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Mutedwar

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  1. Thanks Murdoc! Really appreciated most amazing tileset on the net glad to have it again.
  2. It's one big image, it contained grass, trees, brick castle, cliffs, water etc It was made by Murdoc and it's retro style. In the screenshots in this post shows the exact tile set im looking for: [http://www.eclipseorigins.com/community/index.php?/topic/128148-warfront-orpg-in-need-of-players-and-staff/?hl=warfront](http://www.eclipseorigins.com/community/index.php?/topic/128148-warfront-orpg-in-need-of-players-and-staff/?hl=warfront)
  3. dariken congrats, coding is fun to learn and its very important if you wanto further your computing. the thing I tell everyone when they ask what language should I learn first or start? the real question here is what do you wanto make? figure out what you wanto make then start there for example if you wanto make games VB6 is one of the worse languages for doing so take a look at eclipse its still the same buggy laggy unstable piece of shit its been from 2001 when the source was stolen and renamed eclipse. find out what you wanto make then learn the best language for it. do not start with C or any hard languages like that, all this will do is teach you to ignore (the more advanced things you should not learn at the beginning) things and thats bad in programming. programming is not hard, it doesnt take a genius as long as you can read you can do it.
  4. I'm looking for Murdocs old retro tileset I can't find it anywhere use to have it but the hd fried out if anyone could help it would be appreciated.
  5. > Are you running the server through the laucher to ensure it's the latest version? It won't do this unless you lose internet connection for about 2 hours. Thanks for the reply frankenstein, yes I always run the server through the launcher to check for updates etc, it may have been my internet connection that went out but I highly doubt but I will for sure check, there is always the chance my connection is going out. Server has been running steady since my first post no more of those auth errors yet :)
  6. Outstanding work, I would love to pick you up for a project of mine but I'm afraid your work is worth more then I would pay gl and keep up the talent.
  7. I'm currently playing around with the silver edition atm seeing what its capable of etc etc, when I leave the server running over night I wake up with the error "Authorization request to long, server shutdown". This is a big problem for anyone who is running an active game if the servers are shutting down every night for long periods players will get pretty frustrated. I'm not to sure how you guys can fix this issue or maybe its still in its early development stages and you guys are doing lots of restarts, maintenance and updates but an easy fix could be only using a auth login and checking for updates at the start then disabling and type of communication between our server and the auth, this will prevent our servers going down when you guys bring down the auth but this could also allow pirating etc. Not to sure what you guys want to do but or maybe a reply back letting us know it won't be like this once bugs and kinks are worked out but as of now the gold or silver will not be able to host any "online" games seeing as how you would need a server "online" for players to join. Thanks for any help or replies guys and keep up the awesome work so far the engine is very clean, fast and reliable except for the auth issues atm. Keep up the work and cant wait to see some of those new features added!
  8. > [http://www.touchofde…opti-rekindled/](http://www.touchofdeathforums.com/community/index.php?/topic/129782-eclopti-rekindled/) Awesome link there I totally overlooked this project, I'm taking a look now and it looks really promising thanks for the link!
  9. > Mind you, I'm assuming we're talking of Deatbeam's work here.. His older work, was so inefficient you couldn't even get it to run proper on modern machines. His more recent stuff gets better and better as he progresses, but we do keep pushing him to optimize it for a reason. I'm not just talking about deathbeams work but that could be used as an example. I also can't vouch for his stuff running better because I have a computer with at least 1GB of Ram or more and I'm not running a 700mhz Pentium Processor the last time I did this was back in the 90's and I remember hacking the front of my pc case's digi box to say 700+mhz it wasn't even 700mhz lol. This also brings up a valid point here Joyce I have never ran this stuff on a low end computer so performance wise I have never been able to test and if it runs like shit and could run better I guess you have proved me wrong about the optimization argument.
