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Sprite Work


Murdoc
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In an attempt to sharpen my spriting skills, I whipped this dude up. I'm open to critique, criticism, or whatever.

![](http://www.freemmorpgmaker.com/files/imagehost/pics/5d8b9d3c27e993fa11dcf81a41eada7a.png)

The sprite has been resized to 200%.
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The hair looks a little odd to me.

His muscular core seems to take up so much room that his shoulders look puny and drawn back. The lack of a visible neck tells me this is a top-down perspective, but in a truly top-down the pectorals aren't so high that we can't even see the top of the shoulders.

The arms should reach the bottom of the pockets (not the end of the shirt).

The thighs are thicker than the hips for some reason? In this size of a canvas, a pixel can be several inches, so that bulge can't just be his baggy pants. I've never worn baggy clothing that sticks out several inches from my thighs.

Until the latter two are fixed it's hard to say what else needs fixing with the leg proportions. The shading under the knees makes them look bent a little.

The feet look like balls.

That's not to say it's bad… just sharing what caught my eye ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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> The hair looks a little odd to me.
>
> His muscular core seems to take up so much room that his shoulders look puny and drawn back. The lack of a visible neck tells me this is a top-down perspective, but in a truly top-down the pectorals aren't so high that we can't even see the top of the shoulders.
>
> The arms should reach the bottom of the pockets (not the end of the shirt).
>
> The thighs are thicker than the hips for some reason? In this size of a canvas, a pixel can be several inches, so that bulge can't just be his baggy pants. I've never worn baggy clothing that sticks out several inches from my thighs.
>
> Until the latter two are fixed it's hard to say what else needs fixing with the leg proportions. The shading under the knees makes them look bent a little.
>
> The feet look like balls.
>
> That's not to say it's bad… just sharing what caught my eye ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

thanks for the input.. ill keep those things in mind for next time
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> It reminds me of a Final Fantasy sprite (from 6 in particular) on steroids! Asides Nook's suggestions, it looks like it's on the right track. The shading of the chest (to me anyway) looks pretty good.

Thanks.. Ive always had a hard time with sprites. Mostly with dimensions and shading in particular. Hence, why im getting feedback.
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Probably the best advice I can give you, is that through any clothes your not going to see abs and chest. Unless the shirt is either completely transperent, or semi-transperent and extremely tight, you won't be able to identify six-pack abs and a cut chest. Also the main anatomy issue is probably the proportions of his legs to the rest of the body. I can't quite pinpoint the perspective, but I'd say that the legs are a bit too short.

> The feet look like balls.

And the arms look like dicks! ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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