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Game Logo


MadalinV
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I have been rethinking my game logo, because i think it's to fancy, and hard to read, choose which is better (by voting in the poll), the original, or remade:

Original:

>! ![](http://i1236.photobucket.com/albums/ff450/darkgray/Logoforbeta_zps30510de7.png)

Remade:

>! ![](http://i1236.photobucket.com/albums/ff450/darkgray/Logoforbetav2-1.png)

And say if any modifications should be made to the remade logo ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

NOTE: I want you to choose from the two examples, i'm not waiting for comments like "none of them are good" or "they're both plain stupid" or anything else, say if anything should be changed.
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remade the "remade" logo:

![](http://i1236.photobucket.com/albums/ff450/darkgray/logo.png)

I think i will keep this one :\ this poll was just to make some ideeas. you can still vote/comment ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)
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> ![](http://img93.xooimage.com/files/9/3/a/74327578-3b9e76d.png)

> I love how everyone ignored Skaaz's logo eventhough it's pretty damn good and amazing compared to Zex's work.

I didn't pay attention because i made, until now, big logos. I want a more compact one, that's why I modified the remade logo, to be more compact.
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> What? Your logos are nearly the exact same size as Skaaz's. Stop flattering yourself.

Umm…

![](http://i1236.photobucket.com/albums/ff450/darkgray/2013-02-03_211544.png)

![](http://i1236.photobucket.com/albums/ff450/darkgray/2013-02-03_211649.png)

I'm not flattering myself, Skaaz is better at it, but it's just that i don't like it that big, it's more convient if it's compact. hope you understand ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

NOTE: the black at skaaz;s logo is seen because i dragged and dropped directly from the browser (Firefox).
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> The second one of yours is better, but neither of them are spectacular.
>
> I'd also get rid of that weird thing you've done to the text to make it look warped.
>
> I'd also recommend adding some sort of colour to the badge/image part. It's too plain imo.

but wouldn't then the logo look plain and the badge like logo has a glass style, but you can't see it fully because it's transparency is rendered on the white of the forum, and makes it look al white.

Anyway, thanks for the comment.
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It might look plainer, but it just looks a bit odd to me. Why don't you render a version on black so we can see it properly then?

All of these suggestions you can try, but don't have to commit to; it's good to experiment and see if it works. If not, just click "delete". And always work on a copy so you don't ruin the original. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
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> It might look plainer, but it just looks a bit odd to me. Why don't you render a version on black so we can see it properly then?
>
> All of these suggestions you can try, but don't have to commit to; it's good to experiment and see if it works. If not, just click "delete". And always work on a copy so you don't ruin the original. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)

i would post one, but I'm not on pc now.. And I make backups to be safe, and I don't save the psd until I'm sure it's good enough to surpass the other ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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The remake is far superior and has come a long way from the original.

The first one is too visually busy, the colours contrast poorly and it's just a bit.. bleh.

The second however, is much cleaner, legible and the colours work well. The only two suggestions i'd offer would be;

- Kill the warp on the text. There is no reason for it to be there and looks tacky. It also pulls focus on the letter "A" - which would be fine if that A has significance, but as it is I find myself fixating on the "A" and not reading the name as a whole.

- Make your drop shadows consistent between the logo at the back and the text in front.. personally I'd drop the either the shadow or the small blue glow all together, as it's visually conflicting to have a shadow coming off of an object that is glowing. Nit picking there though.

Something you have to consider with logo design is how it will look when it is scaled down. The benefit of the second game logo is the emblem behind the text. If you've made that yourself, that is infact a very powerful tool in that it can be used as a standalone symbol to represent your game at a smaller size.

A potential negative is that the second one could be sending the wrong message. I look at the first logo and expect the game's palette to be dark and grungy, while the second I'd expect something more clean, happy and vibrant. Now I haven't seen your game, if it is quite grungy then I'd say you're not quite there yet - but the original logo is not the way to go in my opinion.

It is just my 2 cents though haha.. Apologises if I've come off like a douche, just trying to help out - you're progressing well though, keep it up.
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> The remake is far superior and has come a long way from the original.
>
> The first one is too visually busy, the colours contrast poorly and it's just a bit.. bleh.
>
> The second however, is much cleaner, legible and the colours work well. The only two suggestions i'd offer would be;
>
> - Kill the warp on the text. There is no reason for it to be there and looks tacky. It also pulls focus on the letter "A" - which would be fine if that A has significance, but as it is I find myself fixating on the "A" and not reading the name as a whole.
>
> - Make your drop shadows consistent between the logo at the back and the text in front.. personally I'd drop the either the shadow or the small blue glow all together, as it's visually conflicting to have a shadow coming off of an object that is glowing. Nit picking there though.
>
> Something you have to consider with logo design is how it will look when it is scaled down. The benefit of the second game logo is the emblem behind the text. If you've made that yourself, that is infact a very powerful tool in that it can be used as a standalone symbol to represent your game at a smaller size.
>
> A potential negative is that the second one could be sending the wrong message. I look at the first logo and expect the game's palette to be dark and grungy, while the second I'd expect something more clean, happy and vibrant. Now I haven't seen your game, if it is quite grungy then I'd say you're not quite there yet - but the original logo is not the way to go in my opinion.
>
> It is just my 2 cents though haha.. Apologises if I've come off like a douche, just trying to help out - you're progressing well though, keep it up.

Thanks for your comment, i'll turn off the bliue glowing, and try another warp….

And my gui looks like this ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) (the menu is already put down in te corner, and the chat too, but i'm not putting any more screenshots until the GUI is ready.

>! ![](http://i1236.photobucket.com/albums/ff450/darkgray/sc3-1.png)

Here, the rerereremade logo, rendered on black too:

![](http://i1236.photobucket.com/albums/ff450/darkgray/Logoforbetav2.png)

![](http://i1236.photobucket.com/albums/ff450/darkgray/Logoforbetav2onblack.png)
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Looks good man, suits the GUI much better too. I'd only maybe drop the size of the drop shadow slightly or lower the opacity to bring it in a bit more. Also, I understand you went for the glassy look to the emblem but I think having it the emblem layer duplicated and coloured white behind it would make it far more powerful on a dark background - instead of being so transparent. It's kind of washed away in that second image. I think the tones as they are in the first image look good.
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> Looks good man, suits the GUI much better too. I'd only maybe drop the size of the drop shadow slightly or lower the opacity to bring it in a bit more. Also, I understand you went for the glassy look to the emblem but I think having it the emblem layer duplicated and coloured white behind it would make it far more powerful on a dark background - instead of being so transparent. It's kind of washed away in that second image. I think the tones as they are in the first image look good.

better?

![](http://i1236.photobucket.com/albums/ff450/darkgray/Logoforbetav2-1.png)

![](http://i1236.photobucket.com/albums/ff450/darkgray/Logoforbetav2onblack-1.png)
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> I think it looks amazing. You should change the a in the middle though it looks weird being over the bird

what do you mean? I cant change it, its in the name of the game.

> Looks pretty good to me man, leagues ahead of the original haha. It comes out a little strange on the black background, but the likely-hood of it ever being on a solid black backing like that is slim to none.

You can check how it looks here: http://enthalion.22web.org at the logo ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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