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Dr.House

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Everything posted by Dr.House

  1. The grey skin color means it's free, or he just changed it back to grey… anyhow changing skin color is just for pro only
  2. Yes water needs some effects, nice, unity3d i bought that, great stuff. Good luck, hope to see this up soon.
  3. Kajamaz, I hope you don't mean to convert the engine itself, you can try to convert the maps.
  4. What about the bank bug? If anyone here know how to fix it, please tell me.
  5. Dr.House

    .NET ENGINE v1.0

    Looks good ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) hope to see this up soon
  6. I really like the fonts, but i don't think it looks better in game
  7. Can't you upload the photo again? I want to see how good it actually look.
  8. > i know that, but i can't make anything like that in months of practice, that's why i'm looking for one to make or rip a full set (Cave, city, outside , indoors, etc..) With that way of thinking you wont make it too far… ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons//sad.png)
  9. > I figured it out. It seems like they were just attacking really really slowly. > > going to see if the Custom Attack Speed Source will do the job ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) That could happen because of low FPS, if you have bigger tilled maps, or full of stuff in there it will lower your FPS. But if you think that is not the problem try attacking those mobs on a blank map with nothing on it, if they will attack you back then it means what i said above is right.
  10. If you want to become an artist you must make and use your own stuff, don't rip, or steal other's work. Learn, it's ok to fail at first, but don't give up, try more until you get what you wanted, you will appreciate more your work if you got your own stuff in there.
  11. Bugs Cannot Sell items even if i set the price for them Cannot Drop Items from Inventory The buff textures wont appear
  12. > WOW thats the best post for now (except mine of course ^^ ) Haha yup, you made them? ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png))
  13. Personally i like it with small screen and how it looks on that screenshot.
  14. Happy new year to you too ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  15. Huuuge database with faces and portraits. It's in japanese but who cares [http://eurs.blog65.f…com/?tag=【顔】子ども](http://eurs.blog65.fc2.com/?tag=%E3%80%90%E9%A1%94%E3%80%91%E5%AD%90%E3%81%A9%E3%82%82)
  16. Well thank you for the answers, I understand. No need to argue here please.
  17. > But if you guys add pixel based movement then imo 8way movement will suit it perfectly. Yup, i still don't like the "normal" character movement of EO, it's kinda boring.
  18. Jowd that would be awesome Sekaru, well maybe or maybe not, or maybe it should have an option that player to choose from 8 or 4 directional movement on Options.
  19. If this engine will include 8 directional movement, i would like to use my isometric maps The only problem is that the current blocking attribute is designed for the 4 directional movement… It would be nice if you can do something about it. Thank you
  20. You should fix the menu background image to appear normal not so pixelated. And if i want to add an image instead tilling the map, the image to appear (again) normal NOT so pixelated. Just normal like in EA Thank you!
  21. I know that you only suggested these, but if you don't know what you're talking about why did you suggested them? Some of them are OK.
  22. Merry Christmas and happy holidays to you too Ambard ! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  23. Dr.House

    Christmas

    > Also, congratulations Mirabela! Thank you ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png)
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