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viciousdead

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Everything posted by viciousdead

  1. Okay, I would like to help out with spell animations, but it might take me a couple of minutes to convert some of my work to GIF and upload it. I'll send you a PM, okay.
  2. Does, "Sprite Artist", include Animations(spells, map animations, etc.)?
  3. @Justn: > Is it possible to make it where a player can't walk on the grass until its cut or would that require a whole different kind of map attribute and nothing to do with this tutorial? Agreed with Justn, that would be a nice addition to this feature. /Personal Opinion Also, I like this. (:
  4. I was playing CrystalShire, but now I'm waiting for the new updates. Oh and I wanted to play Lostica, but it has yet to be finished.
  5. Hahaha, I've had this in my signature ever since the kid posted it. xD
  6. @Rithy58: > They still have many similarities. People think Battlefield and Call of Duty are similar, even thought they are completely different game made by different developers. Probably because of the genre. But when you play them, you know the gameplay is different. > > Now as for Grand Chase and Elsword. They look similar and when you play them, you know the gameplay is similar. Plus, I already mention, they're made by same developers! You know, I made a game for fun with Eclipse Evolution 2.7 before and I re-arrange the GUI and use a certain tile-set and map a certain style. a year or so later, I made a new game, different name using Eclipse Origin 2.0, using the same GUI arrangement, same tileset and same mapping style. And this is what my friends said "This game look like [name here]" and I replied "Maybe cause I also made [name here]?" And when they played it, they also said the game had similar gameplay. If you know Eclipse History, you would understand. > > You can't say they are "different game all together." > > Sincerely, > Rithy Yes, I can say, "different game all together." Nothing in Elsword is EXACTLY the same as GrandChase. Still, I have to agree with you, they are similar, just not the same.
  7. Eh, I hate blue burst. I use to play Phantasy Star Online Episode 1 & 2 for the gamecube all the time, but, they took down the online server and the game got boring after endless grinding to find the sealed J sword… So, I quit, still have the game for gamecude though.
  8. @Bloodmorphed: > I'm going to try grandchase again from scratch. because i cant remember what email i used last time. :) > > I will also try ElsWord I guess eventually. If you refer me, I'll help you out. @Rithy58: > Different game? > > RuneScape and Grand Chase is two different game but Elsword and Grand Chase? Heck, they were made by the same Developer! Same fighting style, the first 3 characters are the same, etc. Elsword is basically Grand Chase with new features added and old features that the developers didn't like removed. > > Sincerely, > Rithy Don't get me started, there's hundreds of differences between Elsword and Grand Chase.
  9. @Rithy58: > I used to like that game, played since day 1(found it by Trickster). I was actually one of the top player. > I reached the level cap on Ronan, bought necklaces and cash armors. Then I got bored out of it. > Now I'm playing Elsword, which is basically a new generation of Grand Chase. > > Sincerely, > Rithy Elsword is not a new generation of Grandchase, its a different game all together, lol.
  10. @Jungle: > From the videos it looks like there are words popping up and particles blasting everywhere. It's a horrible video, it's really not that bad. The Particles are the blue orbs, correct? That's just a little effect that KoG added, it shows your experiance coming to you… The coins are GP or money, and the boxes are just equipment and items that drop, walking into them automatically gives them to you, same for the coins... Fighting only requires you to push one button, z... It's really easy to play... o.o
  11. @Jungle: > I hate games where there's so much going on that you have no idea what the hell is happening… Eh, this game doesn't have that much going on… Just monsters swinging at you... O.o?
  12. Anyone play, or want to play? IGN: viciousdead All Characters/Jobs Unlocked… I'm looking for people to invite, so I can get some referals, as in, when you login to the game with a new account, it will ask who refered you, please type in, "viciousdead". If you do refer me, I will help you unlock new characters and jobs. Gameplay Preview: Part 1: >! http://www.youtube.com/watch?v=2IQJW34A62Y Part 2: >! http://www.youtube.com/watch?v=xOsvJ2GGcmE&feature=related
  13. I would also like to thank your Robin, your work is truely magnificent, and I wish you luck with Crystalshire. :embarrassed:
  14. @Devony: > look, ponys cater for everyone even emo's > > ![](http://i43.photobucket.com/albums/e389/tigerlillytlp/evilmlp.jpg) lol
  15. @Captain: > How do you know they've deleted them? They're not here are they?
