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Zopto

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Everything posted by Zopto

  1. Hello all i really need a help so i add this tut for instance maps [http://www.eclipseorigins.com/community/index.php?/topic/134336-eo-map-instances/](http://www.eclipseorigins.com/community/index.php?/topic/134336-eo-map-instances/) and now when i step over attribute Instance i get error rte 9 (i tryed deleting all maps etc) on WriteByte Sub line: ``` CopyMemory Buffer(WriteHead), nByte(o), nLength ``` on first i think i mess up packets and i re did tut agen also i tryed on a clean base of eo 3.0 and it dont work also i also tryed to debug it but when i try it keep getting me back to this line. any idea? tnx alot for answer! edit: nvm it seams tut dont work for eo 3.0 and it dont chache maps well so it give rte9
  2. can you fix this tut rob : [http://www.eclipseorigins.com/community/index.php?/topic/134336-eo-map-instances/](http://www.eclipseorigins.com/community/index.php?/topic/134336-eo-map-instances/) it seams it dont work … getting rte 9 on line: CopyMemory Buffer(WriteHead), nByte(0), nLength i know that is packet problem but i redid tut 3x times and same error i also tryed on a clean version of eo 3.0 and 2.0 any idea?
  3. matt that is good idea!!! 1 vs 1 pvp so when i ask other player on duel and if he click yes then we can start dueling but other ppl cant attack us Hit animation so if we attack monster or monster attack us it will show hit animation (but just for critical hit) Also would be cool to add something like questions on registration and when player forget his password he can answer on that question and get his password back exemple : Your dog name : he put Buby or Your school name etc…. also tnx rob !!!!! you dont need to do this just ideas ~!
  4. wow he is really talented!
  5. i am working with bubble tales online now but there is still alot to finis …..
  6. Awesome idea sky! cant wait to see more!
  7. My old 2d platform/sidescroll tilesets free for use just give credits :D How it looks in game : ![](http://opengameart.org/sites/default/files/new_tileset_prev.png) –------- ![](http://opengameart.org/sites/default/files/Platform%20tilesets%2032x32_0.png) now with more elements! also they now work perfect with 32x32 grid tnx to my friend rubberduck who rearange them
  8. i didnt work with soo much ppl here but i will put some **Hits:** My first work buddy was **SkywardRiver** we haved some nice time befor and i would suggest him ! **Genusis** - awesome programmer and person vb6/c/c++ he knows all ! **SnyterGames(Mortal Angels)** i worked with him on my bubble strikers game and other litl projects he is very good person and programmer! **Mrmiguu** - he is maker of my favorite engine and he helped me alot! **Matt** - i didnt work with him but from what i saw here on forum he is nice person and good programmer! **Andii** - he got awesome pixel art skills !!! **Eragon** - back in the days he make really good job with dragon eclipse ! **Ryoku** - i didnt work with him but his game was first eclipse mmorpg that i played! from what i can telll he is very good programmer! **Maddy** - i dont know her well but she is very very very nice person **Sherwin** - very sharp minded person and good programmer! **iHero/iRicardo** - best bug fixer ever!!! **Zesh** - bubble buddy! xD **Stein** - he helped me with some code befor awesome programmer! **Zetasis** awesome pixel art! **i dont have any misses :/ **
  9. so maybe someone want to download this engine took me good 15- 20 min and alot of google translate to find new forum of this engine and new download link here it is Original Forum: [http://www.forum.domoondoo.com/index.php?/topic/7-super-mmorpg-maker-box/](http://www.forum.domoondoo.com/index.php?/topic/7-super-mmorpg-maker-box/) Direct link of super mmorpg maker box open source v 0.3(note that you will need to download full mmorpg maker box kit so you can use source code- link above-) [http://s440202062.onlinehome.fr/ressource/Super%20Box%200.3.0%20-%20Eclipse%20Ghost.rar](http://s440202062.onlinehome.fr/ressource/Super%20Box%200.3.0%20-%20Eclipse%20Ghost.rar) from what i understude (from google translate) he wont give source for v0,4 or he stoped working on it i am not shure (Also i am sry i cant upload files to eclipse host i dont have good net speed now , so if someone can reupload that would be cool)
  10. > woah, thanks for that bugfix zopto! (i'll add it to the first page with credits for you :) ) > > > > First of all, you need admin rights for editing pets and quests. (check the server exe file for adding admin rights to characters) > > > > For pets you need to edit them in both NPC and items menu. (in the chat menu write **/admin** for opening the adm menu…and write it again for closing it whe you're done) > > 1) In the NPC menu create the pet and make it Friendly, then take note of the **number** of the pet in the npc list. > > 2) In the Item menu, create the item in the same slot of the npc (eg: if the pet was created in the 5th slot in the npc list, create the item in the 5th slot of the item list) > > > > For the quests, just write in the chat **/editquest** and the quest editor window will appear. anytime!
