munro Posted July 30, 2008 Author Share Posted July 30, 2008 instead of making everything complecated is there a way to add scripts to equipable items? or would that require the source edit i talked about in my other thread? Link to comment Share on other sites More sharing options...
brutal Posted August 3, 2008 Share Posted August 3, 2008 Ok, Can you elaborate more? If I get what your saying, they yes this would require a source edit. Sorry. Link to comment Share on other sites More sharing options...
lucifer1101 Posted August 4, 2008 Share Posted August 4, 2008 theres an scripted items sub isnt there Link to comment Share on other sites More sharing options...
brutal Posted August 4, 2008 Share Posted August 4, 2008 Yes, But that would require him to script every weapon, and I might be wrong on this, but you cant equip scripted items. Link to comment Share on other sites More sharing options...
balliztik1 Posted August 4, 2008 Share Posted August 4, 2008 There's a topic over in the source edits forum about how to do this. If you have access to the source, it's very easy to do. Link to comment Share on other sites More sharing options...
lucifer1101 Posted August 4, 2008 Share Posted August 4, 2008 maybe a link to the topic…. Link to comment Share on other sites More sharing options...
balliztik1 Posted August 4, 2008 Share Posted August 4, 2008 http://www.touchofdeathforums.com/smf/index.php/topic,16162.0.html Link to comment Share on other sites More sharing options...
dg1423 Posted August 4, 2008 Share Posted August 4, 2008 the only ones from that list that aren't in EE are the on equip ones. Link to comment Share on other sites More sharing options...
lucifer1101 Posted August 5, 2008 Share Posted August 5, 2008 still very useful commands Link to comment Share on other sites More sharing options...
shadowwulf Posted August 5, 2008 Share Posted August 5, 2008 a new scripting command to assign an item type in script would allow this. that would be cool.like SetItemType(weapon)it may need more perameters Link to comment Share on other sites More sharing options...
munro Posted August 5, 2008 Author Share Posted August 5, 2008 back, and yes i knwo it was a source edit and i kinda posted this in a hurry sorry Link to comment Share on other sites More sharing options...
brutal Posted August 5, 2008 Share Posted August 5, 2008 @Shadowwulf:> a new scripting command to assign an item type in script would allow this. that would be cool.> > like SetItemType(weapon)> it may need more perametersYes, but doing this would make it not a scripted item anymore and break the script ;) Link to comment Share on other sites More sharing options...
shadowwulf Posted August 5, 2008 Share Posted August 5, 2008 well thats why it wouild have to be able to understand its both.That is the number 1 thing i find i hate abouit the engine.Its either scripted or not. you cant have scripting be bonus to the code usually. Link to comment Share on other sites More sharing options...
brutal Posted August 5, 2008 Share Posted August 5, 2008 Well you could always download the source and add it yourself. We don't care if you like the engine. Countless peoples hours have gone into it. Link to comment Share on other sites More sharing options...
shadowwulf Posted August 5, 2008 Share Posted August 5, 2008 ??? i do like the engine. there are just a couple oddities about it.anyway.I dont think there is any standard way to add scripts to weapons, must source it. Link to comment Share on other sites More sharing options...
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