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Ertzel

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Everything posted by Ertzel

  1. Well you stopped saying numbers and now its back to 0…..
  2. If this is a question asking for a minimap like the one in the image, [then this thread](http://www.touchofdeathforums.com/community/index.php?/topic/129760-ea-minimap/) may be of help. It's based off Eclipse Advance and I've never looked at ER's source but it shouldn't be to far off… If this is just showing off your minimap, then please post so and I will move it to the proper section..
  3. Ya, all I really did with the quest system was re-design the quest window players view, I used the code that Death put into the engine for me as I didn't have the time to put it in on my own. The polearm system works as a basic system, but it should be revised so you can't hit through blocks so you don't have players attacking through a wall or something lol.
  4. Nice to see you fixed the quest thing. After death put it in I lost access to a PC and wasn't able to look into the quest systems bug to figure out what was causing it. Also ya, the Polearm system was put in quickly and again I lost access to a PC before I could fully make the system so its very basic right now.
  5. I have an android I haven't used in a long time but could use to test this out.
  6. type /admin into your chat.
  7. Unless I'm a complete nub, the only instance of SetPlayerLevel I could find was in HandlePlayerData. I haven't used Eclipse or vb6 in awhile though so you may be correct.
  8. Imma guess Vus, he hasn't posted in awhile…
  9. SetPlayerLevel is called from HandlePlayerData which has to do with all players, not just your own. Thats why everything else in SetPlayerLevel works off of Index and not MyIndex. So although your only updating based on your own level, its being called every time HandlePlayerData is sent for any player. It would probably be best to remove it from SetPlayerLevel and instead put it under HandlePlayerData. In that sub, look for: ``` ' Check if the player is the client player If i = MyIndex Then ``` And put your code in that if statement's block. SetPlayerLevel is never called outside of HandlePlayerData and HandlePlayerData already checks if the data is for your own character.
  10. Shouldn't you also add a: ``` If Index == MyIndex Then ``` block around the Caption setting. This way it only updates if its actually for your player and not every time the client gets sent that sub for all other players on your map…. So it would be like: ``` If Index == MyIndex Then frmMain.labellevel.Caption = Player(MyIndex).Level End If ```
  11. > I still don't get why people hate flash so much. Its performance heavy sure, but its a 2d game we're making, not a 3d monstrousity. Ya, I know there really isn't any problem with Flash, I just personally don't really like it. I like it a lot more then vb6 though lol.. Can't wait till the source is released to start working on some stuff for this engine. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons//smile.png)
  12. Ertzel

    Paperdrolls

    vb6 is the only thing you can use to compile your source once you've made edits. The edits can be done in any text editor but are useless until you compile your project in vb6. You can either buy it, or find it illegally online but we are not allowed to give out links on how to find it illegally, as its illegal ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons//wink.png)
  13. I really like the Skeleton, Turtles and the player sprites. I think the Zombie looks a little weird that but can't pick out why I think it looks weird lol… Question: When the Crylok walks sideways, does it walk sideways like a normal player where its whole body turns, of does it walk sideways like a crab where its facing forwards and just moving to the side?
  14. I remember like the first version of this engine that you showed me. Sure has changed a lot since then. I still think the particle's look funny and don't match with any of the other graphics, but the rest of the game looks really good. Might actually be something I'd play and I normally never play games of this type.
  15. Looks awesome so far Baron. Once you get the source out I hope someone continues this on and updates it to keep this version going. Like General, I'm not a huge fan of Flash, but at least this gives more options for Eclipse users and people can make web based clients now.
  16. I support this game because the more back-end coding you get done for it, the more back-end coding you get done for our C# online engine!
  17. Incorrect… I guess artix5455... And artix5455, don't double post or guess yourself again.....
  18. No, you'd have to change all of those to work with it being based on a rendered graphic and not a picturebox anymore… If you wanted to make the GUI transparent without switching to dx8, you have to remove all the pictureboxes and make them rendered like any other graphic would be. You have to make the parts that you want transparent to all be one color on that image that isn't anywhere else on the image (like the bright pink the sprites and other graphics use in EO). Then you make that color of pixel not rendered to it appears transparent... It's going to require a lot of edits for you to change all of the GUI over to this format, and I've been away from vb6 and dx7 for far to long to show the code needed...
  19. You need dx8 for the transparency… I think there is some way to do it with dx7, but it requires heavy edits that I forget how to do now... And no Kermerd, you cannot simple make a rendered graphic act like a picturebox by naming it something....
  20. If you're not using EA/EM then server-side go to modPlayer and find: ``` Sub OnDeath(ByVal Index As Long) ``` And remove: ``` ' Drop all worn items For i = 1 To Equipment.Equipment_Count - 1 If GetPlayerEquipment(index, i) > 0 Then PlayerMapDropItem index, GetPlayerEquipment(index, i), 0 End If Next ``` If you are using EA or Em, then go to the same onDeath spot and remove: ``` 'Send all equiped items to the inventory to be dumped. For i = 1 To Equipment.Equipment_Count - 1 If GetPlayerEquipment(index, i) > 0 Then PlayerMapDropItem index, GetPlayerEquipment(index, i), 0 End If 'Send Weapon GiveInvItem index, GetPlayerEquipment(index, Weapon), 0 SetPlayerEquipment index, 0, Weapon 'Send Armor GiveInvItem index, GetPlayerEquipment(index, Armor), 0 SetPlayerEquipment index, 0, Armor 'Send Shield GiveInvItem index, GetPlayerEquipment(index, Shield), 0 SetPlayerEquipment index, 0, Shield 'Send Helmet GiveInvItem index, GetPlayerEquipment(index, Helmet), 0 SetPlayerEquipment index, 0, Helmet Next 'Drop *equipped* inventory items For i = 1 To MAX_INV PlayerMapDropItem index, i, 0 Next ```
  21. Ertzel

    New GUI ingame?

    The thing is, its not just one line to edit the GUI….. There are a few different parts to each GUI element in the engine... As I've said many times, search through the current code. Find a GUI element already in the game (like the hotbar or inventory box). Find everything related to it and study the code, then try your own... Look at modGraphics and for things like: ``` Public Sub DrawGUI() ``` Find things related to something like: ``` GUI_HOTBAR ``` for example and see whats needed to render that GUI element.
  22. Removed the bashing and unneeded posts. This was posted in the show off, but moved to the Talent Center where it belongs before anyone posted in it. If you don't like his work, don't hire him, simple as that… Keep all that other stuff out of the topic, its for people wanting to work with Hao.
  23. It's hard to know what exactly your problem is based on what you have told us in this post… What do you mean by your maps "fritz out" and get mixed with old ones. Do you mean the map is changing to an older version? Do you mean its just not saving your changes? And what do you mean by the maps getting messed up after u edit/make another map? So like you map out Map1, then go to Map2 and once you save Map2, Map1 is now messed up? We need some more information on what's going on and what you may be doing between these saves/changes to know what the problem is.
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