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2.5 - 2.7 converter


dg1423
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hey creator guy. I tested and tried to convert T.E. to E.E. 2.7\. Some maps converted perfectly with no errors, some only converted halfway deleting the rest of the map. some have those god awful graphics skips where a player walks and it leaves his image behind. like winning a solitaire game. And some cause error 9's or 6's. Not sure whats causing some maps to work perfectly and some to fail.
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@Fax:

> hey creator guy. I tested and tried to convert T.E. to E.E. 2.7\. Some maps converted perfectly with no errors, some only converted halfway deleting the rest of the map. some have those god awful graphics skips where a player walks and it leaves his image behind. like winning a solitaire game. And some cause error 9's or 6's. Not sure whats causing some maps to work perfectly and some to fail.

Well, this converter is mainly to convert EE2.5 maps to EE2.7 maps.
A TE to EE1.0 converter is located here (you may have to convert the finished 1.0 maps to 2.5 or 2.7 though)
http://www.touchofdeathforums.com/smf/index.php?topic=36807.0
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Thankyou, though it did not fix my problem. Thats alright It was an old project from 2006 that I wanted to revive, making all custom graphics and such. It will be better for me to remap most of the corrupt maps anyway as my mapping skills are MUCH better now.

I don't think that it doesn't work though, I think that somewhere along the lines I corrupted half my maps somehow
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  • 1 month later...
Hey guys, probably a dead topic now, but for reference i made a 2.6-2.7 converter.. but i didnt know anyone needed it. So anyways, if anyone needs it, i'm posting a topic for it.

EDIT: Here's the topic: [http://www.touchofdeathforums.com/smf/index.php?topic=41434.0](http://www.touchofdeathforums.com/smf/index.php?topic=41434.0)
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  • 2 months later...
@bluedude:

> Sorry if this is necro but i do not want to spam the forum with another post Some one should make a 2.7/2.8 to 3.0 converter ( sprites scripts and such) =D That would be great id donate to that

Well, maps are already fully compatible (from TE1.0 maps, to EE1 maps, to EE2.7/2.8 maps), and scripts and sprites are semi-compatible.
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