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GalacticGlum

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Everything posted by GalacticGlum

  1. AGI - is used for Critical Rates, Parry Rates, etc.. STR - Used for attack damage. INT - Spells? Spell damage? I don't know the rest.
  2. @'Carim': > @'GalacticGlum': > > > Wow! Don't need to get your nickers in a twist… Why you mad? > > Re-read the very clear first sentence: don't confuse correction for malice. > I'm not mad, I just particularly dislike conjecture and am actually, ya know, answering the question correctly. > > If this site is ever going to move on from the dregs of VB6, misinformation simply will not do. Alright fair enough! :D
  3. @'Carim': > **Please do not try to help if you cannot substantiate it or do not understand what it is that needs explaining yourself.** I say this many times: it is detrimental to who you're trying to help, the sentiment is appreciated, but overall it is unhelpful. > > In Eclipse Origins, many of the UDTs have Data1/Data2/Data3/etc. The reasoning being that it's rather difficult to store "dynamic" properties, for example, an item type that's a sword might need properties that define its damage, parry rate, block rate, etc, but a healing potion does not need such thing (however, that itself may need a property to store how much it recovers). > > Item types vary largely, and it'd be wasteful to declare every property, so the MS4 devs took the liberty of condensing down what wasn't shared. It's simply making the best of a rather crippling limitation (In VB6s case, this limitation is lack of [coherent] inheritance/polymorphism which would make this massively easier). > > (On an unrelated note, this is part of why I dislike many of the attempts to update EO to a more modern language; they retain very bad programming practices that have no place outside of literally making the best of a bad scenario.) Wow! Don't need to get your nickers in a twist… Why you mad?
  4. @'Hanoxx': > @'Azizele': > > > You can find the damage formulas in ModCombat server-side Hanoxx. > > Thanks. :angel: :D > > * * * > > In ModCombat, what is "Item(weaponNum).Data2"? I'm not too sure but it's defiantly something to do with the weapon you're holding. Maybe it calculates the formula basing your weapon? It'd be best to ask Sky!
  5. Azizele two images are broken. >_<
  6. We're currently streaming! Hop on by! http://www.twitch.tv/galacticglum/
  7. I'm gonna take a poke at Eclipse# today as it seems like Eclipse# is a tad inactive I'll see what I can do :)
  8. It didn't destroy the data files but the game will sometimes turn red and basically become unplayable unless you restart the client.
  9. **UPDATE** This project is NOT dead. We are remaking the entire game and have new tiles, sprites, and more! We hope to show more in the coming weeks!
  10. @'Azizele': > This may seem malicious but it really is not, just some CC. > > You aren't good enough yet to be charging for your music, I would practice more, maybe join a team for free for now and work on your skills and build them. As of right now your compositions are no more than basic loops. There is no actual show of composing experience at all. Not to mention even if they were amazing and high-end compositions, no one is going to pay $10 a song for an eclipse game :( True dat!
  11. Lol, Seb. Get yo laptop fixe already!
  12. WOW! Just WOW! Amazing work. Even though I'd love for you to release it for free. I say DO NOT release it for free as you deserve to get some money for this. Great job!
  13. I also can't wait! It's been looking GOOOD!
  14. GalacticGlum

    Donation Goal!

    @'Yuko': > I'm donating my time, does that count? It does! Thanks for doing that.
  15. It's gonna be free I'm pretty sure.
  16. This engine is perfect isn't it! Praise Joyce!
  17. GalacticGlum

    Donation Goal!

    I'll be donating in a few days!
  18. Ya ofc. Baron! Anyone is welcome to contribute to the asset pack! I'll setup a small google form for you to submit assets to and I'll also setup a Google Spreadsheet to display all the contributors!
  19. I understand where you're coming from Nate and that's true dude if you can't make this don't make a 3D game but I have said that I am working on a asset pack with 50+ low poly assets in my spare time and that I'm also taking requests. Thanks though!
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