Yuko Posted April 7, 2013 Author Share Posted April 7, 2013 Hello, I'm getting an error that is highlighting End If. I'll color the end if it highlights, someone please review my code and tell me what's wrong with it.```Option Explicit' keyboard inputPublic Declare Function GetAsyncKeyState Lib "user32" (ByVal vKey As Long) As IntegerPublic Declare Function GetKeyState Lib "user32" (ByVal nVirtKey As Long) As IntegerPublic Sub CheckKeys() ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler If GetAsyncKeyState(VK_UP) >= 0 Then DirUp = False If GetAsyncKeyState(VK_DOWN) >= 0 Then DirDown = False If GetAsyncKeyState(VK_LEFT) >= 0 Then DirLeft = False If GetAsyncKeyState(VK_RIGHT) >= 0 Then DirRight = False If GetAsyncKeyState(VK_CONTROL) >= 0 Then ControlDown = False If GetAsyncKeyState(VK_SHIFT) >= 0 Then ShiftDown = False ' Error handler Exit Suberrorhandler: HandleError "CheckKeys", "modInput", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit SubEnd SubPublic Sub CheckInputKeys() ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler If GetKeyState(vbKeyShift) < 0 Then ShiftDown = True Else ShiftDown = False End If If GetKeyState(vbKeyReturn) < 0 Then CheckMapGetItem End If If GetKeyState(vbKeyControl) < 0 Then ControlDown = True Else ControlDown = False End If 'Move Up If GetKeyState(vbKeyUp) < 0 Then DirUp = True DirDown = False DirLeft = False DirRight = False Exit Sub Else DirUp = False End If 'Move Right If GetKeyState(vbKeyRight) < 0 Then DirUp = False DirDown = False DirLeft = False DirRight = True Exit Sub Else DirRight = False End If 'Move down If GetKeyState(vbKeyDown) < 0 Then DirUp = False DirDown = True DirLeft = False DirRight = False Exit Sub Else DirDown = False End If 'Move left If GetKeyState(vbKeyLeft) < 0 Then DirUp = False DirDown = False DirLeft = True DirRight = False Exit Sub Else DirLeft = False End If ' Error handler Exit Suberrorhandler: HandleError "CheckInputKeys", "modInput", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit SubEnd SubPublic Sub HandleKeyPresses(ByVal KeyAscii As Integer)Dim ChatText As StringDim Name As StringDim i As LongDim n As LongDim Command() As StringDim Buffer As clsBuffer ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler ChatText = Trim$(MyText) If LenB(ChatText) = 0 Then Exit Sub MyText = LCase$(ChatText) ' Handle when the player presses the return key If KeyAscii = vbKeyReturn Then 'Guild MessageIf Left$(ChatText, 1) = ";" ThenChatText = Mid$(ChatText, 2, Len(ChatText) - 1)If Len(ChatText) > 0 ThenCall GuildMsg(ChatText)End IfMyText = vbNullStringfrmMain.txtMyChat.text = vbNullStringExit SubEnd If ' Broadcast message If Left$(ChatText, 1) = "'" Then ChatText = Mid$(ChatText, 2, Len(ChatText) - 1) If Len(ChatText) > 0 Then Call BroadcastMsg(ChatText) End If MyText = vbNullString frmMain.txtMyChat.text = vbNullString Exit Sub End If ' Emote message If Left$(ChatText, 1) = "-" Then ChatText = Mid$(ChatText, 2, Len(ChatText) - 1) If Len(ChatText) > 0 Then Call EmoteMsg(ChatText) End If MyText = vbNullString frmMain.txtMyChat.text = vbNullString Exit Sub End If ' Player message If Left$(ChatText, 3) = "/p " Then ChatText = Mid$(ChatText, 4, Len(ChatText) - 3) Name = vbNullString ' Get the desired player from the user text For i = 1 To Len(ChatText) If Mid$(ChatText, i, 1) <> Space(1) Then Name = Name & Mid$(ChatText, i, 1) Else Exit For End If Next ' Make sure they are actually sending something If Len(ChatText) - i > 0 Then ChatText = Mid$(ChatText, i + 1, Len(ChatText) - i) ' Send the message to the player Call PlayerMsg(ChatText, Name) Else Call AddText("Usage: /p playername (message)", AlertColor) End If MyText = vbNullString frmMain.txtMyChat.text = vbNullString Exit Sub End If If Left$(MyText, 