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Stein

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Everything posted by Stein

  1. There's actually a reason why scripting isn't implemented in the current iteration, you see the downside of VBScript is that it allows full control over the server OS through scripting, and since the majority of Gold servers (and some Silver) are hosted on the EclipseOrigins.com server space this would simply cause too many security threats that could possibly shut down other servers, the entire server machine(s) or worse.
  2. [http://www.skywardens/updates/](http://www.skywardens/updates/) doesn't exist, so it downloads a 404 file which it can't read, resulting in a type mismatch. You forgot the .com ;)
  3. Stein

    My Phone

    Pretty sure Android does not use Windows Form components, nor anything .NET related.
  4. Make sure your DPI is set to Normal, (100%) and not anything higher.
  5. In 4.1, not at the moment. Any other engine, you could write this into yourself though.
  6. I doubt there's a lot of people willing to write it for you just like that, but anyhow. There's two ways you could use to implement this: First the lazy way of simply switching out the actual item for another when the player uses an echanting stone. It's the easiest but also the laziest and not very expandable. OR write it in such a way that every inventory slot has its own stats slotted into it (along with prefix, suffix etc.) and refer to a base item with base stats. This way the player could choose what stats to enhance on the item, and eventually give it a title/name of its own if they upgrade it far enough. Of course, this method is fairly time consuming since it'd require you to rewrite everything that holds items so it doesn't delete the stats when you trade or store an item, but in the end allows for a lot more customization on the user's end.
  7. Stein

    2nd update

    On your webserver or gameserver? The gameserver doesn't download any of the data, it just forwards the URL of update.ini to the client.
  8. Try updating your video drivers then, because with everything we just checked it's very unlikely that it's related to EO4.
  9. Try opening the client configuration and changing GFXMode= 0 to GFXMode= 1 If that doesn't work, what does your client error log say?
  10. Right, try replacing your edited classes.ini file with a standard one. Maybe yours is just not working properly?
  11. That shouldn't cause such an error to occur though, although honestly I would suggest you try to use the supplied class editor and create a new class file with it just in case something did go wrong.
  12. Did you change anything before restarting the server? Because if you haven't your GPU may be having some serious issues.
  13. That's a server error, and won't impact the client at all. (Small issue that has no effect on the actual workings of the server either). Anyhow, are you sure your sprites/tiles are powers of 2? And what GPU are you using?
  14. What format are the images? They NEED to be *.png files.
  15. I imagine that's because a real laser isn't as visible to the human eye as the movie ones are, so how would you know you're not cutting your own foot off until you feel it?
  16. Stein

    2nd update

    > So that's the update.ini in the client folder…. and if I did this, then everyone else's client will update the same way? You need to modify the Update.ini file that your server uses (the one on a webhost) or it won't change a thing.
  17. Stein

    Variables

    Since events are handled only for online players, this idea wouldn't work out I'm afraid. I could think of various ways to implement this in the old scripting engine, but not the event system. (Since it runs on a per-map and per-player basis, the player would need to be on a specific map and online for it to count up.) Not sure if you can use a variable as an amount of an item to gain, I've never tried that though.
  18. Stein

    Gold

    Oh, I have no say in whether they raise it or not. :) I was just curious as to why anyone would ever want to make such crazy numbers.
  19. Stein

    Gold

    From a design standpoint the idea of having over 100 levels makes me want to cry myself to sleep, because imagine how many items, zones, quests and other tidbits you'd need to FILL all those levels, unless you start rewarding insane amounts of experience as well, in which case it would make more sense to squish down the levels to a more sensible amount and let them actually experience a game, rather than just throwing free levels at them for lord knows what reasons. But that could just be me, I never really understood or liked the idea of insane level caps with barely any actual game to it.
  20. That doesn't help much as we still don't know where it causes the issue. :P Could you run it through VB6 and paste the line that's causing issues as well as all the values the variables contain?
  21. Stein

    Gold

    Just out of curiousity, why such insane numbers?
  22. Stein

    Paperdoll Format

    Same order as the sprites are, just allign them on a spritesheet and that should do the trick.
  23. Stein

    Previous Credits

    It's in the full editor when you edit a post, although I changed it for you this time.
  24. Stein

    Previous Credits

    data files\\graphics\paperdolls where is Default, unless you changed the folder name in the server settings.
  25. Well, that's not entirely up to me I'm afraid. I'm just part of the administrative team, and at times discuss ideas and thoughts with them. I'm not part of the development team. :) I'll pass it on though, when I can.
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