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GrimReaperReborn

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Everything posted by GrimReaperReborn

  1. xD So you don't have any copies of them at all?
  2. Does anyone have versions EGv0.0.5 and EGv0.0.6? They are no longer in the download sections.
  3. I know you said that you won't be accepting anymore requests but mine is very reasonable and I am a true prospective customer. I sent you a PM.
  4. There are already basic codes in place to prevent rudimentary forms of hacking. If the hacker can get around those, its pretty much pointless because they are probably advanced enough to be able to work around it. Those hackers won't be wasting their time on mere Eclipse games so its of no concern.
  5. You'll have to flag each item when its picked up of the map it was picked up on. When the player dies, check if the flag matches the current map, if so drop it.
  6. I believe there is software that can convert from MP3 to midi but it will sound so much different (often bad) that its not even worth it. Yes, you can left EO read MP3s etc. Search up "Fmod"
  7. You'll have to code it into the source. Find the level up sub, then change the player sprite after the part that adds the level.
  8. Midi is not the same as MP3\. You'll have to use special software to make midi music files.
  9. On the server-side: ``` Public Const CLIENT_MAJOR As Byte = 1 Public Const CLIENT_MINOR As Byte = 3 Public Const CLIENT_REVISION As Byte = 0 ``` Change those to the proper values.
  10. Are you guys all criminals or enforcers? What server do you play on? I want to give this game a shot, looks extremely cool. (I love GTA)
  11. I have a few questions and help would be very much appreciated: ~~1) I know that you can set the spawn locations of NPCs via NPC Spawn tile attribute, but how would I get the X and Y coordinates of this location for a specific map NPC (server side)?~~ 2) Will there be more lag in a large map (255x255) with say 30 people or in 30 maps with 1 person each? Or has Robin coded around this problem? In a 255x255 map, will NPCs and tiles far away from players be processed? Because that would be hella' lot of lag processing all that stuff. 3) Is using "Sqr(x)" faster or slower than "x ^ (1/2) " when calculating the square root in VB6? ~~4) Robin, if I remember correctly, you had written some code to make the game fullscreen. You could even set the resolution and stuff. Do you, or anyone else, know where it is?~~ 5) Also, when I set the MAX_MAP_NPCS to 500 on both client and server, I get an overflow with the following line. ``` MapNpcNum = Buffer.ReadLong ``` Found in the following subroutine: ``` Private Sub HandleMapNpcVitals(ByVal Index As Long, ByRef Data() As Byte, ByVal StartAddr As Long, ByVal ExtraVar As Long) Dim Buffer As clsBuffer Dim i As Long Dim MapNpcNum As Byte ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler Set Buffer = New clsBuffer Buffer.WriteBytes Data() MapNpcNum = Buffer.ReadLong For i = 1 To Vitals.Vital_Count - 1 MapNpc(MapNpcNum).Vital(i) = Buffer.ReadLong Next Set Buffer = Nothing ' Error handler Exit Sub errorhandler: HandleError "HandleMapNpcVitals", "modHandleData", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit Sub End Sub ``` I know its because I just have way too much data… what if I were to send 50 or so NPCs per packet? Lag?
  12. I don't believe there is a preexisting one. But making one shouldn't be difficult. Run a loop that goes through all the tiles in the direction the player is facing that checks for blocks and other players.
  13. nklasd No kidding? Losers are sucking [male appendage]?
  14. Try looking over the older Eclipse source code. It was very simple but it was a start. You'll have to port it over to EO though.
  15. Have you made changes to the source code? Is it happening for every NPC or just for this specific one? Try getting a vanilla version and see if it still occurs.
  16. Didn't look at the source code yet but I think you have to change it from a byte to a long as well.
  17. I have always used Install Creator. Simple and gets the job done. Lots of options etc. You'll have to pay for it although there is a free version with some limitation. You could always acquire it through less legal ways. ;) http://www.clickteam.com/website/usa/install-creator.html
  18. Have you made any changes to the source code? And just to be sure, your friend isn't supposed to run his own server. Make sure he is using your IP address on his client.
  19. GrimReaperReborn

    Army

    If you are new or for the most part don't know how to program in VB6, I recommend you just let this idea go for now. It requires too many changes and unless you can pay someone a hefty amount to code it in for you, you're pretty much skrewed as I don't think anyone would fulfill that kind of request for free.
  20. GrimReaperReborn

    @Robin: > If you're really going to create a set of tiles which allows the user to differentiate between the sage, the brothel and the nursery then I salute how OCD your graphics artist is. Who said that?
  21. GrimReaperReborn

    not necessarily. sometimes you just can't think of what should occupy 'that' particular space.
  22. GrimReaperReborn

    wow this could really come in handy, great job
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