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Programming Contest


aaaron
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What's the problem with uploading into other filehost servers ? O.o

Here's the link…

[http://www.freemmorpgmaker.com/files/imagehost/pics/9b17d6f93382a7bae41c795eec972eb0.rar](http://www.freemmorpgmaker.com/files/imagehost/pics/9b17d6f93382a7bae41c795eec972eb0.rar)
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> I already stated I'm not judging them unless they were uploaded on Eclipse's filehost.
>
> Two people uploaded them to filehosts where I have to wait, and one was uploaded to one where I needed to register.

Could have mentioned that before.

Here, I bothered to place all the entries in one single folder:

[Contest Entries as of Jan 12, 2013](http://www.mediafire.com/?x7ibx0u9d3xta5t)

Why I didn't used Eclipse's File Host? 'Cause for some reason, when it finished uploading the file, it ended up with a "File type is not supported" error. I'm guessing that the file's size is a little bit larger than what's allowed.

> What's the problem with uploading into other filehost servers ? O.o
>
> Here's the link…
>
> [http://www.freemmorp…95eec972eb0.rar](http://www.freemmorpgmaker.com/files/imagehost/pics/9b17d6f93382a7bae41c795eec972eb0.rar)

Some filehosts force you to wait or register to download a file. These kind of filehosts are simple annoying…

But, I noticed you used mediafire... Not sure why he didn't reviewed your entry... Could have missed it by accident.
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Slasher:

```

Source file(s) organization, 20%

Proper use of game time logic, 20% *Once again, used timers*

Code nesting & organization, 10% "I'm sorry man, but that was horrible"

20 + 20 + 10 = 50 / 3 = 16.6666666667%

```

GuardianBR

```

Source file(s) organization: 80%

Proper use of game time logic: 95%

Code nesting & organization: 80%

80 + 80 + 95 = 255 / 3 = 85%

```

Joost 2 was disqualified for… ignorance & beastality
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> Who's miguel?

That would be me, good sir.

> Good friend. Did graphics for Devox Studios when we had that up.

Yeah ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png). I saw John and Landon under the name of Cracked Pixels not so long ago. Not sure what was that, thought.
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I found out about this contest just two days before the originally said closing date, and I find it now that its been pushed back? ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png) I could have entered if I knew I had more time.
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> It was Devox, but just a name change. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
>
> We couldn't get in contact with ya for graphics.

Sorry for that. When I worked with John, I never felt we were doing progress. Never. I always threw some art at him, he commented on it and I continued working on more or fixing previous work. Never saw some progress code-wise, thought. Didn't saw my graphics being used as well. Actually, I didn't even saw placeholder art. Might have heard him presuming how great Amori was going to be, but nothing more. That kind of let me down, you know?
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Oh yeah, I know whatchu mean.

> I found out about this contest just two days before the originally said closing date, and I find it now that its been pushed back? ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png) I could have entered if I knew I had more time.

If it's in VB6 (?), throw it up.
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> I found out about this contest just two days before the originally said closing date, and I find it now that its been pushed back? ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png) I could have entered if I knew I had more time.

If you put me in 3rd place, I'll put you in a graveyard. ![:angry:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/angry.png)

Okay, bad joke, xd.

> If it's in VB6 (?), throw it up.

I think he hasn't even started coding it, so…
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> If you put me in 3rd place, I'll put you in a graveyard. ![:angry:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/angry.png)
>
> Okay, bad joke, xd.
>
> I think he hasn't even started coding it, so…

Yeah I didn't. Though, I could probably have an entry in by tomorrow if I stay up late and work on it tomorrow. It would have the required features, not all that I'd like, but just enough. Is that alright?

I'm also rather curious. It said that the game has to be from scratch, but does that include graphics?
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Well-programmed games tend to use game loops, which is the fastest and most accurate way to tell the game what to do in every loop. Unlike loops, timers are less accurate and less effective when it comes to game programming.

Using timers is just a vague attempt at replicating game loops. In less-demanding game like ours(Yours and mine), the use of timers instead of a game loop doesn't really affects performance what-so-ever, but apparently the judge was expecting a very complex tree of code(yet effective) for a easy and straight-forward game. Fair enough.

Here's an article in wikipedia about game loops:

> The central component of any game, from a programming standpoint, is the game loop. The game loop allows the game to run smoothly regardless of a user's input or lack thereof.
>
> Most traditional software programs respond to user input and do nothing without it. For example, a word processor formats words and text as a user types. If the user doesn't type anything, the word processor does nothing. Some functions may take a long time to complete, but all are initiated by a user telling the program to do something.
>
> Games, on the other hand, must continue to operate regardless of a user's input. The game loop allows this. A highly simplified game loop, in pseudocode, might look something like this:
>
> while( user doesn't exit )
>
> check for user input
>
> run AI
>
> move enemies
>
> resolve collisions
>
> draw graphics
>
> play sounds
>
> end while
>
> The game loop may be refined and modified as game development progresses, but most games are based on this basic idea.
>
> Game loops differ depending on the platform they are developed for. For example, games written for DOS and most consoles can dominate and exploit available processing resources without restraint. However, game for a modern PC operating system such as Microsoft Windows must operate within the constraints of the process scheduler. Some modern games run multiple threads so that, for example, the computation of character AI can be decoupled from the generation of smooth motion within the game. This has the disadvantage of (slightly) increased overhead, but the game may run more smoothly and efficiently on hyper-threading or multicore processors and on multiprocessor platforms. With the computer industry's focus on CPUs with more cores that can execute more threads, this is becoming increasingly important. Consoles like the Xbox 360 and PlayStation 3 already have more than one core per processor, and execute more than one thread per core.

Code nesting refers to the organization of your code.

Spaghetti code (Or just very unorganized):

```

10 i = 0

20 i = i + 1

30 PRINT i; " squared = "; i * i

40 IF i >= 10 THEN GOTO 60

50 GOTO 20

60 PRINT "Program Completed."

70 END

```

Structured code:

```

10 FOR i = 1 TO 10

20 PRINT i; " squared = "; i * i

30 NEXT i

40 PRINT "Program Completed."

50 END

```
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