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Player Owned Businesses - Should I do it?


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I'm thinking of scripting player owned businesses for my game.

The system would be somewhat along these lines:
a)They pay a certain fund to build their business building. (Fishing shack)
b)It takes "x" amount of days to be completed.
c)Once it's done, I could modify Ilnair's player housing script so people could add furniture and stuff to their building.
d)They'd have to pay a weekly or monthly business fee.
e)They'd also have a place to perform their trade, like if you were to make a mining building, you'd have your own little cave to mine in. It comes with building the business.
f)They can have other players work for them, as well as hiring NPCs.

Steps 1-3 are debatable, it wouldn't be absolutely necessary, however, it would add more reality into the business situation.

Is it a good idea? Here are some things I'd consider:

**Pros**:
●Unique feature.
●Adds to the reality.
●Would take jobs to another level.

**Cons**:
●Heap of scripting.
●Not sure if it's within my ken.
●Might lag up the server.

_Should I do it?_

(P.s: I voted Falcon Punch.)
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@HailBlazR:

> I'm thinking of scripting player owned businesses for my game.
>
> The system would be somewhat along these lines:
> a)They pay a certain fund to build their business building. (Fishing shack)
> b)It takes "x" amount of days to be completed.
> c)Once it's done, I could modify Ilnair's player housing script so people could add furniture and stuff to their building.
> d)They'd have to pay a weekly or monthly business fee.
> e)They'd also have a place to perform their trade, like if you were to make a mining building, you'd have your own little cave to mine in. It comes with building the business.
> f)They can have other players work for them, as well as hiring NPCs.
>
> Steps 1-3 are debatable, it wouldn't be absolutely necessary, however, it would add more reality into the business situation.
>
> Is it a good idea? Here are some things I'd consider:
>
> **Pros**:
> ●Unique feature.
> ●Adds to the reality.
> ●Would take jobs to another level.
>
> **Cons**:
> ●Heap of scripting.
> ●Not sure if it's within my ken.
> ●Might lag up the server.
>
> _Should I do it?_
>
> (P.s: I voted Falcon Punch.)

yay Evo already has this :D

go for itz
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I can't learn how to script in VB, download it, install it, use it to code something, and revise and edit it in less than 24 hours, sorry
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You better..
FALCON PAWWNCH!

VB aint that hard to learn. It's like one of the easiest languages there is because it's close to english.

Dim hello As String
hello = "Hello? Who the hell are you?"
If txtinput.text = "hi" Then
MsgBox hello
End If

I have no idea why i just wrote this, but anyway, can you figure out what it's saying?
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That would be an amazing feature to see, I think I might try and do something along those lines. =3
Wish me luck.

P.S. I have stopped making my game using Eclipse, no offense but it's too buggy, doesn't have all the things I want or need for my game, and 2.7 really pissed me off. So, I've began using total C++ and VB to make it with not an engine, but a compiler. =3 It's a little harder, but so much better.
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