12. https://www.youtube.com/watch?v=7flincTx_0U
  13. This is me to Matt: > [15:31:38] BeNjO MacCallaugh: ah ye I watched > [15:31:46] BeNjO MacCallaugh: hes like oh em gee its broke > [15:31:46] BeNjO MacCallaugh: fml > [15:31:53] BeNjO MacCallaugh: gets a razor out to end life > [15:31:57] BeNjO MacCallaugh: plane flys over > [15:32:00] BeNjO MacCallaugh: of f**k off ya c**t > [15:32:01] BeNjO MacCallaugh: drives on
  14. Remember to restart your computer, just in case :)
  15. Some updates to add to the list: Fixed the broken total player count, so it now shows X / 300 on the server selection, X been total players online. Characters can now have numbers in their names, Updater/Launcher now downloads .zip and handles them correctly (thanks Matt, again), Changed all of the character creation messages to help the user out. Example "Hero Name > 30" is now "Hero Name is too long (30 max)", All information sent to the Account Server is checked before been accepted. All characters the Client deems illegal are deemed illegal by the Account Server also, Added error messages to the Account Server that are sent to the client with wrong information just in case someone tried to bypass the illegal character checks, Slight change to the Account Saver, it now handles the saving of the character images rather than the Account Server, The Auth Server has been adjusted to match the illegal characters of the Client. Started my really old Facebook page here: [![facebook-like](http://marshallsdining.com/wp-content/uploads/2014/08/facebook-like.jpg)](https://www.facebook.com/DivisionOfLife/)
  16. @'Dyrbek2015': > don't work In order for people to help you need to be a lot more helpful. Saying "don't work" does not help us help you. You need to explain what you did, how you did it and why it still does not work. Without more information nobody will reply.
  17. @'Zetasis': > Features. Not all are implemented and/or still in planning: > Quests > Dungeons > Crafting, Planting, Growing, and Harvesting > Projectile Weapons > Blinding Spells > Invisibility Spells > Spell Casting and Projectile Enemies > Custom Graphics(mostly) > Paperdolled Items > Zelda-Like Puzzle Systems > Guilds and Guild Housing > Player Housing Good to see different types of games hitting eclipse recently. The game looks cool but I would like to nitpick and say a feature list should not include standard features* like blinding, paperdoll, guilds, projectiles, quests, spell casting and projectile npc's etc. Wish you look with the project and hope to see it go live when its ready! *That are included in default Eclipse
  18. 1\. Not sure, 2, Yes, if you can code, add it yourself or you will need to pay someone to add it for you, 3, Yes, if you can code, add it yourself or you will need to pay someone to add it for you, 4, there are some tutorials around and my guide to starting up the client and server,
  19. I'd also like to chip in, That Matt's updater/launcher is well worth working with as I use a custom version from Matt myself for my project. I'd also like to suggest open sourcing it as an expansion on Matt's. > i will also be willing to customize the layout to fit peoples games > for those that cant for a low price of $10 Can't really customize something when it's compiled :p. I'd choose Matt's over any open source one either way :).
  20. BeNjO

    Where to start?

    http://www.freemmorpgmaker.com/thread-85376.html My guide to starting out with skywyre, It has everything minus the editors. The editors are kind of self explanatory, so not much needed to learn them :)
  21. The default max maps is ``` Public Const MAX_MAPS As Long = 300 ```
  22. Love it! one of the top 2 eclipse games I have played. I don't think it even feels like I'm playing an eclipse game.
  23. You now gain a level after the tutorial (to level 1, like before HDD failure), Other player's Facing Direction was completely messed up so this has been redone and you now see other people facing their targets rather than shooting out of their backs, Looking into the desyncing of movement between clients at the moment. You can see it via a sliding player xD
  24. Good job Carim, Something that people forget is the Service Packs can be a pain, I've been there myself. Glad sky is using it now! @Zetasis using auto tiles is, in a way, a beginner helper tool. I'd recommend not using them and tiling it your self as it uses calculations ect that bring down the FPS a lot. You can not guarantee that your players will ALL have high end machines so it's best to tile correctly and save every frame :).
  25. Smashing updates! Can't wait for this to be live again!
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