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hansomme94

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  1. I find it ridiculous that people on here always shut people down Instead of helping them. I did eventually finish the GUI USING custom images made in Photoshop CS5, as I was only using those GBA pictures for form factor, and scale. BUT I will never release it or ANY other material on this website again. IDC who thinks I'm childish, or anything else I'm just tired of ALL of the things I put on here being disrespected, except for by a FEW people. You guys need to work on your community, and the way you interact with new people trying to be helpful. And with that, I will no longer post ANY of my codes/projects, so as to not bother all you PERFECT people with my Insolence. DTDMike
  2. Yeah, I was the one who posted it but it was a workaround using glovepie, not actual programming. I have included the alpha client for my game, so you guys can see what is possible with this. In-Game Controls: A = Attack X = Run D-Pad = Move Left Joystick = Analog Move (Sensitive walking speed) Rumble = Taking damage Menu Controls: A = Accept B = Exit D-Pad/Left Joystick = Navigate Rumble = Moving through the menu
  3. **I have attached a rar file at the bottom** Notes: _** This program requires Microsoft XNA Framework 4.0 [http://www.microsoft.com/download/en/details.aspx?id=20914](http://www.microsoft.com/download/en/details.aspx?id=20914)**_ XInput.exe, and Winsock2005DLL.dll are both dependencies of this program! XInput Tester.exe is a sample to show how the template works. I had to make a vb.net based application called XInput.exe to stream the raw control data over a winsock connection. The connection requires both ports 420, and 422 to be open when this is in use. How to use: After you import all of the project files that are in the root folder, and load frmXInput, the controller's data will constantly be dumped into the following variables.(frmXInput does not have to be visible for it to update the variables) Control Variables: ``` XInput_Present As Boolean XInput_Joy1_X As String XInput_Joy1_Y As String XInput_Joy2_X As String XInput_Joy2_Y As String XInput_BTN_A As Boolean XInput_BTN_B As Boolean XInput_BTN_X As Boolean XInput_BTN_Y As Boolean XInput_BTN_LS As Boolean XInput_BTN_RS As Boolean XInput_BTN_LB As Boolean XInput_BTN_RB As Boolean XInput_BTN_Start As Boolean XInput_BTN_Back As Boolean XInput_TRG_LT As Boolean XInput_TRG_RT As Boolean XInput_POV As String ``` How to send Force Feedback: I have created a function called Send_Rumble to handle sending force feedback, it works as follows. ``` Call Send_Rumble(time As Integer) ``` The time measurement is in ms. The higher the number you put for the time, the longer the controller will rumble. What I have done with it: I mapped the keys to buttons on the controller. I've gotten rumble support, & my favorite I added analog walking speed (You walk faster the farther you move the joystick) Credit: DTDMike/[email protected]
  4. Damn you guys are stubborn, I said I was gonna redo the images after I was finished with the programming. Do you guys not read the rest of the post before you post? I mean come on it says ALPHA DEMO not Beta or DONE!
  5. I forgot to post the link sorry http://www.mediafire.com/?umybz437ms40t8l
  6. @Wing: > I'm not saying that, nor do I have any idea where you got that in your head. I'm just pointing out the quality could be slightly better. > However it is your choice to have it look the way you want and it is just a source edit, but those text boxes just ruin everything. > > If I understand correctly this GUI is supposed to work the same as the GBA load screen, so I presume what you're trying to do is when I click register button the login will be minimized and register will come up in the specified location. > > I like the idea of people being able to use the arrow keys in the menu, it sounds like it would give a nice feel. I fully agree that the quality needs improvement I'm just finishing the programming then I plan on doing something about the image quality as I stated earlier.
  7. This is what I want, you act like they can't put there own images. If I decide I want to change the images I will but this is how it will be for now so accept it or forget about it.
  8. @Pete: > Image quality is awful. I know I plan on using photoshop to clean them up before I'm finished. @Wing: > Needs transparent text boxes. > You should make the GUI from scratch, and not just build off of the GBA save menu. Well, it's appropriate for what I'm planning so that's all that matters to me atm. That's whay I'll release the source, so they can modify the concept to their OWN needs.
  9. I'm working on an AWSOME Zelda GUI based off of LTTP GBA's menu. So far all the GUI is mostly done, the only thing really not done is the programming make it function. If you want to try it then download the attachment bellow. (Note that this is in NO way intended to be a usable client, only a demonstration of the functionality of the GUI.) Once I add more functionality to the GUI, I will release the menu form source along with the dependencies it now relies on. ![](http://sphotos.xx.fbcdn.net/hphotos-ash4/430399_309603435768726_100001572163084_871048_77791827_n.jpg) Edit: You can use the arrow keys to move in the menu, as well as the mouse.
  10. I'm planning on reviving eclipse origins reloaded with a new version, so keep an eye out if you've been waiting!
  11. LOL Well I wasn't sure with the way people act around here. And Im new to origins so I wouldn't know what to debug.
  12. You're ducking stupid I didn't put an updater in an updater you prick I made the game check for updates and run the updater if necessary. I can't believe how you guys treat noobs trying to help people, WTF.
  13. @Robin: > Right. In that case you didn't integrate the updater into the program. Your phrasing was ambiguous. I guess you're right I could have said that I integrated an update check process into the program to be more accurate. Thanks for not leaving a negative comment too.
  14. @Robin: > Why in God's name would you integrate the updater? Commercial projects use an external updater for a reason. I knew you would say something eventually but if you downloaded it you would know that if you need to update the updater opens a modified version of your updater to do the actual updating. Eclipse only CHECKS for the update to make it if you don't want people who aren't up to date playing. Does that answer you question?
  15. @Ryoku: > "skip updates"? ARE YOU MAD? Lol, No I have discovered that sometimes the updater may cause problems for some people and this is for them it's only meant as a last resort.
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