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Voltisoft Recruitment


harrison858
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[![](http://voltisoft.com/images/Voltisoft1.png)](http://voltisoft.com)

[Web](http://voltisoft.com) | [Forums](http://voltisoft.com/forums) | [Twitter](http://twitter.com/Voltisoft)

Voltisoft develops and publishes its own games.

**Developer Search**

1 Pixel Artist

1 Programmer

1 Map Developer

If you are interested, visit our [join team](http://voltisoft.com/join-team) page.

All applications should be sent to me via. Private Message.

**Other Benefits:**

- Work with a talented team.

- Use great software like our Electron System to keep track of development.

- Developer status, which includes your own [email protected] e-mail and access to all staff portals and resources.

* * *

**Current Development Team:**

Voltisoft is run so that any developer can contribute anything they wish.

![](http://voltisoft.com/images/Team.png)

* * *

**Projects in Development:**

**Naya Online**

[![](http://imageshack.us/a/img856/3500/nayalogo.png)](http://www.touchofdeathforums.com/community/index.php?/topic/129889-naya-online-orpg/)

An adventure-based ORPG.

_See the project thread [**here**](http://www.touchofdeathforums.com/community/index.php?/topic/129889-naya-online-orpg/)!_

**Navarius - Prelude to Division**

**![](http://voltisoft.com/images/NPTD.png)**

Single-player RPG to introduce and explain the prologue of Navarius Online.

_(More info coming soon)_

**Navarius Online**

![](http://voltisoft.com/images/s_N-Silver-Textured.png)

This ORPG spans in multiple eras, from the medieval times to the industrial age.

Hybridized PvE and PvP to satisfy player's style.

Complex class system.

_(More info coming soon)_

_**If you have any questions about the team or how we operate, you may ask in this topic.**_
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No one is going to blindly throw themselves at your proposal. You've shown nothing about your projects, and given no information about your development team. Even your website is incomplete and has no information.

Introduce your team, your projects. Show what your team has already accomplished, provide screenshots, videos and whatever else information you can provide.
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> No one is going to blindly throw themselves at your proposal. You've shown nothing about your projects, and given no information about your development team. Even your website is incomplete and has no information.
>
> Introduce your team, your projects. Show what your team has already accomplished, provide screenshots, videos and whatever else information you can provide.

You're right, I apologize.

I've just updated the first post with some more information, and will continue to do so as we get screenshots taken.
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> Great to hear. All the best finding an applicant.

Speaking of which, I think I just might apply if I may see some graphics and "more info coming soon" ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

I have a topic [here](http://www.touchofdeathforums.com/community/index.php?/topic/129371-free-music-composition-status-closed/) where you can see a bit of my portfolio. There are some files near the end of my original post too. I'll send you a PM of application when I see some stuff.
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  • 2 weeks later...
  • 1 month later...
***Update 12/12/2012***

Sorry it's been awhile, but here are a few updates.

1\. The Music Developer position has been filled for a month already.

2\. We are still searching for a Pixel Artist.

3\. A Software Developer position has opened up.

Please ask any general questions within this thread. For more personal inquiries, contact me via PM.

Any applications should be sent to us via PM.

Follow us on Twitter to stay updated.
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What type of compensation are you providing? What percentage of royalties from sales will be given to each individual who directly or indirectly worked on a project? What type of compensation will be given to those who directly or indirectly work on a failed project? What does your current pipeline look like in terms of releasable projects? What is YOUR track record? What do YOU do? How many games have you released that did not make use of Eclipse? How many concurrent players do they have? What is your current marketing plan for your "company"? What is your mission? Goals?
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In the place of DimenXion (I am head Developer at Voltisoft), I'll clarify some of your questions.

Compensation is going to be provided, as we currently stand, once our projects see profit. The work of the team member is legally kept as their property until compensation is provided to consider their work Voltisoft property. So if an artist creates art for a project under our name and for any reason at all the project is no longer able to continue, the work is returned to the artist and is not used without permission by the team. I must remind you all we are an indie group looking to our name out.

DimenXion is the head of Voltisoft in general and is a Web Developer providing the website and our documentation/email services. He also leads development on the Navarius Online project. We at voltisoft come from a background of Graal Online, Deloria, and our own personal projects from before the team was founded as developers. We are currently coming to release games in general and we have a project (Naya Online) making the transition off Eclipse but is under heavy development for a much larger release.

Our appeal to the market right now is the 2D market and we specialize in RPGs and RTS games. Our mission is to innovate the genres we know and love with a different view, be it on the 2D plane or the 3D battlefield. We all have different skills at Voltisoft and our departments have people with experience overviewing what gets done regarding a certain section of development. We look to release the the Navarius project's main release in the early months of next year using Eclipse as our base.

I hope this explains some of our background. We are knew, but our team has had experiences all their own and now we have joined together to do what we love together. We hope any developers who consider Voltisoft look for an experience of creativity, bright ideas, and friendly staff.

