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Growlith1223

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Everything posted by Growlith1223

  1. You would be correct, atm that's what it's meant to do. this was merely a test to see what fps everyone got and such. there's no optimizations whatsoever within the code right now so i wanted to see what everyone got Thank you for testing though! < 3
  2. Hey guys, im working on a C++ DirectX10 dll wrapper type of dll and i've got it working pretty well but i want to see how well it runs on other systems! [https://www.dropbox.com/s/q0kn9hgslzvlliā€¦4.zip?dl=0](https://www.dropbox.com/s/q0kn9hgslzvllik/DirectX%2010%20V4.zip?dl=0) Here is a link to the DL, i can't guarantee it won't work for you but if it does, i'd love to know what fps you get!(Window title you can find the fps, or fraps.) **Scores** Sephiroth976 - **5600 - 5800** Benjo - **~7000** JCSnider - **~9000** PD - **250** Mohenjo - **850** Draken - **~1200** Abyss - **~8600** Talikan - **9342**
  3. Growlith1223

    Server Loop

    from my testing of testing, i have yet to actually have that happen. and my code checks to see if it's below 0, if so then it will add the Integer's max value ONTO the values. there is a rollback in about 40 days that rolls it back to 0 but it's a very easy fix, you just need to re-init all the timers and everything's good.
  4. Growlith1223

    Server Loop

    you can use my tutorial and you won't ever have to restart your comp, look for the Fix Tick Initialization fix on the forums!
  5. dayum dog, the graphics look amazing, can't wait to see more of this!!!
  6. Not all bases start out with full functionality, Mohenjo.
  7. looks pretty solid man! can't wait to see more of it :D
  8. i actually quite like the one on the right, but i will admit, the lighting does need to be fixed on it lol gotta have 1 angle to the lights!
  9. looks pretty solid but how would one be able to create apps and how does one access the app store???
  10. you mean Exit out of the sub? if you mean that, Exit Sub is what you would use.
  11. If you're sending it as an integer it needs to be read as an integer, etc.
  12. one of your maps are smaller than the other most likely, only thing i can think of else would be the .Layer() constructor isn't initialized?
  13. if you want to wait a little while and /possibly/ add me on skype, i have a VB.NET engine im working on and yes, it's fairly simplified as well
  14. my bad that's not what it is lol, that error is still due to MSCOMCTL, are you using the SP6 runtimes? you might want to retry that regtlib msdatsrc command again, that error means that a library could not be loaded, also by chance when you launch vb6 do you get an Object Library not Registered? if so, run as admin.
  15. You saved the project, you overwritten the Tabbed list, effectively removing everything within them
  16. the client-side data is not the entire map, it's just the map tile data, not the npcs, items, and whatnot. from what i remember at least, it's to help with lag while loading the map, it's a cache
  17. As long as he hasn't saved any of the project files he's fine, they aren't "corrupted" it's just the server tabs are switched to Pictureboxes. Also, http://stackoverflow.com/questions/11982719/vb6-ide-cannot-load-mscomctl-ocx-after-update-kb-2687323 http://www.vbforums.com/showthread.php?706687-Windows-7-32-bit-MSCOMCTL-OCX-quot-could-not-be-loaded-quot http://www.vbforums.com/showthread.php?720229-mscomctl-ocx-could-not-be-loaded http://www.vbforums.com/showthread.php?740725-RESOLVED-MSCOMCTL-OCX-not-loaded https://sockettools.com/kb/error-loading-visual-basic-examples/ http://hadsy.net/2013/07/31/VB6MSComctlFailsToLoadOnWindows764bitObjectLibraryNotRegistered.aspx http://mattslay.com/installing-comctl32-ocx-and-mscomctl-ocx-on-a-windows-xp-machine/ this is why i know nobody searches.
  18. welcome to eclipse, i am Growlith, the asshat who is 90% pessimistic.
  19. uhhhh, you asked for help, i have provided help? since you want to be rude, im going to say you certainly are THAT dumb because that issue has been discussed thousands of times on this forums for years upon years, whether you have the skill to google that is up to you, but a simple search will fix that error. you didn't even try to fix the msComCTL issue yourself did you
  20. hitting save doesn't do much to changing the exe file, you need to go to File > Build/Compile or whatever it was
  21. I know that MSDN has a fix for it in .NET, this is what i've come up with for VB6. and that doesn't change the fact that it still rolls back to a negative value, hence why i made this tutorial for a VB6 side of TickCount. ._.
  22. you do realize that even .NET Environment.TickCount also has the issue of going negative? also if you're using getTickCount OR timeGetTime in .net then you need to learn how to code in .net both getTickCount and timeGetTime have the issue of roll-backing into a negative value, ere-go crashing everything.
  23. from my testing of having my comp up for about 1-2 months, any engine i have thrown this into has never crashed, there might be a mishap with it resetting back to 0 but it's fairly easy to fix with a small skip of one cycle and to fix that desync, you would just need to reposition everyone
  24. No problem! this has been an issue with the engine for years, i discovered this fix for it, basically this will convert the number to a positive, therefore will always be a positive value.
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