Vortigem Posted April 4, 2013 Share Posted April 4, 2013 I tried doing this to a CS:DE based source and I'm receiving Server-side a RTE 9 Subscript out of range whenever the client attempts to log in. Any ideas?I've only added 2 items; Necklace & Ring and followed the tutorial closely. Here is the order:None = 0Necklace = 1Helmet = 2Ring = 3Armor = 4Weapon = 5Shield = 6Consume = 7Currency = 8Spell = 9Unique = 10(not that they are necessarily related) Link to comment Share on other sites More sharing options...
forfavor Posted August 10, 2013 Share Posted August 10, 2013 I did everything same like in this toturial and then i start game my game looks like i did nothing no error in files i can see all features in files i see in frmeditor_item cmbtype all new list of types but in game i dont plz help me srry for my english. Link to comment Share on other sites More sharing options...
hisherwin Posted August 10, 2013 Share Posted August 10, 2013 > I did everything same like in this toturial and then i start game my game looks like i did nothing no error in files i can see all features in files i see in frmeditor_item cmbtype all new list of types but in game i dont plz help me srry for my english.Do you know how to edit cmbType?It's on the Link to comment Share on other sites More sharing options...
forfavor Posted August 10, 2013 Share Posted August 10, 2013 yea i did it but then i stat game in game where is no new types any ideas what is wrong? Link to comment Share on other sites More sharing options...
Wortel Angels Posted August 11, 2013 Author Share Posted August 11, 2013 add it correct and then will it be there ;-) Link to comment Share on other sites More sharing options...
Ananke Posted September 10, 2013 Share Posted September 10, 2013 Hi Mortal,This Image pickCharacter still doesn't work. Could You upload it again? Link to comment Share on other sites More sharing options...
Justn Posted September 10, 2013 Share Posted September 10, 2013 > This Image pickCharacter still doesn't work. Could You upload it again?Here you go bro. Made this really quick based off the old one sorry I dont have a copy of the original picture but this will work.Client side in modConstants under [' char constants] use these values instead of the ones in the tut and it will match up correctly```' character constsPublic Const EqTop As Long = 144Public Const EqLeft As Long = 43Public Const EqOffsetX As Long = 8Public Const EqOffsetY As Long = 6Public Const EqColumns As Long = 3```![](http://eclipseorigins.com/community/filehost/96ad0bba5309c7a7e6d3b54c1742c5d4.jpg) Link to comment Share on other sites More sharing options...
blackvampyre Posted November 17, 2013 Share Posted November 17, 2013 Hello, this tuto works fine, but, a still have one problem, like Colonello. When i try to unequip ONLY my weapon the game say "your inventory is full" , i look on it, it's not full…i try to search, but i don't found the trouble...Can someone have idea?Sorry if my english was bad :sEDIT : my bug was more.. hardest ...When i double click for unequip my weapon, i unequip the shield... and then i double click on my weapon for the 2st time, and then he said "my inventory was full"the reverse was true ... Link to comment Share on other sites More sharing options...
Matt Posted November 17, 2013 Share Posted November 17, 2013 Sounds to me like your inventory and equipment isn't being updated. Make sure that all the subs and functions that handle this are properly edited. Link to comment Share on other sites More sharing options...
blackvampyre Posted November 18, 2013 Share Posted November 18, 2013 i think i have invert one "id" or something else… but i can't found where...edit : I just look ALL of my code... All be fine ! i don't understand ...~~EDIT: right, i just fixe it, erase all and remake, but now, i juste have an other problem, the picture of the weapon and shield still visible…~~~~like "whack" …~~~~any body know an idea?~~EDIT EDIT : everything was ok , i juste keep "bltequipement" and "bltinventory" and i add "frmMAIN.inventory.refresh" frmMAIN.character.refresh Link to comment Share on other sites More sharing options...
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