1) = "/" Then Command = Split(MyText, Space(1)) Select Case Command(0) Case "/help" Call AddText("Social Commands:", HelpColor) Call AddText("'msghere = Broadcast Message", HelpColor) Call AddText("-msghere = Emote Message", HelpColor) Call AddText("!namehere msghere = Player Message", HelpColor) Call AddText("Available Commands: /info, /who, /fps, /fpslock", HelpColor) Case "/info" Case "/guild" If UBound(Command) < 1 Then Call AddText("Guild Commands:", HelpColor) Call AddText("Make Guild: /guild make (GuildName)", HelpColor) Call AddText("To transfer founder status use /guild founder (name)", HelpColor) Call AddText("Invite to Guild: /guild invite (name)", HelpColor) Call AddText("Leave Guild: /guild leave", HelpColor) Call AddText("Open guild Admin: /guild admin", HelpColor) Call AddText("Guild kick: /guild kick (name)", HelpColor) Call AddText("Guild disband: /guild disband yes", HelpColor) Call AddText("View Guild: /guild view (online/all/offline)", HelpColor) Call AddText("^Default is online, example: /guild view would display all online users.", HelpColor) Call AddText("You can talk in guild chat with: ;Message ", HelpColor) GoTo Continue End If Select Case Command(1) Case "make" If UBound(Command) = 2 Then Call GuildCommand(1, Command(2)) Else Call AddText("Must have a name, use format /guild make (name)", BrightRed) End If Case "invite" If UBound(Command) = 2 Then Call GuildCommand(2, Command(2)) Else Call AddText("Must select user, use format /guild invite (name)", BrightRed) End If Case "leave" Call GuildCommand(3, "") Case "admin" Call GuildCommand(4, "") ' Checks to make sure we have more than one string in the array If UBound(Command) < 1 Then AddText "Usage: /info (name)", AlertColor GoTo Continue End If If IsNumeric(Command(1)) Then AddText "Usage: /info (name)", AlertColor GoTo Continue End If Set Buffer = New clsBuffer Buffer.WriteLong CPlayerInfoRequest Buffer.WriteString Command(1) SendData Buffer.ToArray() Set Buffer = Nothing ' Whos Online Case "/who" SendWhosOnline ' Checking fps Case "/fps" BFPS = Not BFPS ' toggle fps lock Case "/fpslock" FPS_Lock = Not FPS_Lock ' Request stats Case "/stats" Set Buffer = New clsBuffer Buffer.WriteLong CGetStats SendData Buffer.ToArray() Set Buffer = Nothing ' // Monitor Admin Commands // ' Admin Help Case "/admin" If GetPlayerAccess(MyIndex) < ADMIN_MONITOR Then GoTo Continue frmMain.picAdmin.Visible = Not frmMain.picAdmin.Visible ' Kicking a player Case "/kick" If GetPlayerAccess(MyIndex) < ADMIN_MONITOR Then GoTo Continue If UBound(Command) < 1 Then AddText "Usage: /kick (name)", AlertColor GoTo Continue End If If IsNumeric(Command(1)) Then AddText "Usage: /kick (name)", AlertColor GoTo Continue End If SendKick Command(1) ' // Mapper Admin Commands // ' Location Case "/loc" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue BLoc = Not BLoc ' Map Editor Case "/editmap" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue SendRequestEditMap ' Warping to a player Case "/warpmeto" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue If UBound(Command) < 1 Then AddText "Usage: /warpmeto (name)", AlertColor GoTo Continue End If If IsNumeric(Command(1)) Then AddText "Usage: /warpmeto (name)", AlertColor GoTo Continue End If WarpMeTo Command(1) ' Warping a player to you Case "/warptome" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue If UBound(Command) < 1 Then AddText "Usage: /warptome (name)", AlertColor GoTo Continue End If If IsNumeric(Command(1)) Then AddText "Usage: /warptome (name)", AlertColor GoTo Continue End If WarpToMe Command(1) ' Warping to a map Case "/warpto" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue If UBound(Command) < 1 Then AddText "Usage: /warpto (map #)", AlertColor