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Warfront ORPG (In need of players and staff)


Mutedwar
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:star:**Intro:**
Alright guys Warfront Online was designed using Mirage Realms. The reason I chose MR over Eclipse is because the source I picked up was more stable and had the exact features I wanted for "MY" project not saying that Mirage is better or vise versa in anyway however MR is more optimal for my project atm.

The plan is to develop a very fun addicting FREE retro style ORPG for anyone to play. I would love to have competitive pvp, a decent economy (trading items) and great content to play through. This is the goal.

:bstar:**Features:**

>! Green Completed and Running
Orange Underdevelopment
Red Planning have not started
>! * **Great Questing System** (NPC Kills, Items & Exploring Areas)
* **Guild System** (Through CMDs no GUI implemented yet)
* **Attack Animations** (Extra graphic slot)
* **Character Death** (When you die you can be resurrected by a player or be released to a last checkpoint, Extra graphic slot for death sprite)
* **Warfront Skulls** (Any boss has a very low chance of dropping a WF Skull, these are used to by the best gear in the game)
* **Item Linking in Chat** (Like in WoW & Diablo 3)
* **Character Customization** (Nothing fancy just lots of different colors and armor styles to choose from)
* **Character Progression** (As you gain higher levels your character starts to look more bad ass!)
* **Website & Forum Awards/Achievements** (While your lurking the forums & website let others know how superior you are by fancy awards & achievements next to your name)
* **Amazingly Fun Events** (Every Weekend 200% Exp, Special Events & Holiday Events)
* **Warfront Event** (The biggest event will happen automatically on the server every 2 hours hordes of bosses come out on the "Warfront Map" and try to kill all players, you can gain massive Exp, Gear and also the most prized WF Skulls not to mention this event is awesomely fun!)
* **Website Armory** (Check your character stats, gear and achievements or show them off to your friends)
* **Website Live World Map** (See live feed of the world map see actual players online and where there at in real time)
* **Pet System**
* **Player Housing System**
* ****Weather System****
**:star:**Screenshots:**

>! **Quick Example of the Quest System**
![](http://files.enjin.com.s3.amazonaws.com/228858/module_gallery/original/662590.jpg)
**Attack Animation**
![](http://files.enjin.com.s3.amazonaws.com/228858/module_gallery/original/662592.jpg)
**Mouse hover items on ground**
![](http://files.enjin.com.s3.amazonaws.com/228858/module_gallery/original/662643.jpg)
**Stats**
![](http://files.enjin.com.s3.amazonaws.com/228858/module_gallery/original/662648.jpg)
**Battle System**
![](http://files.enjin.com.s3.amazonaws.com/228858/module_gallery/original/662647.jpg)
>! :star:**Classes:**

>! **Warrior**
![](http://files.enjin.com/228858/Images/warrior.png)
**Knight**
![](http://files.enjin.com/228858/Images/knight.png)
**Warlock**
![](http://files.enjin.com/228858/Images/warlock.png)
>! :star:**Credits:**

>! Engine: Mirage Realms
Sprites: Mirage Realms
Tileset: Murdoc
Warfront Online Designed by: Naz (aka Mutedwar)
>! :rstar:**Outro:**
Alright guys thanks for your time to look over my project, I'm in need of staff members and players big time so I'm doing a special feature for the first 10 people to register on my site and post an introduction and is willing to at least tryout the game will get a special sprite (Ninja Style). If you are interested in joining the staff or development team please post here or on my website and I will leave you guys with the website and download links below have fun and gl!
>! Website: http://www.warfrontonline.com
Download: http://www.warfrontonline.com/download**
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Your game looks very promising at first glance. I really like how you're using custom graphics and the screenshots look very nice. The menus are my favorite thing so far and my only concern is the Quest system.
Go kill X things, go fetch this thing, hope y thing drops on x monster. It has been beat into the ground by every MMO, just a concern that it will turn into another long boring grind.
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@General:

> I don't see how much he actually has done, looks like a out of the box Mirage Realms to me.

Yes you are right John, it's damn near close to an out of the box Mirage Realms there is not to much to do to this engine other then a GUI change which takes time and will at the least take a couple of weeks plus stable work to get it looking good which I haven't got around to.

I'm not much of a VB6 Coder so I'm looking for one but a few source edits I have done is fix 2 issues that crash the server at a certain amount of EXP and another which would freeze your game upon entering a new map Upwards from the current map. Also a few features I have added successfully so far is my scripted warfront event and protocols to communicate with the website. The big development is taking place website side were the armory and other automated goodies for the players will be run.

@Likestodraw:

> Would you like to have me back as a mapper? I'm currently waiting to map for another game (Alpha or something already has a mapper, must wait for that to end and next phase to come out), and I could definitely map for Warfront again.

As always Draw you are ~~welcome~~ Encouraged to map for Warfront any time. I love your work and would love to see your mapping skills implemented into our wonderful project.
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