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Ice - Fire

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Everything posted by Ice - Fire

  1. well done, the tree looks really good, although as said above different types of trees, are needed to make a game stand out a bit more.
  2. 31 - because my wip hasn't been posted in for two years,
  3. Looks like a promising and good game, can't wait for a alpha or beta release.
  4. @RyokuHasu: > OH XD that what that is… lol I lolled when I saw your post, Good job the basic cut scene tutorial, although for a true cut scene you could use an animated picture to cover the picscreen until the animation is done, Then you could disable it's visibility. However for a basic cut scene this was thought out very well. Yours truly, Ice
  5. If your going to do this, adding a semi transparent background to enhance the texts visibility is a must, otherwise a lot of people are going to find it hard to read. Yours truly, Ice
  6. @Chief: > http://www.youtube.com/watch?v=zORv8wwiadQ&NR=1&feature=fvwp Very interesting indeed.
  7. back, not much to say Honestly, only people I know for fact will remember me are Captain wabbit, Draken, and Tdog. Any others who remember me Hello. ~hmm… how long it's Been I question
  8. Ice - Fire

    [EO] Stats

    Dear Anna Comnena, @Anna: > I still think you have some overlap. Vitality and Endurance, and even Strength, somewhat are ways to describe the same aspect of a character. The same with Will/Spirit/Intelligence. You don't have any stats to control kinetic sense, stuff like agility and coordination. I know that there is some overlap because Vitality and Spirit were direct HP/MP controllers, though, which makes sense. > > What about removing Endurance and replacing it with Agility? Defensively this would work, as take an example where you have two combatants unarmed without any armor, their strength would determine their offensive power, but their ability to move and dodge would determine their defensive power. > > Of course, you can't set up stats until you define all the aspects of the player that can and would be affected. Will there be status effects, buffs, de-buffs, stun/frozen states, fixed or adaptive movement speeds? Will there be inventory size restrictions or weight? Will the attack and defense formulas be fixed or randomized? > > What about this: (note any effects or functions that wouldn't be in game disregard, they are just secondary effects anyway) > > Strength: Attack potential, weight potential > Agility: Defense potential, movement speed > Vitality: Maximum health and regeneration potential > Intelligence: Magic potential, skills potential (craft etc) > Will: Magic defense potential, buffs duration potential (so stuns would be broken easier if you have high will) > Spirit: Maxium magic and regeneration potential > > I also would suggest some randomness in the basic attack formula. How to do this could definitely vary, however. Perhaps randomizing defense potential, and subtract that value from attack potential. Or vice-versa. The thing is with MMOs everything has some connection to everything else, so you always have to make sure > your balance is set up to take everything into account. I agree if Anna on that part, You have to think about every thing that will go into a skill or effect a player beforehand and then adjust things with the formula. Yours truly, - Ice
  9. Dear member, Can you show screenshots?, I would also like to see screenshots of your chat, to ensure your server is showing that it is accepting connects. If all else fails re-download everything. Yours truly, - Ice
  10. Dear Niko, @Niko: > Ice try referring to people by their names. Its annoying. Will do, thanks for the advice. ( But I may say "Dear member" out of habit.) Yours truly, - Ice
  11. Dear marsh, Well, I hope all goes well I was getting tired of closing my browser to get back to eclipse. Good Luck my friend. Yours truly, - Ice ;)
  12. Dear member, No problem it seems I answer a lot of questions nowadays Yours truly, - Ice
  13. Dear member, here is what you requested, its called desktop because I made the archive on my desktop enjoy. Yours truly, - Ice
  14. Dear member, @Rodriguez: > @Ice: > > > Dear epic poster, > > > > I found a huge file of random names all Japanese in origin if you want them tell me but if you do ill need to post a topic about it because of the abundance of names that are on the text file :P > > > > Yours truly, > > > > - Ice > > You sir, must be completely retarded. > > - Adulese I had these names, during a time when i was learning Japanese therefore i had them to see if I could correctly pronounce them I thought I had deleted the file but turns out I did not, please refrain from calling me a name of any kind. Yours truly, - Ice Dear epic poster, I have the meanings of each of these names as well. Yours truly, - Ice
  15. Dear member, I will post a download of a zip and rar with just thos files please hold on. Yours truly, - Ice
  16. Dear epic poster, I found a huge file of random names all Japanese in origin if you want them tell me but if you do ill need to post a topic about it because of the abundance of names that are on the text file :P Yours truly, - Ice
  17. Dear Epic poster, here are some names they are Japanese in origin and can be used for both first and last name: Atsushi, Miyuki, Ariki, and Usagi Will post more but i need to do something first yours truly, - Ice
  18. Oh oh i know ADmiral REFUGE sounds good also the terminator is among us… ![](http://img261.imageshack.us/img261/8833/huggybearyf9fo4.gif)
  19. @Tylian!: > @Ice: > > > Dear member, > > > > I here claim to be applying for the game. > > > > Yours truly, > > > > - ice > > Added. Dear member, Office name shall be: "A car" tee-hee who does not want to see " A Car got its head stuck in a photocopier"? yours truly, - Ice
  20. Dear member, I here claim to be applying for the game. Yours truly, - ice
  21. No… I even tried going into source and removing all sound functions and i still get this...
  22. I get this error when opening ES: [![](http://www.freemmorpgmaker.com/files/imagehost/pics/6457c9d199a456e0afe43c5622efab5c.png)](http://www.freemmorpgmaker.com/files/imagehost/#6457c9d199a456e0afe43c5622efab5c.png)
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