If you want to disable the night time feature but still keep the in game clock, edit your tiles10.bmp and change the solid blue square to a solid white square and it will never appear to be night in your game. Alternatively you can change the blue tile to different colors [apparently purple-ish colors work well, although I still haven't tested this personally.] I've been using a checkerboard of alternating black and white pixels, which creates an alright looking nighttime. Also, remember whatever color/pattern you change your blue tile to, change the blue in the light gradient to the same color/pattern. As for the Quests, you'll have to script them, or to get a helping start in the right direction, I recommend the Script Index located on these forums. To make new classes Open Server>Classes and open the .ini files in notepad and edit the individual class files to what you want your classes to be. Make sure you've set your total number of classes in your Data.ini file in the server folder to however many you've made, so that they all show up in Creation Menu. To Make NPC's Log into your game, and open the Admin menu by pressing F1 and select Edit NPCs and it's pretty simple from there. Once an NPC is created you can place it on the map, by going to that map, selecting map editor > map preferences and set your NPC to roam on that map, save and you've got NPCs To change the time, start up your server, and under the Control Panel tab, there is a whole time section. In EE you can edit the time directly, however in TE I am only aware of the Randomize feature and not sure how to edit it directly. I think I got them all except for number 1, that's still eluding me a bit myself.