  10. > eo 3.0 is bugged as hell in case you haven't noticed. the reason people want it optimized is because its terribly inefficient, seriously fmod crashes at random? just doing some simple optimizations ive cuz my memory usage in half on my game. it just makes way more sense to have a stable base to work on than a buggy feature packed code. And adding tons of features to the source is pointless when not all games are going to use all the features. and unused features are a waste of space and actually slow your game down. and its been 11 years? hmm that sounds like plenty of time to learn how to code. That's a great point and also goes to show any project, custom version, official version I have ever used nothing has worked 100% and it's been like this for 11 years. Nothing is going to change I see you figured out how to fix some things the way you wanted and ever since I got my old copy of vb6 studio off craigslist I have been learning a lot and how bad a lot of this stuff is put together. So those who are crying about it need to stop crying about it. We have enough here to make an optimized base engine but no one has released it no one ever will so the point of people saying "optimize your shit before you release it" do it yourself or don't cry about it. Why are we bashing random people playing around releasing stuff with features u might think are useless when were all sitting around supporting an official base engine that is bugged and unoptimized as hell.
  11. If it's been inefficient for 11 years obviously the average user or the person requesting the optimization its not going to be fixed. I'm not talking about the everyday features we get here and there or changes, yes that stuff if your implementing it you should make sure it's optimized. For the comment of people not releasing there optimized code I can only imagine we have all seen some pretty insane projects spawn from the base of this engine and those were just previews of what they were working on. I'm talking to the people who request an optimization every time someone posts a Custom Version or wants to bash on anything they can. All I'm saying is Obviously if EO 3.0 is out and your telling them to optimize that before you do any useless features that people most likely want that is just absurd. If it was that easy then we would have 3.1,2,3,4 etc within the next week. I guess I'm just angry that everyone acts like god around here and just wants to flame or bash others over useless or irrelevant comments. There are so many people here and there is so much talent and potential but we only ever see any of it on a rare occasion.
  12. Every single person who has said "optimize your code" first off if you can't run this by now you probably should not be using a kitchen appliance you can pickup a cheap decent computer anywhere from any company now a days so go and do that. Look how many years this source has been out and its still just as buggy and screwed as it was before it was released to the public, so obviously if your the guy crying telling him instead of adding features he should optimize the code NO ONE KNOWS HOW! or it would have been done within it's 11 year lifespan. On another note I would not be here if we weren't moving forward and in the past 5 months we have had bigger achievements released to the public then we have had in the last 11 years so gj. So quit being negative lots of you are delusional and its really sad and I know why most of you that are negative make some really absurd comments that really show you know nothing about coding or the topic you are commenting on. Especially the optimize shit.
  13. Alright guys & gals I finally found an old VB6 Studio on craigs list and now I can get into some coding! Here is my problem: I'm using Eclipse Advanced player sprites & mobs are 64x32 64 pixels tall. I would like to use 32x32. My problem is when I place a 32x32 sprite sheet in it detects it perfectly fine but the player shadow and the name still extends to 64. My question: Where can I find this in the source and how would I go about changing it back to 32x32 so the name and shadows are perfectly aligning with my sprite? Thanks all!
  14. Engine is awesome, I've been waiting to see more work done involving DX8. Bug Report: You are able to heal mobs and will crash the server if multiple people are online. Other than this simple fix everything is working great keep up the good word!
  15. @General: > I don't see how much he actually has done, looks like a out of the box Mirage Realms to me. Yes you are right John, it's damn near close to an out of the box Mirage Realms there is not to much to do to this engine other then a GUI change which takes time and will at the least take a couple of weeks plus stable work to get it looking good which I haven't got around to. I'm not much of a VB6 Coder so I'm looking for one but a few source edits I have done is fix 2 issues that crash the server at a certain amount of EXP and another which would freeze your game upon entering a new map Upwards from the current map. Also a few features I have added successfully so far is my scripted warfront event and protocols to communicate with the website. The big development is taking place website side were the armory and other automated goodies for the players will be run. @Likestodraw: > Would you like to have me back as a mapper? I'm currently waiting to map for another game (Alpha or something already has a mapper, must wait for that to end and next phase to come out), and I could definitely map for Warfront again. As always Draw you are ~~welcome~~ Encouraged to map for Warfront any time. I love your work and would love to see your mapping skills implemented into our wonderful project.
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