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Monkey Boy

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Everything posted by Monkey Boy

  1. Ill Contribiute in mapping if this will be a COMMUNITY PROJECT. Where anyone can join in. That way, an Eclipse project. It'll be everyone helping into a good game, with a good amount of maps, and good sprites.
  2. @Yorty: > ^ No, one every 10 minutes. He not THAT amazing. ;D > > Seriously the part that I dislike the most is the trash, oil, and oprah. I hated the Oprah > Normal Family. I just dont want to know how much Bill Gates makes.
  3. @Monkey: > @Admiral: > > > I just lost the game.
  4. @renzozuken2002: > duck the recent topics! I lost the game. You have to admit it too. And I know. I wish I could turn it off RT
  5. @Admiral: > I just lost the game.
  6. You could also wait for Tamika to come out. It'll also come with some more features, but if you want vertigo, go ahead.
  7. @xrx526: > How do I get more options? Go to edit poll.
  8. @SHADERS: > ;-d ;-d??? > > i remove my nomination from chief and place it on myself? Too late.
  9. @Pete!: > The political system will most likely go through many versions. > And with the lighting, don't worry. You think I'd have a shitty weather/lighting system? Pah. ;) Zombies shouldnt be able to go outside during daytime. Some during twilight, and A LOT during Night. That way, people can do stuff during the day, like get ready, till night, where itll be risky. You should use GMT for Day and night. Just saying.
  10. Put up Cherry and Mahagony.
  11. @Pete!: > The Sketch is good, I really like it. > > As for the player housing, it's more flats. You're going to need a safe place from the Zeds. > It's not going to be easy though, you'll need a lot of money. ;D > > Also, I'm going to upload some notes I just wrote up. Safe? It should be somewhat infested with Zombs.
  12. @Pete!: > I have a lot of plans that are a lot more in depth than yours are. > The kind of planning I'm wanting are endless conversations of possibilities. Did you plan for Player houses where Zombies randomly roam and you can buy barrricades to stop them? And just wondering, what color are the zombies going to be? And what Dimensions?
  13. @Ddunit: > @Monkey: > > > @Bob: > > > > > @Monkey: > > > > > > > Sorry, mistook what you ment for "Run" > > > > (Yet I still dont get it… Plan out?) > > > > > > Plan, create, manage, etc.. > > > > Planning. Good at that :D > > Considering I already have a few ideas on how to make this better from other Zombie games… > > > > I can try Bob Smith. > > > > OK, so we'll have some safe citys, with barricades around them, but the rest of the citys have Zombies that roam at night, and...Different levels...Scientists buy zombie parts, which arent totally destroyed, the more valued ones at a lower rate....Money making technique...*Loading Plans* > > > > Like I said, if Running = Planning, then sure. > > That exactly what most zombie games are. Yep, but theres no Zombie game without it. Making a game special isnt taking away features, but its adding things in.
  14. @Pete!: > @Monkey: > > > Sorry, mistook what you ment for "Run" > > (Yet I still dont get it… Plan out?) > > Plan, create, manage, etc.. Planning. Good at that :D Considering I already have a few ideas on how to make this better from other Zombie games… I can try Pete. OK, so we'll have some safe citys, with barricades around them, but the rest of the citys have Zombies that roam at night, and...Different levels...Scientists buy zombie parts, which arent totally destroyed, the more valued ones at a lower rate....Money making technique...*Loading Plans* Like I said, if Running = Planning, then sure.
  15. @Pete!: > Monkey, this isn't so much a recruitment thread.. > I'm really looking for someone who wants to help me run a project. > > DD - That's awesome. ;-D Sorry, mistook what you ment for "Run" (Yet I still dont get it… Plan out?)
  16. @Oloty: > Thanks Krankz and Rose! :azn: > > Edit: Here doesn't have a link/is broken link. :azn: 1) Change the name, for the reason above. 2) Change the plot, 95% of the Eclipse games, are based on Medevil times. 3) If your going to do sidescroller, wait for Tamika to come out. Vertigo barley works, and Tamika is going to help on EVERYONES project.
  17. @Pete!: > As you all know (or should anyway ;-d) I am trying to work on a Zombie-based MMO. > > My problem is actually creating the game. > > The engine would need a lot of editing, custom graphics are a must, there would be a lot of scripting involved for some of the plans I have. > > I do have a lot of plans and a lot of ideas. > > So I was wondering if anyone wants to collaborate with me on this? Truely, it depends what you need, but I'll help if I can. Im a pretty good mapper, recolors I can do, cant code/script. (Recolors will be big here, if you have a human sprite, and you recolor, it can easily look zombie. Trim some hair, tear up the clothes. Done.) Instead of what I can do, might say what I cant do too. * Tiles * Items (Exception to recoloring items, but if you want a perfect sword, cant do that) * Sprites (Exception to recolor, but I cant do anything without a sprite outline to base on) * Script/Source Yet if Mapping and Recoloring (Or other tasks, needed for this game) is needed, then, i'll help. (Yes I know its quite a lame offer, but better than no help at all.)
  18. @[TE: > Captain evilbunnie link=topic=55845.msg590605#msg590605 date=1261867515] > That made bearly any sense at all :huh: TL'DR Version: You cant select the class on Character Maker screen, but its not disabled. You can still use CLASS CHANGE (Under Attribiutes) to change it to that class. By saying: It disables the class, is only half correct, and truely, what would be the point the Locked=1 if it turns the option of the class off completely? Wouldnt you be better off deleting the file? By stating "It disables the class" would be the same as stating "It deletes the file" But it dosent. It only hides it from Character Selection.
  19. @[TE: > Captain evilbunnie link=topic=55845.msg590597#msg590597 date=1261866609] > Hey shhh, I don't know what the locked feature does XD. > > I'll just go look in the source about what it is. Allow me… Its inaccessabile in the Character Maker, but you can add it in your game, as a CHANGE CLASS BLOCK for example. Lets say your Character Selection choice is a "Warrior", and you reach the "GUILD OF STRENGTH" And once you step on the tile called CLASS CHANGE, it will turn "WARRIOR" into the previously inaccessable class, which we can name "KNIGHT" So... ``` [CLASS] Name=Warrior MaleSprite=17 FemaleSprite=19 Desc= One who works with swords STR=8 DEF=6 SPEED=4 MAGI=2 MAP=8 X=9 Y=5 Locked=0 - Because you can pick the class earlier at Character Selection. ``` ``` [CLASS] Name=Warrior MaleSprite=6 FemaleSprite=21 Desc= One who works with swords very well. STR=20 DEF=12 SPEED=13 MAGI=5 MAP=8 X=9 Y=5 Locked=1 - Because you CANNOT pick the class earlier at Character Selection. ```
  20. I need a Eclipse Compatible Pokemon tileset. Not too hard, right? - Monkey
  21. Good simple tutorial, but you should explain the Locked feature more. Imagine: Noob: OK, so if it takes away the class, why should I use it? Answer it, and i'll give a good thumbs up for simplity and, well, truth…
  22. @Hawke: > Well this had to be posted. > > I got $100, Call of duty 6, Assassins creed 2, ~~a remote that turns off any TV and some other stuff~~ **a new PS3 controller, a 25$ Itunes giftcard.**
  23. Hey guys, whenever I minimize halo, no matter what hotkey I use, it minimizes fine, but when I try and open it back up, all I see is a X with a small word "Halo" On it. My mouse turns invisible if it goes near the X, so If I go to the taskbar and click Close, it turns out it wasnt responding, which of course, is the reason it has to END NOW. I need a fix for this, or at least a new mode changer.
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