willunited Posted January 15, 2013 Author Share Posted January 15, 2013 When logoff a countdown starts,but if you get attacked the countdown cancels and you still ingame. Link to comment Share on other sites More sharing options...
Exception Posted January 15, 2013 Share Posted January 15, 2013 Task Manager > End Process.Rather than doing that, you should handle it server side, so that the server holds the player for a bit longer after logging off, and keep them on if they are being attacked to stop unfair tactics, that way, they may think they're getting away with it, but really, they're being freely killed. :]Check for the disconnection logic server-side. It wouldn't be hard to add a timer into TempPlayer, and to only clear the player once the timer has passed a certain amount of time. Link to comment Share on other sites More sharing options...
Matt Posted January 15, 2013 Share Posted January 15, 2013 Its an idea that's always been around, but you'd have to disable the close button on the form, and then put in a loggout button, and then put in the countdown from attack/being attacked. I could give it a shot. Link to comment Share on other sites More sharing options...
zerohero Posted January 15, 2013 Share Posted January 15, 2013 > Its an idea that's always been around, but you'd have to disable the close button on the form, and then put in a loggout button, and then put in the countdown from attack/being attacked. I could give it a shot.This would need to be coupled with the server side code mentioned by Carim to be effective though. As it stands as-soon as the client is disconnected the player data is stored and freed from the memory, you would need to change some server logic around but its defiantly do-able. Link to comment Share on other sites More sharing options...
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