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TheLordOfTheManor

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Everything posted by TheLordOfTheManor

  1. Even though I'm no one to talk (considering I can't code VB6) I learned VB .NET by just messing around with my code. I made a webbrowser for fun (but epicly failed). It was much better than other VB .NET webbrowsers (Much better!) but it was still running crappy IE. I wanted to convert it to Gecko and was in the process of doing that but my laptop burned (literally) and so did my hard drive. I didn't backup (lesson learned) but I didn't really need to because I was just doing this to learn. Who would use my crappy webbrowser over FF or Chrome? My point is, I recently aquired a copy of VB6 Enterprise and am now playing around and figuring it out at the same time. It's fun!
  2. I started making a game recently (couple of weeks, might release alpha when I have content up to level 15) and I use RPGM tiles. Why you ask? I'm a one-man team. It's just me, no one else. I'm a terrible artist. But I can map decently. I can't even draw a circle, A CIRCLE! My point is, there are many really fun games made using those tiles and in my opinion they are very visually appealing tiles and if used correctly (that's why I chose misused) you can make a really amazing game with them. Most people that use RPGM tiles are people that are using them right out of the package because it's already there and pre-made for them, but they end up failing because they think that owning a game and making one is the coolest and most fun experience ever (sorry little kids) but it's really only fun when you're finished. So most of them get bored and quit after a month. Their game was terrible anyways and had terrible maps because they didn't take their time because they were making a game for all of the wrong reasons. http://www.touchofdeathforums.com/community/index.php?/topic/128917-everember-online-alpha-v08/ Everember is one example of a great game that uses RPGM tiles.
  3. TheLordOfTheManor

