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Mal

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Everything posted by Mal

  1. I usually go with a restoration/heavy plate melee build. I usually play a Breton, Nord, or Redguard. I've always wanted to build a pure destruction character but hybrids, in my opinion, always get a little further.
  2. I love the WoW-esque quest icons above the heads of NPC's; really intuitive and easy way to track quests. Awesome stuff.
  3. I voted for Daxter. For me web-based registration and account management outweighs the other two projects by a fairly large margin, and it's also more technical than the others. Really good stuff.
  4. > So im taking a science exam and the teacher said "Who studied" I was one of the kids that raised my hand with a few others. So then he hand's out the test and some girl starts raging how he didn't teach us and he is trying to make us fail and a bunch of crap. So i said why dont you study it helps and she said "People arent nerd's with no lives like you" . So I said to her how nerd's made the phone ur using,nerds made computers and how nerds are the rich ones not people acting ghetto wearing their pants low. So to me someone calling me a Nerd is a compliment. People in today's world think everything is made like magic. It takes time and effort and they dont appreciate the people who make it. I mean what would happen if their was no Bill Gates or Steve Jobs ever? So she shutup and all the other kids agreeing with her. At the end of class to get revenge while she was on her Iphone on facebook I said " A nerd made that to" and she raged. Im glad people learn their lesson. If there had been no Bill Gates or Steve Jobs there would have been someone else. The computer was invented before Bill Gates even existed.
  5. Mal

    Close.

    > I am not ACTUALLY USING Any thing most these guys say. I was just Looking at their ideas and though( if they have any) and i already have a company name. Then why ask? ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  6. Mal

    Close.

    I don't mean to be counterproductive but if you can't think of a name for your own "game company" what in the world makes you think you can create games in any creative context? Seriously, people.
  7. Instead of using 8 different sprites for 8 directional movement, why not rotate the image instead?
  8. > No, that's something else that's on hiatus till I figure shiz out. You should try to finish a project before moving on to something else.
  9. Mal

