Guest Posted March 7, 2013 Share Posted March 7, 2013 its been a while since i maped the last time so i wanted to pick it up again. i used the graphics from miracle clasic because i love them. so here it is : ![](http://www.freemmorpgmaker.com/files/imagehost/pics/fa80e658d14abdb8993e527fbe686c5c.png) Link to comment Share on other sites More sharing options...
Dark Crusade Posted March 7, 2013 Share Posted March 7, 2013 Miracle Classic? Is that a game? I'd be very interested in checking out what game they came from, but I can't find anything about the game. Got any more information about it?The mapping could use some work, try to put more thought and creativity into the map. For example, must the cliffs be straight and symmetrical and have ladders on both sides? And the grass patches have a visible grid which doesn't make them blend together very well. Link to comment Share on other sites More sharing options...
TheRexion Posted March 7, 2013 Share Posted March 7, 2013 [**Miracle Classic**](http://www.touchofdeathforums.com/community/index.php?/topic/132190-miracle-classic-v103/) is Deathbeam's engine. Where have you been the last few days, Kreator? Hahah. Link to comment Share on other sites More sharing options...
Daneta Posted March 7, 2013 Share Posted March 7, 2013 Cool Link to comment Share on other sites More sharing options...
Synergy Posted March 7, 2013 Share Posted March 7, 2013 > [**Miracle Classic**](http://www.touchofdeathforums.com/community/index.php?/topic/132190-miracle-classic-v103/) is Deathbeam's engine. Where have you been the last few days, Kreator? Hahah.But it's not a game, thus the tilesets aren't _from_ Miracle Classic. They've just been shipped with it.That's what Kreator was getting at. Link to comment Share on other sites More sharing options...
TheRexion Posted March 7, 2013 Share Posted March 7, 2013 > But it's not a game, thus the tilesets aren't _from_ Miracle Classic. They've just been shipped with it.> > That's what Kreator was getting at.Ah, excuse my ignorance. My apologies.@Kreator: They are the default Runtime Package that come with RPG Maker 2000. Link to comment Share on other sites More sharing options...
Jeff Posted March 8, 2013 Share Posted March 8, 2013 The map's pretty ugly. First of all, the darker patches of grass have, as kreator said, a clearly visible grid. This is widely regarded as unacceptable. Kreator also brought up the fact that the cliff is too straight and symmetrical, which is very true. Cliffs don't look like that normally, they generally portrude in places, and recede in others. Also, the path through the cliffs looks very unnatural. The path itself is another problem. It is too perfect, 3 tiles thick at all times and no grass patches or anything. Try to 'paint' the road in.Trees don't grow perfectly evenly across fields, as seen here: http://www.wildthymefarm.com/images/AerialA8.jpgThere appears to be no pattern to which trees are chopped, which makes no sense. If someone was chopping trees down, they'd chop the easiest to reach, right? Link to comment Share on other sites More sharing options...
Dark Crusade Posted March 8, 2013 Share Posted March 8, 2013 > Ah, excuse my ignorance. My apologies.> > @Kreator: They are the default Runtime Package that come with RPG Maker 2000.No problem. Link to comment Share on other sites More sharing options...
Kusy Posted March 8, 2013 Share Posted March 8, 2013 Is that a dog unicorn? Link to comment Share on other sites More sharing options...
Guest Posted March 8, 2013 Share Posted March 8, 2013 lol that is a dog. dog + tree = pee Link to comment Share on other sites More sharing options...
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