On Behalf of the rest of Voltisoft.
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> What type of compensation are you providing? What percentage of royalties from sales will be given to each individual who directly or indirectly worked on a project? What type of compensation will be given to those who directly or indirectly work on a failed project? What does your current pipeline look like in terms of releasable projects? What is YOUR track record? What do YOU do? How many games have you released that did not make use of Eclipse? How many concurrent players do they have? What is your current marketing plan for your "company"? What is your mission? Goals?

> In the place of DimenXion (I am head Developer at Voltisoft), I'll clarify some of your questions.
>
> Compensation is going to be provided, as we currently stand, once our projects see profit. The work of the team member is legally kept as their property until compensation is provided to consider their work Voltisoft property. So if an artist creates art for a project under our name and for any reason at all the project is no longer able to continue, the work is returned to the artist and is not used without permission by the team. I must remind you all we are an indie group looking to our name out.
>
> DimenXion is the head of Voltisoft in general and is a Web Developer providing the website and our documentation/email services. He also leads development on the Navarius Online project. We at voltisoft come from a background of Graal Online, Deloria, and our own personal projects from before the team was founded as developers. We are currently coming to release games in general and we have a project (Naya Online) making the transition off Eclipse but is under heavy development for a much larger release.
>
> Our appeal to the market right now is the 2D market and we specialize in RPGs and RTS games. Our mission is to innovate the genres we know and love with a different view, be it on the 2D plane or the 3D battlefield. We all have different skills at Voltisoft and our departments have people with experience overviewing what gets done regarding a certain section of development. We look to release the the Navarius project's main release in the early months of next year using Eclipse as our base.
>
> I hope this explains some of our background. We are knew, but our team has had experiences all their own and now we have joined together to do what we love together. We hope any developers who consider Voltisoft look for an experience of creativity, bright ideas, and friendly staff.
>
> On Behalf of the rest of Voltisoft.

Well enough said by SnowShinobi.

To answer your questions specifically,

Compensation to each individual will be based on the profits produced from the involved projects. Percentage of royalties from sales that an individual has directly contributed in shall be discussed before the project starts generating profits. Royalties from indirect contributions shall be negotiated, (although the term indirect would have to be clearly defined).

As for "failed" projects, compensation would be given until the project(s) stop generating revenue. If a project fails, the revenue stops from that specific project, and is hence unprofitable, and as a result, no compensation would be given past the zero profit point. Property rights on a failed project would be returned to the original author unless it was used in several projects, if one or more is still active.

We are still in the development process on all of our several titles which span over the RPG, ORPG and RTS genres. All projects that are worked on are expected to be "releasable" when testing phases have been completed.

Voltisoft is comprised of a diverse development team with many qualifications, including the ability to multitask and work on several aspects of development per individual. You will not see a developer contributing only a single aspect of the game at any given time. Voltisoft team works as a collective entity and as such, everyone contributes in many ways, including Administration, Web Development, Hosting, Software Programming, Graphics, Music Composition, Video Making, Game Content Development, Quality Assurance, Testing, and Marketing.

Our initial marketing plan is to reach out to gaming communities either directly or indirectly, get our name out and into the indie game development world, and spread the word through social media platforms. Our current mission is to build our own growing community of gamers and to bring innovation to the RPG, ORPG, and RTS platforms at the very least by approaching game development in an open and collective way.
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I was briefly interested in applying for the open developer position until you stated that you still intend on publishing an Eclipse project. I personally refuse to touch VB6 or anything written in it (although I'm certified in the language), and that sounds like an implied prerequisite from what you said about developers; that they have no clear cut job description regarding the array of products that are currently in development.

It doesn't help that I'm very particular about what I stick my hands into. Opportunity cost, you know?
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> I was briefly interested in applying for the open developer position until you stated that you still intend on publishing an Eclipse project. I personally refuse to touch VB6 or anything written in it (although I'm certified in the language), and that sounds like an implied prerequisite from what you said about developers; that they have no clear cut job description regarding the array of products that are currently in development.
>
> It doesn't help that I'm very particular about what I stick my hands into. Opportunity cost, you know?

Developers will be assigned to a certain project. Whether or not it is in VB6 (Eclipse-based) depends on the project. We don't use Eclipse for _all_ of our titles.

Contributions _outside_ of that assignment is _voluntary_, and credit/compensation is given.

I did not list VB6 as a requirement in the PDF.
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  • 3 weeks later...
***Update January 1, 2013***

**Happy New Year!**

- Topic cleaned thanks to [**Agoraphobic**](http://www.touchofdeathforums.com/community/index.php?/user/45562-agoraphobic/)

**Open Positions:**

- 1 Pixel Artist

- 1 Programmer

- 1 Map Developer

- Added new logo for Navarius Online.
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