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JSventoraGD

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  1. A good place to start, especially if your world is 100% fictional and original is the creation myth behind it. How was the world created, how is it balanced, is there magic? Why was magic created? What major events happened throughout the history of this world leading up to the point of your story? How do those events relate to current events? Who are the characters involved and what role do they play?
  2. I've seen class-based systems that are very in-depth and I've seen non-class based systems that are very in-depth. You can't really say one is better than the other, it depends on your game really.
  3. JSventoraGD

    E3

    E3 is always exciting, usually not because of what we know about going into it but rather what we will find out as we watch. I though MS & Sony both had exceptional conferences. The Hololens demo was mind blowing, the Final Fantasy/Shenmue announcements were internet breaking and Star Wars Battlefront stole my soul. Fallout 4 looks great, the new Ghost Recon took me by surprise, Mirrors Edge seems interesting. A lot of new stuff to be excited about, I think. Ubisoft also had a stellar conference, especially compared to EA (mobileā€¦ really?).
  4. http://www.mixcrate.com/kanyeasada/the-b-sides-sun-drenched-2138339?play=true
  5. I'm pretty sure it's the same case with RPG Maker graphics.
  6. Great screen, the rays are a bit too much though.
  7. I lost access to my account which I'm slightly upset about, but one issue that stands out to me is all of the @ tags displaying incorrectly.
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