GoTo Continue End If If Not IsNumeric(Command(1)) Then AddText "Usage: /warpto (map #)", AlertColor GoTo Continue End If n = CLng(Command(1)) ' Check to make sure its a valid map # If n > 0 And n <= MAX_MAPS Then Call WarpTo(n) Else Call AddText("Invalid map number.", Red) End If ' Setting sprite Case "/setsprite" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue If UBound(Command) < 1 Then AddText "Usage: /setsprite (sprite #)", AlertColor GoTo Continue End If If Not IsNumeric(Command(1)) Then AddText "Usage: /setsprite (sprite #)", AlertColor GoTo Continue End If SendSetSprite CLng(Command(1)) ' Map report Case "/mapreport" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue SendMapReport ' Respawn request Case "/respawn" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue SendMapRespawn ' MOTD change Case "/motd" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue If UBound(Command) < 1 Then AddText "Usage: /motd (new motd)", AlertColor GoTo Continue End If SendMOTDChange Right$(ChatText, Len(ChatText) - 5) ' Check the ban list Case "/banlist" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue SendBanList ' Banning a player Case "/ban" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue If UBound(Command) < 1 Then AddText "Usage: /ban (name)", AlertColor GoTo Continue End If SendBan Command(1) ' // Developer Admin Commands // ' Editing item request Case "/edititem" If GetPlayerAccess(MyIndex) < ADMIN_DEVELOPER Then GoTo Continue SendRequestEditItem ' Editing animation request Case "/editanimation" If GetPlayerAccess(MyIndex) < ADMIN_DEVELOPER Then GoTo Continue SendRequestEditAnimation ' Editing npc request Case "/editnpc" If GetPlayerAccess(MyIndex) < ADMIN_DEVELOPER Then GoTo Continue SendRequestEditNpc Case "/editresource" If GetPlayerAccess(MyIndex) < ADMIN_DEVELOPER Then GoTo Continue SendRequestEditResource ' Editing shop request Case "/editshop" If GetPlayerAccess(MyIndex) < ADMIN_DEVELOPER Then GoTo Continue SendRequestEditShop ' Editing spell request Case "/editspell" If GetPlayerAccess(MyIndex) < ADMIN_DEVELOPER Then GoTo Continue SendRequestEditSpell ' // Creator Admin Commands // ' Giving another player access Case "/setaccess" If GetPlayerAccess(MyIndex) < ADMIN_CREATOR Then GoTo Continue If UBound(Command) < 2 Then AddText "Usage: /setaccess (name) (access)", AlertColor GoTo Continue End If If IsNumeric(Command(1)) Or Not IsNumeric(Command(2)) Then AddText "Usage: /setaccess (name) (access)", AlertColor GoTo Continue End If SendSetAccess Command(1), CLng(Command(2)) ' Ban destroy Case "/destroybanlist" If GetPlayerAccess(MyIndex) < ADMIN_CREATOR Then GoTo Continue SendBanDestroy ' Packet debug mode Case "/debug" If GetPlayerAccess(MyIndex) < ADMIN_CREATOR Then GoTo Continue DEBUG_MODE = (Not DEBUG_MODE) Case Else AddText "Not a valid command!", HelpColor End Select 'continue label where we go instead of exiting the subContinue: MyText = vbNullString frmMain.txtMyChat.text = vbNullString Exit Sub [color]End If (THIS IS THE ERROR END IF)[/color] ' Say message If Len(ChatText) > 0 Then Call SayMsg(ChatText) End If MyText = vbNullString frmMain.txtMyChat.text = vbNullString Exit Sub End If ' Handle when the user presses the backspace key If (KeyAscii = vbKeyBack) Then If LenB(MyText) > 0 Then MyText = Mid$(MyText, 1, Len(MyText) - 1) End If ' And if neither, then add the character to the user's text buffer If (KeyAscii <> vbKeyReturn) Then If (KeyAscii <> vbKeyBack) Then MyText = MyText & ChrW$(KeyAscii) End If End If ' Error handler Exit Suberrorhandler: HandleError "HandleKeyPresses", "modInput", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit SubEnd Sub```Thank you,Cici Link to comment Share on other sites More sharing options...
