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Exception

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Everything posted by Exception

  1. > That is retarded. You will have many people down the line bitching about it not working because they lack the mentality to read tutorials. Its been proven. All you have done here is waste your time with nonsense of screwing something up. > > So for those who skimmed it and just copied and past it here is the completed work. It should contain all the spelling mistakes… No it isn't. It's to make people actually read the function of the code, and anybody who does start that would just be ignored. If you can't be bothered to read a tutorial, and at least learn from one procedure of code, you don't deserve the final product. Simple. And, would you mind removing that? I don't appreciate you undermining the point of trying to show somebody something, however simple.
  2. > Just took a quick look at the code and you need to fix this line: > > ``` > > If p >= a Then ' In this case, we can unlock the server, as enough are online! > > CPSUnlock = Tru > > ``` > > Forgot the E on true ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) > Now, **in order to actually made you read, I have made 5 mistakes, on purpose**! They are nothing more than spelling mistakes/omissions, so, it can't be that hard to fix. It's safe to say you didn't read. ;>
  3. No he's not. He says you **will**, as in, it's definitely going to happen. We're trying to tell him it doesn't guarantee being sued, and that you're **liable** to, not **will** be, but either way, there's still a risk. With a franchise like Call of Duty, I imagine you would, quite soon.
  4. Haha, you love predicting the ultimately worst outcome possible, don't you? Honestly, you ARE irritating. Let's look at Pokémon Cyrus Online. It's a crappy little game done in EE, yet they have 55,000 registered members, and last time I checked, neither Cyrus nor Mondo have had either of their internet cut at once, and Nintendo have notified them to take it down, they just ignored them. They're perfectly fine. At the time of writing, they have 89 players online-ingame, 2 being staff, and 184 registered members on their forum, out of 888 prospective guests. And like you said, risk, meaning it's not definite. You'd have to be extremely unlucky to get an outcome like that. Oh, and please, try and know what you're talking about, they won't usually contact your ISP, they'll usually contact YOU.
  5. Ignore Dawntide, he's being the usual irritating cynic. Eckhart is right, technically speaking, it's illegal without explicit permission, but some don't care enough to bother, or some may never notice you for a long time. Giving credit DOES NOT nullify these liabilities.
  6. It's about time I posted a tutorial, even though this is a simple one. This functions on any version of EO, whether it be EO XMAS, EO 2.3, or some random custom version. Each time the server starts up, some choose to unlock it, to maximise performance. What this does is unlock it whenever there is at least four players online, and lock it whenever there's less than 3\. This means, that when your server's at it's peak time, you're not pointlessly wasting your computers resources, and you can also just leave your server there to run by itself. First off, add this sub. ``` Public Sub CheckLockUnlockServer() Dim p As Lng, a As Byter ' Change this number to change the amount of people it requires to induce unlocking/locking! a = 4 ' First, we check how much we have online. p = [code]TotalPlayersOnline[/code]. ' Next, we check If p >= a Then ' In this case, we can unlock the server, as enough are online! CPSUnlock = Tru Else ' But here, there's less than the amount wanted, so, lock it and save up. CPSUnlock = False End If End ub ``` Now, in order to actually made you read, I have made 5 mistakes, on purpose! They are nothing more than spelling mistakes/omissions, so, it can't be that hard to fix. Next, we need to look for ``` TotalPlayersOnline ``` Which is only found in four places: the sub we just added, Sub JoinGame, Sub LeftGame, and it's variable declaration. Inside Sub JoinGame, and Sub LeftGame, underneath TotalPlayersOnline, add the call to this function: ``` CheckLockUnlockServer ``` And you're done! Now you don't have to go to your server to unlock it, and you can just leave it on a computer somewhere to run. _What about the [lock]/[unlock]?_ My server functions like a command-line interface, so, I didn't add it. If you do, it's not difficult, but that's not my issue. :> Tested on own server, and vanilla EO2\. Functions fine.
  7. [http://www.touchofdeathforums.com/community/index.php?/topic/128954-unofficial-the-tldrers-eclipse-active-game-index/unread/](http://www.touchofdeathforums.com/community/index.php?/topic/128954-unofficial-the-tldrers-eclipse-active-game-index/unread/) There you go, a full list of the ones that I know of, complete with opinion, and rating, and hopefully soon, community ratings.
  8. OK, that's enough of a result for me…based on what I've got from the people I asked, most preferred the body of #1, and the head of the others...as you saw above, that's the result of this vote, a combination of the two. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/170ae71b7e05a633fc843a6f327d31c6.png) Thanks for voting! Edit: Now, how the hell do you lock topics in this, again…
  9. Let me just reiterate… _**Please vote on what you prefer, and not what everybody else is posting, as this is quite vital!**_ _**Go on the basis of the whole sprite and its style, and not just the body part that appeals to you the most!**_
  10. Hey guys, can we go on the basis of the whole sprite and its style, and not just the body part that appeals to you the most?
  11. ![](http://www.touchofdeathforums.com/community/ccs_files/file_host/892b8d1f7014f22f8e36426c308795cc.png) Simple question…which one do you prefer? Vote in the poll! _**Please vote on what you prefer, and not what everybody else is posting, as this is quite vital!**_ _**Go on the basis of the whole sprite and its style, and not just the body part that appeals to you the most!**_ Voting ends today at Midnight GMT…or whenever I feel I have sufficient votes to make an educated ~~decision~~ guess.
  12. Exception

