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brutal

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  1. brutal

    VBMP

    I don't see how this is old business, It is in the latest version, and people need to know about the stuff they use. Unlocked.
  2. Well you could always download the source and add it yourself. We don't care if you like the engine. Countless peoples hours have gone into it.
  3. Yes, I was talking to DG about this on MSN, It turns out they changed it in the source from the last time I was here. Sorry for the misleading information.
  4. Can you be more specific on what you want? By the looks at the example you posted they would be to high a lvl not too low.
  5. @Shadowwulf: > a new scripting command to assign an item type in script would allow this. that would be cool. > > like SetItemType(weapon) > it may need more perameters Yes, but doing this would make it not a scripted item anymore and break the script ;)
  6. I think Balliztik did a nice job of the pros/cons. And he is also correct about it not lagging the server.
  7. That's fine :P, I don't help to get credit in games. I help to be nice. :P
  8. Yes, But that would require him to script every weapon, and I might be wrong on this, but you cant equip scripted items.
  9. No, Because the sub dosent return "damage" back to the server. Mellowz might add this, IDK, I did find a fix for RunCodeReturn in the SadScript class, so maybe he will take advantage of that and use it.
  10. I think it looks pretty nice for a overall map for a game that hasn't been made yet, He cant predict where the trees are going to look best guys. He hasnt made the maps yet… 8/10
  11. First off I'll try to simply explain the diffrence Exit sub = I don't want anymore code in this sub to run End Sub = There is no more code that goes in this sub ``` Case "/belch" PlaySoundToMap(index, "belch.wav") End Sub ``` Needs to be ``` Case "/belch" Call PlaySoundToMap(index, "belch.wav") Exit Sub ``` Also Balliztik, he said all his other commands work, which means no matter how bugged his main is this command should work.
  12. Ok, Can you elaborate more? If I get what your saying, they yes this would require a source edit. Sorry.
  13. You could do "damage=damage+mycalculations" but when the sub ends it wont add it to the damage they are doing, You would have to set that yourself. with``` Call DamagePlayer(PersonDoingDamageIndex, PersonRecievingDamageIndex, DamageAmount) ```
  14. You just misplaced your second Else, I recommend when you are scripting to tab out when you go into ifs and such as I did ``` Case 3 If GetPlayerLevel(index)
  15. ``` '|||||||||||||||||||||||||||||||| Sub Warconn_PlayerDevSystem(index, PType) '|||||||||||||||||||||||||||||||| Dim counter1 Dim x Dim points Call PlayerMsg(index, "this should be working", 13) Select Case PType Case "str" counter1= int(GetVar("scripts\charextras\" & GetPlayerName(index) & ".ini", "PlayerDevSystem", "str")) + 1 If counter1 < 20 Then Call PutVar("scripts\charextras\" & GetPlayerName(index) & ".ini", "PlayerDevSystem", "str", Int(counter1) ) Else Call SetPlayerSTR(Index, GetPlayerSTR(Index) + 1) Call BattleMsg(index, "Your strength has increased due to frequent practice.", 12, 1) Call PutVar("scripts\charextras\" & GetPlayerName(index) & ".ini", "PlayerDevSystem", "str", 0) End If End Select End Sub ``` There I fixed it up for you, Very nice attempt though. Its nice to see someone try before they ask question :) Edit: I just moved some more stuff around so that it does what I think your going for
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