Yuko Posted April 7, 2013 Author Share Posted April 7, 2013 Continue:MyText = vbNullStringfrmMain.txtMyChat.text = vbNullStringExit SubEnd If (THIS IS THE ERROR END IF) Link to comment Share on other sites More sharing options...
troglodite Posted April 7, 2013 Share Posted April 7, 2013 End If without block If?delete End If Link to comment Share on other sites More sharing options...
Stach Posted April 7, 2013 Share Posted April 7, 2013 How's this? It's just the HandleKeyPresses method.```Public Sub HandleKeyPresses(ByVal KeyAscii As Integer)Dim ChatText As StringDim Name As StringDim i As LongDim n As LongDim Command() As StringDim Buffer As clsBuffer ' If debug mode, handle error then exit out If Options.Debug = 1 Then On Error GoTo errorhandler ChatText = Trim$(MyText) If LenB(ChatText) = 0 Then Exit Sub MyText = LCase$(ChatText) ' Handle when the player presses the return key If KeyAscii = vbKeyReturn Then 'Guild Message If Left$(ChatText, 1) = ";" Then ChatText = Mid$(ChatText, 2, Len(ChatText) - 1) If Len(ChatText) > 0 Then Call GuildMsg(ChatText) End If MyText = vbNullString frmMain.txtMyChat.Text = vbNullString Exit Sub End If ' Broadcast message If Left$(ChatText, 1) = "'" Then ChatText = Mid$(ChatText, 2, Len(ChatText) - 1) If Len(ChatText) > 0 Then Call BroadcastMsg(ChatText) End If MyText = vbNullString frmMain.txtMyChat.Text = vbNullString Exit Sub End If ' Emote message If Left$(ChatText, 1) = "-" Then ChatText = Mid$(ChatText, 2, Len(ChatText) - 1) If Len(ChatText) > 0 Then Call EmoteMsg(ChatText) End If MyText = vbNullString frmMain.txtMyChat.Text = vbNullString Exit Sub End If ' Player message If Left$(ChatText, 3) = "/p " Then ChatText = Mid$(ChatText, 4, Len(ChatText) - 3) Name = vbNullString ' Get the desired player from the user text For i = 1 To Len(ChatText) If Mid$(ChatText, i, 1) <> Space(1) Then Name = Name & Mid$(ChatText, i, 1) Else Exit For End If Next ' Make sure they are actually sending something If Len(ChatText) - i > 0 Then ChatText = Mid$(ChatText, i + 1, Len(ChatText) - i) ' Send the message to the player Call PlayerMsg(ChatText, Name) Else Call AddText("Usage: /p playername (message)", AlertColor) End If MyText = vbNullString frmMain.txtMyChat.Text = vbNullString Exit Sub End If If Left$(MyText, 1) = "/" Then Command = Split(MyText, Space(1)) Select Case Command(0) Case "/help" Call AddText("Social Commands:", HelpColor) Call AddText("'msghere = Broadcast Message", HelpColor) Call AddText("-msghere = Emote Message", HelpColor) Call AddText("!namehere msghere = Player Message", HelpColor) Call AddText("Available Commands: /info, /who, /fps, /fpslock", HelpColor) Case "/info" Case "/guild" If UBound(Command) < 1 Then Call AddText("Guild Commands:", HelpColor) Call AddText("Make Guild: /guild make (GuildName)", HelpColor) Call AddText("To transfer founder status use /guild founder (name)", HelpColor) Call AddText("Invite to Guild: /guild invite (name)", HelpColor) Call AddText("Leave Guild: /guild leave", HelpColor) Call AddText("Open guild Admin: /guild admin", HelpColor) Call AddText("Guild kick: /guild kick (name)", HelpColor) Call AddText("Guild disband: /guild disband yes", HelpColor) Call AddText("View Guild: /guild view (online/all/offline)", HelpColor) Call AddText("^Default is online, example: /guild view would display all online