Rob Janes Posted January 7, 2013 Author Share Posted January 7, 2013 > SendPlayerData is used way too much, you should probably make more packets for sending data. It is a waste of bandwidth and the player jumps around a lot when you do that. I optimized all the packets/variables of my source code of Origins, but I didn't finish upgrading it to what Jscinder did to the source. I moved on by, then. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)This has nothing to do with SendPlayerData, but you're absolutely right. That is sent far more than is needed. Link to comment Share on other sites More sharing options...
Helladen Posted January 7, 2013 Share Posted January 7, 2013 > This has nothing to do with SendPlayerData, but you're absolutely right. That is sent far more than is needed.That's what I meant. It is used in places where it is absolutely redundant to use. Link to comment Share on other sites More sharing options...
DarkDino Posted January 24, 2013 Share Posted January 24, 2013 Nice ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
Alerd Posted February 2, 2013 Share Posted February 2, 2013 Work on eo 2.3 + event system or no? Link to comment Share on other sites More sharing options...
abhi2011 Posted February 3, 2013 Share Posted February 3, 2013 This is something like a bug fix. So if this bug was there for 2.3 then yes u should add it. Link to comment Share on other sites More sharing options...
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