    New Site

    New website is looking good! But the only thing is that when there is a link in one thread to another thread, they're all dead (because of the new site) but that's okay because I use the power of the search button!
  4. To tell everyone the truth, the Eclipse community has been extremely nice to me since I joined. ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) Then again, I'm not one of those little kids who keeps asking people to code him things, complains, and wants to make a game without any knowledge of Visual Basic, mapping, making spells, items, NPCs, etc.
  5. > I never said it was a bad thing, just that the name is a tad misleading. :] I never said that you said that it was a bad thing. If you were directing that comment at me. If not, then I agree. ![:lol:](http://www.touchofdeathforums.com/community/public/style_emoticons//laugh.png)
  6. Are all of the bug fixes for EO already fixed in 3.0?
  7. > I don't think so. There are only a few tutorials which are getting updated and fixed. Most of them stay bugged, because the thread creator does not care. I wonder if there is a working version of this. But I can't seem to find one. Hopefully someone comes along and fixes it.
  8. Depending on which quest system you're using you might need to click a checkbox in the NPC editor that says, "Quest Giver?" and then set the quest number. Or, just download Dragon Eclipse, http://www.touchofdeathforums.com/community/index.php?/topic/127573-dragon-eclipse-20/.
  9. Don't delete anything from your client. Just make a copy (for distribution) and DELETE the SOURCE CODE from the client only. But don't delete the source from your copy!
  10. > The Shopkeeper NPC type is misleading, it only makes them stand still, it does not allow you to link your shop to them. Place them somewhere on the map, and have a Shop attribute next to them to open your shop(Or have an event open the shop after you speak to it). > > And you can't edit those stats directly, you can only add base stats that influence these stats. I still like it because they don't talk. I use them for NPCs that I don't want talking. Put them behind a table and put your shop in front of it. When someone comes into the shop they will just walk up only to find that the shop pops up.
  11. > Thanks guys for help ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png) Just wondering, do you have vb? And by vb I meant VB6\. Maybe you can ask someone to code a block for all classes except one specific class number (assuming you don't have/don't know VB). It shouldn't be that hard.
  12. > @ Byson, Toxicity, PhoenixWright, Colonello > > Thanks guys and your wait is over! > > @ crzy the hated the hated the hated, Darky > > Neither of you two have waited 4 years, only me ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) > > Well, the wait is finally over! Pokemon Chaos Realm is here! Grab it while it's hot and the server is still up ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons//tongue.png) Also check out the setup guide as you will need to follow the steps in there to make PCR work! > > Download: [http://www.mediafire…sb4mags768m9vad](http://www.mediafire.com/?sb4mags768m9vad) > > Setup: [http://sleepyenterta…/thread-41.html](http://sleepyentertainment.co.uk/thread-41.html) > > If you plan on playing, come over to the chatbox: [http://xat.com/PokemonChaosRealm](http://xat.com/PokemonChaosRealm) > > Enjoy ![:rolleyes:](http://www.touchofdeathforums.com/community/public/style_emoticons//rolleyes.gif) Just noticed this, are these links in OP? EDIT Doesn't work on my PC, it says that the ocx files are no compatible or something…. I'll check it out tomorrow, going to sleep.
  13. > Before I add this code, was this ever fixed? Wondering that too.
  14. There are many factors such as class requirments or stat requirments. Check those out.
  15. > The algorithm must most probably in modPlayer or modCombat. Sub name might be something near to calculating level or leveling up and might be called in the place where an NPC/Player is attacked. > > I don't think the link still exists due to the change of forums. You can check in the resources thread. Thank you, I will check it out.
  16. I had a similar problem when I started using Dragon Eclipse. Turns out I had to run as administrator. Maybe that was your problem?
  17. > How do i get to the map properties and is it server or client side? =P > > On another note - I was talking to some folks about being able to allow folks to build under very > > controlled circumstances and it came to my attention one could make certain maps have the map editor > > unlocked (though im still trying to figure out how) … my other question is, is it possible to do this but only > > have certain tilesets unlocked for these maps? (so for non admin i can have only certain tilesets available > > on the map predetermined to have the map editor open to the limited degree? I think you're looking for this: http://www.touchofdeathforums.com/community/index.php?/topic/128540-project-sandbox/
  18. > An exp table was given by Kajamaz. It is calculated using an algorithm that can be found in the source and can be opened using VB6\. (Also the algorithm is located Server side. Meaning in the server source) Thank you. And yes to ^ I do have VB Enterprise. Do you have a link to the table? And in which module can I find the algorithm? I see the max level in mod constants (set to 100) but not the exp,
  19. Downloading right now, looks good. EDIT Offline.
  20. > 1)I don't know the default max level for sure, but you can set this in (mod constants.) of the server and client. > > 2)The exp needed to level you set yourself I believe in the source. > > 3)They're both located in the server and client sources in what is called mod constants. Server and client?
  21. Sorry if the answers to these questions are in a really obvious place and I happened to miss them but I just couldn't find these answers. 1) What is default max level in EO? 2) Is there an exp table anywhere on the forums? (EXP needed to level) 3) Where in the source is the max level and exp table? (So I can change some numbers). Thank you for answering these questions, I really appreciate it!
  22. I don't know if this problem is my fault (though I didn't make any source edits except GUI) but I think I found glitch. I have a pet out and whenever I attack anything (or just press CTRL) even though I'm not facing the pet I get the message, " You cannot attack your own pet." Also for some of my characters (animals, big monsters, ect.) the shadows just ruin them. How would I go about removing the shadows under them?
  23. > her eis a fix it works for me! > > try my bug-fix > > Client side > > find in modGameLogic: > > ``` > ' Check to see if a npc is already on that tile > > For i = 1 To Npc_HighIndex > > If MapNpc(i).num > 0 Then > > If MapNpc(i).x = x Then > > If MapNpc(i).Y = Y Then > > CheckDirection = True > > Exit Function > > End If > > End If > > End If > > Next > > If Map.Moral = MAP_MORAL_SAFE Then Exit Function > ``` > > and replec all that whit this > > ``` > ' Check to see if a npc is already on that tile > > For i = 1 To Npc_HighIndex > > If MapNpc(i).num > 0 Then > > If MapNpc(i).x = x Then > > If MapNpc(i).Y = Y Then > > CheckDirection = True > > Exit Function > > End If > > End If > > End If > > Next > ``` Thank you for the fix!
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