users.", HelpColor) Call AddText("You can talk in guild chat with: ;Message ", HelpColor) GoTo Continue End If End Select Select Case Command(1) Case "make" If UBound(Command) = 2 Then Call GuildCommand(1, Command(2)) Else Call AddText("Must have a name, use format /guild make (name)", BrightRed) End If Case "invite" If UBound(Command) = 2 Then Call GuildCommand(2, Command(2)) Else Call AddText("Must select user, use format /guild invite (name)", BrightRed) End If Case "leave" Call GuildCommand(3, "") Case "admin" Call GuildCommand(4, "") ' Checks to make sure we have more than one string in the array If UBound(Command) < 1 Then AddText "Usage: /info (name)", AlertColor GoTo Continue End If If IsNumeric(Command(1)) Then AddText "Usage: /info (name)", AlertColor GoTo Continue End If Set Buffer = New clsBuffer Buffer.WriteLong CPlayerInfoRequest Buffer.WriteString Command(1) SendData Buffer.ToArray() Set Buffer = Nothing ' Whos Online Case "/who" SendWhosOnline ' Checking fps Case "/fps" BFPS = Not BFPS ' toggle fps lock Case "/fpslock" FPS_Lock = Not FPS_Lock ' Request stats Case "/stats" Set Buffer = New clsBuffer Buffer.WriteLong CGetStats SendData Buffer.ToArray() Set Buffer = Nothing ' // Monitor Admin Commands // ' Admin Help Case "/admin" If GetPlayerAccess(MyIndex) < ADMIN_MONITOR Then GoTo Continue frmMain.picAdmin.Visible = Not frmMain.picAdmin.Visible ' Kicking a player Case "/kick" If GetPlayerAccess(MyIndex) < ADMIN_MONITOR Then GoTo Continue If UBound(Command) < 1 Then AddText "Usage: /kick (name)", AlertColor GoTo Continue End If If IsNumeric(Command(1)) Then AddText "Usage: /kick (name)", AlertColor GoTo Continue End If SendKick Command(1) ' // Mapper Admin Commands // ' Location Case "/loc" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue BLoc = Not BLoc ' Map Editor Case "/editmap" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue SendRequestEditMap ' Warping to a player Case "/warpmeto" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue If UBound(Command) < 1 Then AddText "Usage: /warpmeto (name)", AlertColor GoTo Continue End If If IsNumeric(Command(1)) Then AddText "Usage: /warpmeto (name)", AlertColor GoTo Continue End If WarpMeTo Command(1) ' Warping a player to you Case "/warptome" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue If UBound(Command) < 1 Then AddText "Usage: /warptome (name)", AlertColor GoTo Continue End If If IsNumeric(Command(1)) Then AddText "Usage: /warptome (name)", AlertColor GoTo Continue End If WarpToMe Command(1) ' Warping to a map Case "/warpto" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue If UBound(Command) < 1 Then AddText "Usage: /warpto (map #)", AlertColor GoTo Continue End If If Not IsNumeric(Command(1)) Then AddText "Usage: /warpto (map #)", AlertColor GoTo Continue End If n = CLng(Command(1)) ' Check to make sure its a valid map # If n > 0 And n <= MAX_MAPS Then Call WarpTo(n) Else Call AddText("Invalid map number.", Red) End If ' Setting sprite Case "/setsprite" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue If UBound(Command) < 1 Then AddText "Usage: /setsprite (sprite #)", AlertColor GoTo Continue End If If Not IsNumeric(Command(1)) Then AddText "Usage: /setsprite (sprite #)", AlertColor GoTo Continue End If SendSetSprite CLng(Command(1)) ' Map report Case "/mapreport" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue SendMapReport ' Respawn request Case "/respawn" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue SendMapRespawn ' MOTD change Case "/motd" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue If UBound(Command) < 1 Then AddText "Usage: /motd (new motd)", AlertColor GoTo Continue End If SendMOTDChange Right$(ChatText, Len(ChatText) - 5) ' Check the ban list Case "/banlist" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue SendBanList ' Banning a player Case "/ban" If GetPlayerAccess(MyIndex) < ADMIN_MAPPER Then GoTo Continue If UBound(Command) < 1 Then AddText "Usage: /ban (name)", AlertColor GoTo Continue End If SendBan Command(1) ' // Developer Admin Commands // ' Editing item request Case "/edititem" If GetPlayerAccess(MyIndex) < ADMIN_DEVELOPER Then GoTo Continue SendRequestEditItem ' Editing animation request Case "/editanimation" If GetPlayerAccess(MyIndex) < ADMIN_DEVELOPER Then GoTo Continue SendRequestEditAnimation ' Editing npc request Case "/editnpc" If GetPlayerAccess(MyIndex) < ADMIN_DEVELOPER Then GoTo Continue SendRequestEditNpc Case "/editresource" If GetPlayerAccess(MyIndex) < ADMIN_DEVELOPER Then GoTo Continue SendRequestEditResource ' Editing shop request Case "/editshop" If GetPlayerAccess(MyIndex) < ADMIN_DEVELOPER Then GoTo Continue SendRequestEditShop ' Editing spell request Case "/editspell" If GetPlayerAccess(MyIndex) < ADMIN_DEVELOPER Then GoTo Continue SendRequestEditSpell ' // Creator Admin Commands // ' Giving another player access Case "/setaccess" If GetPlayerAccess(MyIndex) < ADMIN_CREATOR Then GoTo Continue If UBound(Command) < 2 Then AddText "Usage: /setaccess (name) (access)", AlertColor GoTo Continue End If If IsNumeric(Command(1)) Or Not IsNumeric(Command(2)) Then AddText "Usage: /setaccess (name) (access)", AlertColor GoTo Continue End If SendSetAccess Command(1), CLng(Command(2)) ' Ban destroy Case "/destroybanlist" If GetPlayerAccess(MyIndex) < ADMIN_CREATOR Then GoTo Continue SendBanDestroy ' Packet debug mode Case "/debug" If GetPlayerAccess(MyIndex) < ADMIN_CREATOR Then GoTo Continue DEBUG_MODE = (Not DEBUG_MODE) Case Else AddText "Not a valid command!", HelpColor End Select 'continue label where we go instead of exiting the subContinue: MyText = vbNullString frmMain.txtMyChat.Text = vbNullString Exit Sub End If ' Say message If Len(ChatText) > 0 Then Call SayMsg(ChatText) End If MyText = vbNullString frmMain.txtMyChat.Text = vbNullString Exit Sub End If ' Handle when the user presses the backspace key If (KeyAscii = vbKeyBack) Then If LenB(MyText) > 0 Then MyText = Mid$(MyText, 1, Len(MyText) - 1) End If ' And if neither, then add the character to the user's text buffer If (KeyAscii <> vbKeyReturn) Then If (KeyAscii <> vbKeyBack) Then MyText = MyText & ChrW$(KeyAscii) End If End If ' Error handler Exit Suberrorhandler: HandleError "HandleKeyPresses", "modInput", Err.Number, Err.Description, Err.Source, Err.HelpContext Err.Clear Exit SubEnd Sub``` Link to comment Share on other sites More sharing options...
abhi2011 Posted April 8, 2013 Share Posted April 8, 2013 Unless that block of code that errored was already there, you put that in the wrong place. Link to comment Share on other sites More sharing options...
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