  11. > Sadly no :P > > Been busy. > > Looks like you've got better at art, that's good, keep doing that :D I played aura kingdom and now waiting for swordsman online so if you want join and tnx agen xD > Hey Zopto! Your work is fantastic and hey, you have improved a lot! ;) Thanks Maddy!
  12. > Looks very good :) > > Long time no see Thanks and Lumy omg!!!! any new mmo? :3
  13. so i want to try new thing with drawing and today i drawed naruto on chalk board tell me what you think? ![](http://fc01.deviantart.net/fs71/f/2014/167/c/1/naruto___black_white___chalk_board_by_zopto-d7mmwl9.jpg) my deviantart page: [http://zopto.deviantart.com](http://zopto.deviantart.com)
  14. > If you are using a DX7 engine you will get that error i use dx8 lol and fixed :P
  15. hmm can you reupload picture?
  16. bug fix for pet show up next to player just replace whole Public Sup SpawnNpc**(Server side)** with this : tested worked for me :D have a nice day :D ``` Public Sub SpawnNpc(ByVal mapNpcNum As Long, ByVal mapNum As Long, Optional ByVal SetX As Long, Optional ByVal SetY As Long) Dim Buffer As clsBuffer Dim npcNum As Long Dim i As Long Dim x As Long Dim y As Long Dim Spawned As Boolean ' Check for subscript out of range If mapNpcNum MAX_MAP_NPCS Or mapNum MAX_MAPS Then Exit Sub npcNum = Map(mapNum).NPC(mapNpcNum) If npcNum > 0 Then MapNpc(mapNum).NPC(mapNpcNum).Num = npcNum MapNpc(mapNum).NPC(mapNpcNum).target = 0 MapNpc(mapNum).NPC(mapNpcNum).targetType = 0 ' clear MapNpc(mapNum).NPC(mapNpcNum).Vital(Vitals.HP) = GetNpcMaxVital(npcNum, Vitals.HP) MapNpc(mapNum).NPC(mapNpcNum).Vital(Vitals.MP) = GetNpcMaxVital(npcNum, Vitals.MP) MapNpc(mapNum).NPC(mapNpcNum).Dir = Int(Rnd * 4) 'Check if theres a spawn tile for the specific npc For x = 0 To Map(mapNum).MaxX For y = 0 To Map(mapNum).MaxY If Map(mapNum).Tile(x, y).Type = TILE_TYPE_NPCSPAWN Then If Map(mapNum).Tile(x, y).Data1 = mapNpcNum Then MapNpc(mapNum).NPC(mapNpcNum).x = x MapNpc(mapNum).NPC(mapNpcNum).y = y MapNpc(mapNum).NPC(mapNpcNum).Dir = Map(mapNum).Tile(x, y).Data2 Spawned = True Exit For End If End If Next y Next x If Not Spawned Then ' Well try 100 times to randomly place the sprite For i = 1 To 100 If SetX = 0 And SetY = 0 Then x = Random(0, Map(mapNum).MaxX) y = Random(0, Map(mapNum).MaxY) Else x = SetX y = SetY End If If x > Map(mapNum).MaxX Then x = Map(mapNum).MaxX If y > Map(mapNum).MaxY Then y = Map(mapNum).MaxY ' Check if the tile is walkable If NpcTileIsOpen(mapNum, x, y) Then MapNpc(mapNum).NPC(mapNpcNum).x = x MapNpc(mapNum).NPC(mapNpcNum).y = y Spawned = True Exit For End If Next End If ' Didn't spawn, so now we'll just try to find a free tile If Not Spawned Then For x = 0 To Map(mapNum).MaxX For y = 0 To Map(mapNum).MaxY If NpcTileIsOpen(mapNum, x, y) Then MapNpc(mapNum).NPC(mapNpcNum).x = x MapNpc(mapNum).NPC(mapNpcNum).y = y Spawned = True End If Next Next End If ' If we suceeded in spawning then send it to everyone If Spawned Then Set Buffer = New clsBuffer Buffer.WriteLong SSpawnNpc Buffer.WriteLong mapNpcNum Buffer.WriteLong MapNpc(mapNum).NPC(mapNpcNum).Num Buffer.WriteLong MapNpc(mapNum).NPC(mapNpcNum).x Buffer.WriteLong