Kemerd
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Everything posted by Kemerd
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Well, lately I've been going around, watching these projects come and go. Good ideas, but void of features, either of laziness or the lack of knowledge to read a tutorial and stuff a feature or two into a game. Well, I'm here for the lazy people. (A.K.A, Myself.) I'm going to be adding every single feature I find the Tutorial Forum. Every single one. That's the task at hand here. Since I have some free time, I might as well use it to help newbies. Or others. I don't really care who uses it. As long as they credit people. Not me. Because none of this is my code. Once I get at least 5 good, sturdy features, I will release Version 1. Download >! Version 1 - Unreleased Changelog (0.1) >! **Version 0 > Version 1** _Alatar's Quest Sytsem has been added. Scott's Guild System easily added. Scott's Guild Bug Fix added. DJMaxus's Crafting, Blacksmithing, Alchemy, Ect. v.2.0.0, has been added manually._ Credits >! _Alatar Scott DJMaxus_ Features >! **Current Features:** _Alatar's Quest System v1.1 Scott's Guild System Crafting, Blacksmithing, Alchemy, Ect. v.2.0.0_ **Suggested Features:** _[CS:DE] to [EO] Conversation system V1.1 @DimenXion: >! > Suggested Features > > Multiple Item Drops & Percentages: > http://www.touchofdeathforums.com/smf/index.php/topic,75169.0.html > > Ranged Projectiles: > http://www.touchofdeathforums.com/smf/index.php/topic,73708.0.html > > Crafting: > http://www.touchofdeathforums.com/smf/index.php/topic,64806.0.html > > Chest with Attribute Editor: > http://www.touchofdeathforums.com/smf/index.php/topic,77555.0.html > > Modify Experience Rate: > http://www.touchofdeathforums.com/smf/index.php/topic,70381.0.html > > MP3 Support: > http://www.touchofdeathforums.com/smf/index.php/topic,68358.0.html > > Map Animations: > http://www.touchofdeathforums.com/smf/index.php/topic,70981.0.html > > The above are general modifications that shouldn't affect who is able to use them :)_ Screenshots >! _**New Item Editor - Recipe Feature** ![](http://img59.imageshack.us/img59/8871/capture1kx.png)_ Feel free to suggest tutorials I should add.
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Firefox is a win, though sometimes it gets cluttery, and I find myself often using chrome.
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Good job. Very neat and clean.
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Nice, this might be useful. Especially if you had the sprite and the face.
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Thanks, this will help with adding future systems, such as if you need a button for pet, or quest, or farming. ETC.
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Bump, some people are seeming to need this. Nice work? ._.
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And, there is also a converter. [http://www.touchofdeathforums.com/smf/index.php/topic,70252.msg755860.html#msg755860](http://www.touchofdeathforums.com/smf/index.php/topic,70252.msg755860.html#msg755860)
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Use the search function. I remember there being some sidescrollers. Along with tiles and such.
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Maybe, I'll think it over/ I have to go to school. ![](http://img805.imageshack.us/img805/7214/16462629.png) ![](http://img607.imageshack.us/img607/7415/79102964.png) They're all in order.
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I swear I remember a tutorial having it somewhere. If you're going to do a PMD game, btw, good luck. It's hard to make a good one. I might be able to send you some resources. (Tiles, no sprites or faces, can't give 'em out.)
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Pokemon mystery dungeon RPG - how can i evolve pokemons
Kemerd replied to ChainMemory's topic in Q & A
I'm pretty sure you're not supposed to post that. It might be considered an illegal download, but heck, that may be only with torrents. -
Try google, they already have a full pack of those converted. I do have some manually sprited, the trainers, that is. But I'm not sharing them. Good luck.
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Pokemon mystery dungeon RPG - how can i evolve pokemons
Kemerd replied to ChainMemory's topic in Q & A
First of all, Get VB6, or don't even bother making a game. Second of all, take some tutorials, try to get familiar with VB6\. Next, make a new tile type, and name it evolution. Add the code above. It's actually pretty simple. -
Is this the wrong board? XD >! ![](http://img845.imageshack.us/img845/5705/entryb.png)
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Bump, how many bumbs can I do in a row? Let's count. XD
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Make some abstract banner backrounds. If it would be made into a banner it'd need some more effects, but…. This is just some abstract stuff. ![](http://desmond.imageshack.us/Himg651/scaled.php?server=651&filename=69718397.png&res=medium) ![](http://img843.imageshack.us/img843/246/32126498.png) ![](http://img706.imageshack.us/img706/6338/27940200.png) ![](http://img215.imageshack.us/img215/2418/63685921.png) ![](http://img850.imageshack.us/img850/5306/66501133.png) ![](http://img52.imageshack.us/img52/66/46157923.png)
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It's called a tileset, not a simple image. Did you make these yourself?
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Good luck. OOC: Oh by the way, person above me. I hate ur sig. XD
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First thing on your list of to do: Get a pixel artist. XD Also, good luck. My sister likes harvest moon games and I've played several of hers. So I'm familiar with it. Again, good luck.
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Ok, it looks awesome. But for bloody hell, after you're done the programming, get a GUI designer.
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Looks cool. Best of luck to you.
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Thanks for the feedback guys. It me some ideas. 1\. My A button is half broken 2\. I'm to make a much simplerish backround 3\. Changing Defualt GUI style in VB6 4\. Going to make it more unique. I'll get started as soon as I want too. Thanks! I'll actually take time to make the second GUI, need to form a picture in my mind before I can make something good.
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First Version ![](http://img859.imageshack.us/img859/2416/backgroundrf.jpg) This is just an alpha version, I'm going to make new buttons… and probably re-do it. This is for digimon game, And yes, I have all of the digimon sprites, in XP format. All 500-what something of them. Any ideas for improvement? Besides the buttons. I know they're crappy.
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![](http://cdn.head-fi.org/6/68/6803b9ec_bump3.jpg)