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[WIP] Realmshine


ThomasEB
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Finished in-game GUI finnaly (before all Dialogues had still that default black square as background). Also changed font to Calibri AA. And finished first event at starting map. Now i am working on starting dialogue what will display something like "Ouch my head hurst, i do not remember anything. Where i am?" etc.

[![](http://eatenbrain.com/filehost/files/9e99f2a7a66abfee4a8d6c1f74b06a32.png)](http://eatenbrain.com/filehost/#9e99f2a7a66abfee4a8d6c1f74b06a32.png)
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> Finished in-game GUI finnaly (before all Dialogues had still that default black square as background). Also changed font to Calibri AA. And finished first event at starting map. Now i am working on starting dialogue what will display something like "Ouch my head hurst, i do not remember anything. Where i am?" etc.
>
> [![](http://eatenbrain.com/filehost/files/9e99f2a7a66abfee4a8d6c1f74b06a32.png)](http://eatenbrain.com/filehost/#9e99f2a7a66abfee4a8d6c1f74b06a32.png)

Looks good.
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> I just love that GUI layout. So simple. 
>
> And also those tilesets…are awesome.

Thanks for positive comments Abhi, means much to me :)

> Looks really cool I am not much for topdown display for games but I think id try it if i had a comp lol.

Thanks, i hope you will do.
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Finished first dialogue in Windbush village with farmer John. I am sure that i have many grammar and spelling mistakes there but here it is:

* * *

**Player: **Hello. I… I just woke up in near forest recently and i do not even remember where i am or who i am. Can...*sigh my head hurts*... can you please help me and tell me atleast where am I?

**John: **Yes of course. This village is called Windbush. We do not belong to any kingdom here, but we are making bussiness with some of them becouse we are mainly peasant village and our main income is from selling grain and wheat to other villages and towns.

**Player: **And do you know who am I?

**John: **No sorry, i see you first time. But try to ask Oraculum. It lives on west from here in old house at end of road.

**Player: **Thank you very much my friend.

**John: **No problem. By the way, do not go to the beach, i heard rumor that something very bad happened there.

**Player: **I think that I…. hmm... nevermind. Okay, i will not. Thank you again and bye.

**John: **Bye and take care my friend.

* * *

Also here is finished Windbush village and me going to talk with John:

![](http://eatenbrain.com/filehost/files/2fc81383b528091fbd9d6a00d0985c40.png)
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**John: **No sorry, **i see you first time**. But try to ask Oraculum. It lives on west from here in old house at end of road.

           No sorry, it's the first time I see you. >>>>

**John: **Yes of course. This village is called Windbush. We do not belong to any kingdom here, but we are making **bussiness** with some of them **becouse** we are mainly peasant village and our main income is from selling grain and wheat to other villages and towns.        

business  NOT bussiness                                because NOT becouse

**John: **No problem. By the way, do not go to the beach, **i heard rumor** that something very bad happened there.

                                                                                        I heard a rumor >>>>>

Also all i should be capital I.

Please put your text through some kind of auto correct first like word because you have a lot  of grammatical and spelling mistakes.

Apart from that good job
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Player: Hello. I… I just woke up, near a forest i don't even remember where i am or who i am. Can...*sigh* (my head hurts)... can you please help me and tell me atleast where am I?

John: Yes of course, this village is called Windbush. We do not belong to any kingdom here, but we are making business with some of them because we are mainly a peasant village and our main income is from selling grain and wheat to other villages and towns.

John: No sorry, this is the first time I've seen you try to asking Oraculum. She/He lives on west from here in old house at end of road

Fixed some of it for you
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> They don't seem to be 2D

But they are :D

Finished first part of **Redall forest**.

![](http://eatenbrain.com/filehost/files/4872ea25c77b75000086553ab428b136.png)

Also added new thingies to Event System, such as Play Sound and Play BGM. So now i can have cat what will actually make Miauu sound. Yeah :D Here is that cat:

![](http://eatenbrain.com/filehost/files/529167a5d82ccf80ca525f5bae76a2cc.png)
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> Aren't those tilesets isometric?

You're drunk! Go home haha

Looks great. I also really enjoy the GUI. I particularly like how the bottom is a bar. There's room for optimizing the graphics there by not always rerendering, though it might be so slight to not be worth the bother.

Just wondering, why have you decided to make your alpha blending at night be tile-based and not pixel-based? It looks unique, but also a little cheesy, like an old (and I mean _old_) rogue-like game.
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> You're drunk! Go home haha
>  
> Looks great. I also really enjoy the GUI. I particularly like how the bottom is a bar. There's room for optimizing the graphics there by not always rerendering, though it might be so slight to not be worth the bother.
>  
> Just wondering, why have you decided to make your alpha blending at night be tile-based and not pixel-based? It looks unique, but also a little cheesy, like an old (and I mean _old_) rogue-like game.

Less calculations if i will make more multiple light sources later and also it is looking very old-school and that was purpose :) And also that part what is under GUI at bottom isnt rendered, so it increased FPS a bit.
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Finished another map, **Path to Oraculum**. Also news page for Realmshine is finally working: [http://eatenbrain.com/realmshine/news.php](http://eatenbrain.com/realmshine/news.php). Some people reported that navigation is displaying weird, for me it is working good, but if it is occuring for someone then please report it here. Idk what is causing it. Btw i am using Opera and also it is working in IE.

![](http://eatenbrain.com/filehost/files/d769bf278d3fcf15ff3ce2f07a667548.png)
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