MapNpc(mapNum).NPC(mapNpcNum).y Buffer.WriteLong MapNpc(mapNum).NPC(mapNpcNum).Dir Buffer.WriteByte MapNpc(mapNum).NPC(mapNpcNum).IsPet Buffer.WriteString MapNpc(mapNum).NPC(mapNpcNum).PetData.Name Buffer.WriteLong MapNpc(mapNum).NPC(mapNpcNum).PetData.Owner SendDataToMap mapNum, Buffer.ToArray() Set Buffer = Nothing UpdateMapBlock mapnum, MapNpc(mapnum).NPC(mapNpcNum).x, MapNpc(mapnum).NPC(mapNpcNum).y, True End If SendMapNpcVitals mapnum, mapNpcNum Else MapNpc(mapnum).NPC(mapNpcNum).Num = 0 MapNpc(mapnum).NPC(mapNpcNum).target = 0 MapNpc(mapnum).NPC(mapNpcNum).targetType = 0 ' clear ' send death to the map Set Buffer = New clsBuffer Buffer.WriteLong SNpcDead Buffer.WriteLong mapNpcNum SendDataToMap mapnum, Buffer.ToArray() Set Buffer = Nothing End If End Sub ``` And For Map Block Bug go to server side : Sub HandleMapData and find ``` ReDim Map(mapNum).Tile(0 To Map(mapNum).MaxX, 0 To Map(mapNum).MaxY) ``` below that add ``` ReDim MapBlocks(mapNum).Blocks(0 To Map(mapNum).MaxX, 0 To Map(mapNum).MaxY) ``` thats all :D also sry for bumping this from 2013 but maybe someone will use this engine so i gived some bug fixs
  17. > Screen shot. > > ![](http://www.eclipseorigins.com/community/public/style_images/Eclipse_XGame_Images/attachicon.gif)[fullscreen.png](http://www.eclipseorigins.com/community/index.php?app=core&module=attach§ion=attach&attach_rel_module=post&attach_id=1232) tnx for using my custom engine xD
  18. It is time to move on! Bye all! Will miss you STEIN! (Bigest fan duuuuh) xDDD Vus.Sky,Zash ,Maddy,Dr.House,Genusis ,Carim,Agora,Matt,Andii… we haved nice time here ! miss ya! Best wish to amish and jc ! :D Lucy: ![](http://fc05.deviantart.net/fs70/f/2014/110/f/f/lucy_elfen_lied___at_last_free__by_zopto-d7fa6sw.png) my last art here!
  19. nice work! btw your site link dont work :/
  20. Good and fast work you will not get better anywhere!
  21. > Been a while since we had a preview… let's fix that- > > > > Enjoy: > > ![](http://eclipseorigins.com/community/filehost/29747a6b7a08372ebf10b69302d513af.png) I Really really like your tilesets and soft colors ! you made all this? if soo then wow! best of luck in your project!
  22. > I have been working on a new file system handling section, new interface, massive code cleanup, and converting all the sections of code in the old EO version into a module you just load into NEWT to get what we had before, then I will enhance it massively with features once I get to that point. > > > > Things like a graphic camera into the EO game, a quest system for EO, etc can be developed & maintained as individual modules for it. Hoping this works out well I have a good feeling about it though. The nice part about doing it this way is it keeps things organized, and you could use modules for as many game server solutions as you need in one instance of newt. > > > > Here is what it looks like right now: > > > > ![](http://i.imgur.com/9Z6jidq.png) > > > > ![](http://imgur.com/DO5UK82.png) looks good :D
  23. i am glad it is back :D nice stable engine i also like that you puted some tutorials in doc folder for new ppl :D
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