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ZeoWorks

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Everything posted by ZeoWorks

  1. @Abhi2011: > Thanks I wanted to know what it was too. Thought it was just for games. (or is it?) People mainly use good graphics cards for better quality of gaming yes. :) But some people would also use them to run high definition movies .etc, anything that involves graphics really. @DarkBeast: > Well I have this do I have a good one or a bad one? Intel(R) Graphics Media Accelerator 3150 I've never tried that graphics card before or heard of it either; But based on this wiki article: http://en.wikipedia.org/wiki/Intel_GMA#GMA_3150 It looks like a pretty good graphics card since the previous version runs direct x10 and Shader model 3.0, i'd say it would be able to play a bunch of great pc games like 'halo ce', but nothing that requires extreme graphics card like 'Assassins creed 3' .etc ^_^ Hope this helps! ~ZeoWorks
  2. You should read through this, it has all the details you need to know about a graphics card: http://computer.howstuffworks.com/graphics-card.htm But in a nutshell, the better quality of graphics card you have, the higher amount of pixels (graphics) your computer can handle. (An example of a good graphics card would be a pc game like 'Assassins creed' running smoothly on your computer in high definition..) You'll also need to have a good ram of course. :) To find out what kind of graphics card you have go to Control Panel/Hardware And Sound/Device Manager; and your graphics card should be under "Display adapters" I believe. If you have a nvidia graphics card just right click your desktop and you can open the nvidia control panel to view your graphics card there.. Hope this helped! ~ZeoWorks
  3. @Soul: > Just read this tutorial (don't just copy it step for step, make sure you read the directions, they tell you how to change the font): [Memory Leak-Free Text Rendering](http://www.touchofdeathforums.com/smf2/index.php/topic,71691.0.html). Thank you again Soul, everythings looking great again! This forum would be lost without you. ^_^
  4. @TheChoosenOne: > find this client side > ``` > GameFont = CreateFont(size, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "Georgia") > > ```Change the "Georgia" to what ever you want. > (Need to be confirmed by some one) Thank you for TheChoosenOne, but changing that doesn't seem to work. Also, the code I have is: ``` GameFont = CreateFont(Size, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Font) ```I tried changing "Font" into something like "Minion Pro" but it didn't work. Changing the Font variables in the "ModConstants" doesn't seem to work either. Even when I add the code: ``` Call SetFont(FONT_NAME, FONT_SIZE) ```into the sub DrawText under Modtext, it only works for a few minutes then the client goes CRAZY. Can someone help? Thanks! :)
  5. Hmm, thats odd.. Did you do any source edits? or are you using a custom eclipse version? ^_^
  6. Hey guys, I was just wondering is it possible to change the font used to display Player and NPC names in the client through visual basic 6? and if so, how? _Here is an example of the display name font I want to change:_ ![](http://i50.tinypic.com/2ynfk3m.png) Edit: i've checked through the client itself but I can't seem to find how, please help? Many thanks! :) ~ZeoWorks
  7. Looks like a fun game to play! :D
  8. ZeoWorks