  16. @Blues: > NO!!!! Where else am i supposed to get stuff to easily make a 2d MMO. > Worst April Fools joke ever. It's not a joke bro. They've deleted almost all the eclipse archives, and everyone one this forum has been a fail leeching piece of shet, so really this was coming, like Robin said. It's sad really, "don't bite the hand that feeds you," that's what this community has done.
  17. @23.kraft: > even if Robin does not give the right for further development of Eclipse origins can always go back to Eclipse stable and modify it) Robin didn't say we couldn't use his engine or did he?
  18. Oh my god, so they're serious? Da Fack… Oh man, this is so lame... I don't want Eclipse to die... Only to be replaced by ponies...
  19. Oh man, this has to be april fools joke… I LOVE THE NEW FORUM LOOK THOUGH, but please allow the community(dead goldfish) to still work with Eclipse Origins, maybe someday someone will learn how to actually use it. Thank you Robin for all that you and everyone other member has done, I know I'm probalily the worst programmer yet, but I appriciate everything you guys have done. Thank you all. :embarrassed:
  20. I can't figure out how to prevent mp and hp AoE/Target spells from healing npcs, can someone help me out? I've tried playing around with the modCombat, but nothing I do works… :sad: This is what I tried editing in SEVERAL ways, but it didn't work: ``` If TARGET_TYPE_NPC = True Then DidCast = True Else SpellPlayer_Effect Vitals.HP, True, Index, Vital, spellnum DidCast = True End If Case SPELL_TYPE_HEALMP If TARGET_TYPE_NPC = True Then DidCast = True Else SpellPlayer_Effect Vitals.MP, True, Index, Vital, spellnum DidCast = True End If ``` Reason for Edit: Code tags don't work in spoiler tags.
  21. @zulu: > Yes Ok, just checking, thanks.
  22. The Case 1 and Case 2, do they stand for class 1 and class 2? >! ``` Function GetPlayerMaxVital(ByVal index As Long, ByVal Vital As Vitals) As Long If index > MAX_PLAYERS Then Exit Function Select Case Vital Case HP Select Case GetPlayerClass(index) Case 1 ' Warrior GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Endurance) / 2)) * 15 + 150 + (GetPlayerLevel(index) * 10) Case 2 ' Mage GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Endurance) / 2)) * 5 + 65 + (GetPlayerLevel(index) * 5) Case Else ' Anything else - Warrior by default GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Endurance) / 2)) * 15 + 150 + (GetPlayerLevel(index) * 7) End Select Case MP Select Case GetPlayerClass(index) Case 1 ' Warrior GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Intelligence) / 2)) * 5 + 25 + (GetPlayerLevel(index) * 5) Case 2 ' Mage GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Intelligence) / 2)) * 30 + 85 + (GetPlayerLevel(index) * 10) Case Else ' Anything else - Warrior by default GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Intelligence) / 2)) * 5 + 25 + (GetPlayerLevel(index) * 7) End Select End Select End Function ```
  23. Why did you add checkplayerlevelup? You don't need that if your using EO 2.0… Like I said, I only editted the exp formula, I did not change anything that would require you to add that. But, other than that, your code looks more organized.
  24. @Sekaru: > May want to know, it doesn't check for a level up. I.e. you're left with 999999/400 exp. You gotta kill something else to level up, etc. ~~Your right, after I finish my homework, I'll edit the code.~~ Wait, no, I was max leveled, that's why it did that, it auto detected the level, Robin made the code for that, I just edited the exp formula. @DarkKang: > You forgot: > > We need to do: "Dim EXPRATE As Long" at start of Public Sub PlayerAttackNpc > > (Sorry bad english I'm brazilian) > > Or I'm crazy? '-' Lol, I was half awake when I did this, it looks horrible, I'm editting right now. EDIT:I had to edit it twice, first time I changed directions, second time I changed the code to fit the directions(FAIL). It works now.
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