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GalacticGlum

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Everything posted by GalacticGlum

  1. I gotta say your art looks really good! Great job :)
  2. This is quite cool can't wait to see more :)
  3. Hey guys! I really didn't want to have to do this. I'm going to have to delay the open beta in definitely. :( The cause of the delay is because sadly Azizele the person in charge of creating content for ArcWyre hasn't been online for quite some time already. Meaning no content is being produced and I don't want to/plan to release a open beta with barely any content. So ArcWyre open beta is being delayed until further notice. Keep an eye out on this thread or on the [ArcWyre website](http://www.arcwyre.com) for updates! Regards, GalacticGlum
  4. Hey guys! I was using Skywyre Primitive Edition and noticed that sometimes you get a RTE9 when going into another map (usually a map that is smaller than your current one). Here's the fix for this bug. Thanks @BeNjO for helping me figure out this issue! Client Side ONLY! Go to your **CheckDirection** function and under ``` ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler CheckDirection = False ``` Add this ``` ' check directional blocking If GetPlayerX(MyIndex) > Map.MaxX Then Exit Function If GetPlayerY(MyIndex) > Map.MaxY Then Exit Function ``` That's it! It's fixed. Your welcome :)
  5. http://www.arcwyre.com/ Hey guys! It's GalacticGlum here, I have been doing a whole lot in preparation for the open beta that's just in a few days! I decided to do a little bit of web work to day ;) You'll notice that I've added a open beta countdown timer on the sidebar right above latest posts I'll also be unveiling more things tomorrow and with open beta right around the corner I'll be showcasing so much!!! Can't wait to see you in the beta. Regards, GalacticGlum
  6. More streaming! Plan to stream for the whole day! Stop by and have a blast :) http://www.twitch.tv/galacticglum
  7. Streaming once again guys! Come visit at http://www.twitch.tv/galacticglum/
  8. Hello! Click [here](https://github.com/GalacticGlum/Pokemon-Engine) to go to the GitHub repo for Sherwin's Pokemon Engine! https://github.com/GalacticGlum/Pokemon-Engine
  9. I wouldn't mind making a GitHub if no one else has done it. Or Marsh do you wanna?
  10. @'Suky': > This will be released? If so, when? I think it's been dropped as Youko hasn't been active!
  11. @'Mohenjo: > So it's sorta like Skyrim's potion making, but with spells? I can't comment on that as I've not played Skyrim. :(
  12. @'Dr.House': > Hit us with more, I suddenly got pretty interested in this project. Alright well here's an update ;) [A thread for this game is coming soon!] Introducing spell Weaving! >! Spell Weaving allows you to create, merge, and customize spells! In addition to Spell Binding which allows you to bind spells to spell parchment which in turn allows you to create spell books. Spell Weaving is a thread based system in which you weave your spells. Each spell has multiple threads each thread has different stats and or abilities, etc.. you connect these different threads to the threads on your other spell which allows you to merge the two spells and create a better spell, this system allows for tons of customization. >! >! **This was a quick drawing I made in two minutes don't judge ;) ![](http://i.imgur.com/G52kLqp.png) >! I plan on making the UI for Spell Weaving very fun and intuitive :) This game will be very heavily spell based but there is also going to be a heavily customizable Blacksmithing system which I will unveil next week :)
  13. Great job Sky! Can't wait to try EOO! :)
  14. Did you ever get the GUI cords to be correct? Also do you think you know why there is that white square dot. I'm honestly going to try to do the cords if you haven't yet but just wondering.
  15. When will I be unbanned from shoutbox???? HUH! HUH! HUH! When!!!!??!!! It is not my fault a moderator banned me from shoutbox and you guys never added an unban function to the shoutbox! FIX THIS! UNBAN ME! xD
  16. @'Azizele': > In response to Glum's update about the Maelstrom Cup, we will not be charging entry fees. I believe this is an underhanded way to incorporate pay-to-win in to our game and I have a distaste for that mentality. As of now I am changing the entry fee to 200,400,600 gold in-game currency. Thank you guys and sorry for the small update we're working very hard on content for you guys to have a nice full beta come October. I'm sorry! There was mis-communication! I have updated the post on http://www.arcwyre.com/showthread.php?tid=23 and on my previous Eclipse post.
  17. Hello everybody! Just announced an awesome event for ArcWyre! Just follow the link to read it on the forums or read it here ;) http://www.arcwyre.x10host.com/showthread.php?tid=23 Read it here: >! ![](http://i.imgur.com/ll8obKn.png) >! The Maelstrom Cup is a championship where players fight each other to advance in the competition, it is a free-for-all competition meaning no teams! >! The Maelstrom Cup is a monthly event. Occurring exactly a month after the previous one. >! Requirements to compete. [[/size]**Subject to change**] >! * You are a Bronze, Silver, or Gold ranking PvP player. * Level Requirement (**NOT DECIDED**)! >! Let's talk entry fees! [[b]Subject to change] **You are charged **NO** real money. Just **in-game** currency!** >! * Bronze Entry Fee - 200 Gold * Silver Entry Fee - 400 Gold * Gold Entry Fee - 600 Gold >! There will be three different Maelstrom Cup competitions for the three different ranks. Bronze, silver, and gold. The lower rank you are, the lower tier prize you can win and the entry fee is lower. The prizes will be announced 2-3 weeks before the upcoming Maelstrom Cup in the Maelstrom Cup forum. The prizes will consist of a gear set, and some other goodies. >! More info will be released in the upcoming days! >! Thanks for reading! >! Feedback is always welcome :) >! Also could a moderator move this to Active Eclipse Projects please?
  18. @'Link': > Structures and maybe a character view would be nice. What do you mean character view? I'm working on the arms. Is that what you mean?
  19. @'Dr.House': > All I see is someā€¦trees > They look ok, but boring, nothing new I see. Well It's really just showing off the forest. I'll upload more screenies of different areas of the map. Thanks for the feedback :)
  20. @'gallighanmaker': > What are the available chat channels in the engine and how to access them? * * * Map chat- *DEFAULT CHAT* msghere e.g) Hello -> "[Map] Glum: Hello " * * * Global - Chat in global. 'namehere msghere e.g) 'Hello -> "[Global] Glum: Hello " * * * Emote Message - If you've used skype or the likes, it's /me. -msghere e.g -Hello -> "Glum Hello" * * * PM - Message someone. !namehere msghere e.g) !gallighanmaker Hi
  21. @'Colonello': > Quick Update: > - Transition to SkyWyre appears to be a success! :) > - Start re-doing the first town's map and adding interesting locations around it. > - Worked on the game's pixel art for a while (may or may not be temporary) > - Re-worked some of the weapons and armor. > > Upcoming Updates: > - I plan on adding some quests this weekend and finishing the first towns map. Awesome!
  22. Hello everybody! I've been working on a secret project in Unity and I'm not quite ready for announcement just yet but I wanted your opinions on the games visuals. Screenshots >! Screenie #1 >! ![](http://i.imgur.com/rhbJHJn.jpg) >! Screenie #2 >! ![](http://i.imgur.com/ZvFbtjP.jpg) >! Screenie #3 >! ![](http://i.imgur.com/FXoxDpY.jpg) What do you think?
  23. @'Mohenjo: > I don't care about updates if it's a good engine lol, aka, when it becomes a good solid base engine, then awesome, it can stop being updated if need be You spoke it! It's already a solid base, really! It's enough for someone to hop on and start creating I mean Joyce has added accounts, chat, movement, a SERVER! A WORKING SERVER! So I mean it's already a pretty solid base :)
  24. Exactly! You don't need weekly updates. Monthly updates work fine for me and many others.
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