    [EO] Titles 1.2

    Looks great! I will be using this for my game. ^_^ (Just to make sure, this works for EO 2.0 right?)
  9. Still no luck finding anything; does anyone have a solution to my problem? :)
  10. @zerosavior115: > well you have a good idea but i think you should observe how the animation sound take place and redo it in the check attack sub but ill manage to try this Thank you zerosavior ^_^! I've been looking through the source and I can't quite put my finger on it on how to do it, have you found anything? :) (Thanks again for your help, i'll add a special thanks into my-games credits if you find it.*or anyone else of that matter..*)
  11. As I stated before; the reason why I want the sound of the item played when the player presses the control key so that I can make gun shooting sound effects. I'm using Wabbits projectile system however when you fire a projectile there is no firing sound, there is only a sound from the animation played when the projectile hits the npc/player. Thats why i'm gonna use the items sound for firing sounds. (I would use the animation sound instead however there would be a situation that the animation sound would be played again when the projectile hits the npc/player ya'know?).
  12. Does no one know the correct coding so that it plays the item sound when the player presses the control key? :)
  13. On the client side; ModGameLogic Under the Sub CheckAttack, After: ``` If ControlDown Then If SpellBuffer > 0 Then Exit Sub ' currently casting a spell, can't attack If StunDuration > 0 Then Exit Sub ' stunned, can't attack ' speed from weapon If GetPlayerEquipment(MyIndex, Weapon) > 0 Then attackspeed = Item(GetPlayerEquipment(MyIndex, Weapon)).Speed Else attackspeed = 1000 End If ``` The reason I need this is for gun shooting sounds to be played when the player presses the Ctrl key. :)
  14. Hello everyone; Basicly, i'm trying to edit the source code so that whenever the player presses the control key it plays the sound of the weapon he/she has equiped. I tried a few things in the 'check attack sub' like: ``` If GetPlayerEquipment(MyIndex, Weapon) > 0 Then soundName = Trim$(Item(entityNum).Sound) PlaySound soundName End If ``` But it just doesent work, can someone please give me the right code for this? thank you! (If possible, it would be better that instead of playing the items (weapon) set sound; it would play the items (weapon) set animation sound instead). Thanks for reading! ~ZeoWorks
  15. My bad lol, thats pretty stupid of me… I've no idea why I havent noticed that before. -faceplants in shame-
  16. Hey MrMiguu, I was actually planning to make a side project using your modifications based on a 3d MMORPG I am making. I'm just working on graphics and playing around with it a little before you release a newer version, can I ask when will a newer version of your modifications be released? I don't want to source edit anything untill you release a improved version. :) (Also it would be great if you could fix the npcs "attack on sight" system, it doesent seem to work.) Heres a picture of what I have been doing with it so far: >! ![](http://oi44.tinypic.com/ione4g.jpg)
  17. Hey, it would be great if you could add in a shooting/firing sound other than the sound that plays when the bullet/arrow hits the npc, is it possible for you to do this? :)
  18. Looks awesome. :) Just.. 1 more thing you need to add, and that is a "remove friend" option. :)
  19. ~~Can I ask, What exsactly is a Linear Spell and what does it do? Thanks!~~ EDIT: Nvm, I figured it out. :)
  20. Great work! ~~The only problem I see is that players can attack eachother even within a safe zone. :S~~ EDIT: Lol nvm what I just said, I got it fixed now. ^^ Also its a shame that you can't hear the sounds when you shoot at a player, or a firing sound when you press ctrl, Ah wellz.. :)
  21. Hello everyone! :) My name is Sean, I live in the UK and I have noticed that there are no ranged weapon scripts for EO (yet). So I have decided to work on a ranged weapon script to share with you all. :cheesy: However durning the progress of making the script I am facing a problem.. When the script checks if the NPC is within 5 tiles or less near the player then the player is ment to fire the ranged weapon it will damage the npc when he/she presses the CTRL key. But here is the problem, The npc HAS to be 5 tiles away from the player or the player can't attack the npc. Here is the part of the script were I get this bug: ``` Case DIR_UP NpcX = MapNpc(mapNum).Npc(mapNpcNum).x NpcY = MapNpc(mapNum).Npc(mapNpcNum).y + 5 ``` I thought if I changed it to this it would work, But I was wrong: ``` Case DIR_UP NpcX = MapNpc(mapNum).Npc(mapNpcNum).x NpcY = MapNpc(mapNum).Npc(mapNpcNum).y + 1 Or 2 Or 3 Or 4 Or 5 ``` Could someone please tell me how to make the script check that if the npc is 5 tiles or less away from the player? I will send you guys the script once its done. Thanks! :cheesy:
  22. @Robin: > Derrick hasn't been online in over a year. Read post dates next time. Oh sorry. :)
  23. Hey, I am in need of someone like you. :) I am willing to pay threw paypal, just message me if your interested. Thanks!
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