    Hiding Data Files

    If you don't want the map files to be read via plain text then encode them.
  10. > Just wondering: can you be in more than one chat room at once? No, you cannot. There are quite a few design issues associated with allowing that. I do plan on implementing private messages and perhaps an in-game mail system in the future.
  11. > You would develop on a version of Eclipse that has so many FUKIN tutorials it's not even funny, not to mention the unstability of all those tutorials in all at once…You would work on a version that says they would work on this thing then 5 versions later they still haven't done it? > > Think Before you speak mate, don't think about the shit that's in it, think about the optimizations... > > Go to Eclopti Rekindled if you wanna know what i mean. That's why I stated that as long as the developer makes the end-user aware of the problems and that it's incomplete there should be no problem with posting the resource; it's at the end-users discretion as to whether or not they'll use it given that information.
  12. Implemented Lobby List improvements for Client, Added additional lobby functionality commands for Lobby Owners: **Implemented**: * Added _Close List_ and _Refresh_ buttons to the Lobby List UI. You no longer have to use the _View Lobby List_ menuitem if the Lobby List is visible. * Added ContextMenuItem _Go To Chat_ to the Lobby List ListView. If password protection is disabled (e.g. no password) the player is sent directly to the specified chat room; if password protection is enabled (e.g. lobby has a password) then the _Create or Join_ form is shown so that the player may enter a password; the ListViewItem that is focused is added directly to the _Create or Join txtChat_Name.Text_ field as a quality of life improvement for players. * Added additional error handling for implemented items and commands. **Commands**: * /chat setpass:_password_ - Sets the lobby password to the specified password requested by the owner of the lobby.
  13. > If I wasn't working on my own project, I would have loved to apply to join the team. Your one of the few developers on the forums I respect and am sure will launch a project off the ground. I definitely appreciate your sentiments, Kreator. I'm sensing there's already budding expectation about Revelation; I just hope that I can meet those expectations without destroying my original concept! lol.
  14. They definitely are something that doesn't really keep your attention for very long, but I've accepted that; since I know the flaws in text-based systems I hope to improve those elements or throw them out altogether.
  15. I'm using WinForms for 100% of the workload on this project. If development ever gets as far as I'd like it to, my next project (e.g expansion for Revelation) will be 100% WPF/XAML, and I'll definitely be looking for people who can design something with a little "bling" in it. I appreciate the offer, though. =) I do plan to go back and spruce it up; this thing is nowhere near finished and it's nearing 2,000 lines (1943) just for the server, excluding the socket library!
  16. > Releasing a unfinished version in the long run hurts you as it may make you look lazy or unskilled. I personally have been spent almost two weeks working on this one class in C# for my interface code, the fact that is the base code that powers the interface not with standing. The point I am trying to get across is that people should work on **ONE** feature at a time, test it and work out the bugs in it, especially if other features are dependent on it. (*coughs*MAPS*coughs*) Another thing that I find is many of my friends keep asking me when my project will be done and I keep telling them that it will be done when it is done because I honestly don't know when it will be and **i REFUSE to release some half assed piece of shit that serves no purpose to anyone** and will only bring rants and flamming my way. I do agree that people are way too quick to post their work without using **some** type of quality control management (e.g. debugging). I'm like you when it comes to coding; I don't release anything that has bugs, and I test as I go. I implement one thing, test it rigorously, and if it has bugs, I don't put it down until it's bug-free; once I test it and it runs flawlessly from every imaginable angle, I move on to the next step. That being said, I don't see why someone couldn't post their tutorials, source, or other projects in a "WIP" fashion. If you make the users of the resource fully aware that it's in on-going development there should be no question as to the validity of the resource; once development is stopped by the original author, the topic should be left to rot until someone fixes it without anyone necro'ing it unnecessarily.
  17. Added Lobby List and additional lobby functionality to Client: **Implemented**: * You can now view a list of all open lobbies by using the menu item, "View Lobby List". The lobby list also shows the number of players in the specified lobbies as well as whether or not the specified lobbies are password protected. * You can now create a new lobby with or without credentials . If the owner of the lobby leaves and it is password protected, the password is removed. * You can now join an existing lobby regardless of your current state; e.g. in or out of a lobby. If you are the owner of the lobby you are leaving and the lobby is password protected, the password is removed upon exit of the lobby. **Planned Improvements**: * Add a "refresh" button the Lobby List. * Add a context menu that allows users to rapidly join unprotected lobbies. * Add command line administrative capabilities for lobby owners; e.g. /lobby setpass:_password_. The ability to create, manage, and protect your own lobbies is a feature that I did not want to overlook or under-develop. Clans can use this great feature for hosting in-clan tournaments, clan vs. clan rivalries where outside influence is not wanted, and it also gives the Clan a private medium in which to communicate. The possibilities are endless in terms of expansion and other utilities that could be added to lobbies. I'm not a fan of the current GUI but it suites it's purpose for now. Early in development I chose functionality and being 110% bug-free over aesthetics. Below, you can find screenshots of the aforementioned feature in use:
  18. > No full engine submissions please. Post a tutorial or a engine with a specific feature added. You may submit as many different additions as you want. **If you are already working on something you can release it as a entry only if you havent already released it to the public yet**. This is for brand new source only. Source code must be supplied. This is to help the community. That applies to you, Gen.
  19. I honestly don't see why it matters if the source is complete or not, or if development is on-going or not. If people learned how to NOT necro threads, those projects would cease to exist and/or would be completely buried by new and more relevant projects that ARE in development or on-going.
  20. Keep hearing tell of the networking being pretty inconsistent in terms of how many players it can support without lagging or causing packet loss; have you looked into that yet?
  21. Added Commands to Client, Improved Client Command Methods, Added Clan Methods to Server: **Commands**: * /clan - Adds the specified player to the requesting players clan.
  22. Added Commands to Client, Added Clan Methods to Server: * /clan - Creates the clan specified by name with an administrative password.
  23. I was under the impression that Deward had a primary role in the development of the project. Now that you've set the record straight, I find it awkward that he made no mention of his role or the fact that he didn't develop the game. Bad form, in my opinion. That being said, it's definitely okay to advertise a project that you worked on given that you reference the entire team and not just "Greg so and so did that."
  24. > Heres my submission. A full out web integration system made entirely out of vb6\. You can even conrtol/monitor/view EVERYTHING with logs and control the HTML from within the server source! ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons//biggrin.png) > > [media]http://youtu.be/s6_MDLVbhX8[/media] Since most of the people who use Eclipse are hosting their servers on their daily drivers (home computers) this seems like it'd be an amazing resource with a lot of potential. I'm assuming it would even translate very well over to a VPN and SQL Server. I love the idea of web-based registration; it allows you to set a great number of variables (subscription, content privileges at purchase time, etc) that you otherwise could not do.
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