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lucifer1101

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Everything posted by lucifer1101

  1. that can easily be done with scripted tiles
  2. huh? what do you mean by none scripting
  3. if your team knows how to vb code then why keep asking how to do it?
  4. but i believe im using the default tileset
  5. ok thanks ill try that. Lol it works silly me
  6. although i agree with you i believe that tutorials arent enough, i have used heaps of examples in my scripts just to form my own, and look im learning…
  7. ok it works for me but i just got my brother to connect but the quest wont work for him it does absolutely nothing
  8. setspeed i think doesnt edit the walking speed of your player. i believe it changes the stat only..
  9. theres the sadscript editor somewhere on these forums. thats what i use
  10. hhhmmmm why does it work for some and not others. it would be very advantagous for me to have that command working. But for now ill have to use the tile attribute….
  11. jeez thats a list alright. all i want is many more scripting commands, MANY!
  12. topic should be locked now
  13. ive seen the tutorial and it doesnt specify what version. not many tutorials do. also if somebody is breaking the rules you can report them to a moderator, you know the button at the bottom right of your topic
  14. o well i will just post it with my other sub
  15. can someone please help me debug my quest script. ``` Sub quest1(index) If GetVar("Scripts\charextras\" & GetPlayerName(index) & ".ini", "Quests", "Quest1") = 1 Then Call PlayerMsg(index, "Teacher: What are you still doing here, go run!", 4) End If End Sub Else Call PlayerMsg(index, "Teacher: " & GetPlayerName(index) & " Get out of here now!", 4) Call PlayerMsg(index, "Teacher: There are Antell Sentries searching the town for young people around your age, you must run!", 4) Call PlayerMsg(index, "Teacher: Take these items and go to the teleport orb and touch it.", 4) Call PlayerMsg(index, "Teacher: Go run!", 4) Call giveitem(index, 2, 50) Call giveitem(index, 3, 50) Call givecurrency(index, 1, 20) Call PutVar("Scripts\charextras\" & GetPlayerName(index) & ".ini", "Quests", "Quest1", 1) Exit Sub ``` I had it working before i put the getvar stuff in, i just dont know how to properly close the script.
  16. i just tried it again but when i script it it doesnt work. but theres a way around it. it may not be very good but there is a tile attribute for changing a players sprite and that works totally. so maybe if someone compared the source on those 2 different things we could figure out the problem…
  17. lol its a bit confuzing but is ther any way of doing that for just 1 npc and being able to have it in sub quest1
  18. lol im such a "buzzard" i got all the scripts mixed up. it was bugged in my whole main, so i copied everything that works and started again. ty for all you help… EDIT: Barons quest script does work it was just my script that bugged it
  19. no i mean he says hi then waits 10 secs and says hello just cuz what needs to be said is pretty big and nobody can read that fast
  20. so the eli will work when you turn off ULC
  21. when using my new tileset it doesnt show up at all but it does delete the existing tile and when i try to delete them on a blank map it comes up with a black square and says mal on it. what does mal even mean
  22. was wondering if there would be any way to pause. for ex i have a scripted npc that will say 1 thing and then i want him to wait X amount of time and then say something else
  23. you dont have to be like that. its his first post he doesnt know how to use eclipse yet. and when 2.7 came out i wondered what to do also. (i got it though)
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