    New Site

    ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png). Love it.
  13. Haha, thanks, that was quite insightful. As for the texture resource, can't say I've ever noticed that before. xD And, if I can ever find the time, I probably would use these in a WW-inspired game..if not, I might zip 'em up for future use, or just give them away for others to use. =D I'll be sure to get started with doing that pretty soon.
  14. @McAdams: > Tileset isn't bad in general…doesn't remind me of Wind Waker at all, though. So…no suggestions? D=
  15. Welp, I got bored of my extended-coding session, and decided to have a go at pixel art. Done in Photoshop, the palette is directly from The Wind Waker+Dolphin. ![](http://www.freemmorpgmaker.com/files/imagehost/pics/c7c4cdce16b78ad22d6b570c7e6b9fa0.png) I suck at pixel art, but suggest improvements and critiques, anyway. I don't really have much plans on using it, but I'd like to continue making it. It's fun. =D
  16. Chibi-style. There's too many retro-styled games, it's getting rather boring now. Yes, I'm a hypocrite. Plus, when you think about popularity, what with so many people being pro-graphics, having a retro styled game is just begging for a limited audience. Chibi at least extends that, if you choose to still use the NES/Master System/Whatever-you're-using pallete.
  17. Oh, you finished it. Nice to know. ^_^ And congrats on winning your category.
  18. Exception

    3D Eclipse!

    Why are most of you picking him apart? He's making a 3D engine, with no obligation to, and with no need to give it to ANY of you ungrateful people, and with the nerve to call it fake, terrible looking, etc, when I don't see any of you doing anything worthwhile! For all of the skeptics, it is possible to use Direct3D7, Direct3D8, TrueVision3D, etc, in VB6, and actually pretty well (circa 2001, anyway.). You can even draw vertices using GDI, and render them with several multi-dimensional arrays. If you look at a small snippet of code, you'll see NemoX.Setetcetc. Now, this doesn't prove much, but I thought it was worth a mention, as, NemoX is a 3D API that is almost like a wrapper for Direct3D8, and can be used in ANY COM-compatible language, like VB, Delphi, .NET, etc. http://devmaster.net/devdb/engines/nemox-3d-engine Wind_Devil, I'm fairly sure that this is all too real, and in the likely event it is, do yourself a favour, and don't release it.
  19. Because it's not an Eclipse project (Well, per se), maybe?
  20. Exception

    Dx7 to Dx8

    @[THE-KRIS: > link=topic=81989.msg877939#msg877939 date=1343757830]I can't think of any easy way to change this to suit 512 maximum height of textures as far as the map data goes for tiles. Well, technically speaking, most modern-day graphic cards can use textures up to 8,192, however I don't recommend you go anywhere over 1,024. D3D8 can use PNG, GIF, JPEG, BMP, and various other raster image formats, and even a few vector formats (Can't remember exactly). As for the tileset thing, I suggest splitting them all into 512/512 textures, and making use of the Mod function in a map converter, that'll change the tileset x/y to loop over 16 tiles, and then increment to the tileset value when moving along, essentially just converting them across. Will definitely require some amount of testing, but if you have an idea on how to get it done, I'd assume it'd be quicker than remapping the entire thing.
  21. Exception

    Dx7 to Dx8

    But even with a large amount of edits, you're only editing the rendering routines, which in itself is fairly linear. It isn't difficult to just re-write the various BltFast/BltToDC, whatever else you're using in the DD7 rendering routines to the standard texture rendering subs. Like I said, there are literally only three steps to this, the last two being long: 1) Add in the initialising and destroying routines, and add calls to them in Sub Main/DestroyGame (Or whatever your equivalent is.) 2) Go through EVERY sub that renders something, and simply write out the equivalent in the RenderTexture equivalent of the D3D8 engine you're using. 3) Convert all of your graphics to the PNG format.
  22. Pretty cool, like I said earlier, thanks for mentioning LESS.js, I'm loving using it. It's made CSS WAY less tedious for me. * * * If anybody wants to add a "live-watch"-style thing when testing, add in Directly under '', and whenever you save your CSS, the thing'll refresh and saves you from having to open and close repeatedly. ^_^ (Or, if you don't feel like doing that, add "#!watch" to the end of your URL.) * * * Also, Soc, you should note that you can't test LESS.js locally in Chrome (It was making me waste time just trying to test it, working out what I was doing wrong that it wouldn't work on Chrome. v_v), 'cause of it not allowing file access from local files. Note to anybody who wants to test it on Chrome, find a Chrome shortcut, Right-click, properties, and change the "chrome.exe" at the end to "chrome.exe -allow-file-access-from-files".
  23. Exception

    Dx7 to Dx8

    Well, you've got two options. if this is too much work, you could always make a data converter, and just convert all of your stuff to work with a newer engine. Apart from maps and how tilesets would need to be modified, this can be seen as WAY less work than a D3D8 conversion. But, you know the source well enough, so it shouldn't be hard to copy the initialising and destroying subs, and effectively copy the way rendering is handled. D3D8 conversions are WAY less work than the community here make it out to be, to the point it's not even funny. It's really just a simple (but long-winded) matter of converting all of the rendering at once, and copying across some initialising and destroying subs, if I'm honest.
  24. Exception

    Delete this

    Looking at it, this won't function. The code in question shouldn't be in the Change/Whatever event of chkAutoloot, it should be wherever movement calculation is finalised, but even then, you wouldn't want this. The amount of packets flying around would be abysmal. To get around that, you'd want to add a client-side check that also checks whether you're on an item, then calls it, but even then, that may be exploitable in terms of stability.
  25. Just paste a copy of the email. This sounds VERY fake. Surely, most phones by now have a copy/paste feature? It IS illegal. I very highly doubt that Nintendo would have replied with that.
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