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Stein

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Everything posted by Stein

  1. Stein

    [EO2.x] Roof System

    > That's what it currently does though? Then what's the problem? I'd reckon that works just fine. Adding another tiletype would just be a waste.
  2. Lord of the Rings Online, with a lot of grinding you can get the cash shop currency you need to unlock just about everything in the game.
  3. That sounds awfully slow. Anyway, there is no way to fix an already broken map unless you delete resources. Or the one in question. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png)(Debugging is your friend). OR disable that piece of code and edit the map. Not sure what causes it exactly I'm afraid.
  4. It's an issue with the resource system somewhere sadly. The only way to fix it is to delete the map in question, or write a program to delete all the attributes from the map(or just the resource ones).
  5. Stein

    [EO2.x] Roof System

    > Yea that's what I was thinking about doing just seems like a waste of tile space though.. might just do that tonight :/ wish there was a better way Make a single tiletype and just alternate between the two states of visibility as you move over it.
  6. Possible, very easy to do as well. But just to burst your bubble; It's highly unlikely you'll make anything worth selling even if you take four people that're pretty good at using this engine, and spend a year or two developing your game.
  7. Stein

    Clock in-game

    You could just have the server's time sent to the client on login, and have the client use that time and add a minute every actual minute.. Then sync the time for all players online every 15-30 minutes to make sure they don't desync too far.
  8. There isn't? Wow, I thought we were meant to move forward not backwards. ANYHOW, you're probably missing a directory or two. OR the filepath you're running it from is too long. So try running it from C:\
  9. Heehee, Darkmatter models. Looking pretty solid so far. :]
  10. Could you add Debug=1 to the config.ini file(s) and tell us what the Data Files\Logs\errorlog.txt file tells you?
  11. Aside from patching up the event system, I don't think I left any bugs in it that were reported to me. I usually had them fixed within 12 hours.
  12. Sounds more like it's a Bitmap format that's not recognized, what kind of a bitmap are you saving them as?
  13. Try debugging your stats in a messagebox. Pretty sure the stats are displayed correctly.
  14. To be fair, why bother having this on the server to begin with? Normally this would be hosted on a computer/server you don't normally have visual access to all day. Just make an announcement feature from the admin panel.
  15. Or try to find a download of Eclipse Dawn, and rip the keybind system from it. ;] It'll let your users change their keys around themselves.
  16. Well, I was just going on a limp and guessing. I'm not sure what it was really intended for however.
  17. I'm assuming it was meant to be used so an item could instantly cast a spell.
  18. Why would you use D3D8 if you're not going to use Alpha Blending?
  19. ![](http://videogamecritic.net/images/2600/pitfall.png) 'nuff said.
  20. It appears to fill the list correctly.. ``` .cmbClass.Clear .cmbClass.AddItem "None" For i = 1 To Max_Classes .cmbClass.AddItem Trim$(Class(i).name) Next If Spell(EditorIndex).ClassReq > -1 And Spell(EditorIndex).ClassReq 0 If ClassReq > 0 Then ' 0 = no req If ClassReq GetPlayerClass(index) Then Call PlayerMsg(index, "Only " & CheckGrammar(Trim$(Class(ClassReq).Name)) & " can use this spell.", BrightRed) Exit Sub End If End If ``` Maybe it loads the classes inconsitently? Will need to dig into this a bit further when I get back.
  21. They're not pointless at all, the idea behind the system is great, and as it is it can be decent.. If used properly, but for crafting I would personally recommend people to write a system specifically made for crafting, it just works better. That doesn't take away the fact that events have their use and place, as they can be used to create some pretty interesting story sequences.
  22. I'm guessing that the Fringe/Fringe2 layer will dissapear (or a new Roof layer) when you step below it.
  23. > I thought exactly the opposite. Considering every event hacks away a portion of the server performance, and using a million conditional branches(or since there's only 4 options to pick from in general, a TON of "crafting" events with specific items) it'll turn into a slow clusterfuck of poop. I'd really like to know how you think of this as efficient and clean.
  24. Cheat Engine temporarily works, but after aprox. 5 seconds the client desyncs from the server, and everything that happens is just client-side for movement, the player stands still on the server, so nobody else can see him move anymore, and he won't be able to do anything anymore, except for slowly dying.
  25. Nope, just listed ones that went like 1,2,3,4,5,6 etc. such as Tile Types.
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