Fax Posted January 31, 2009 Author Share Posted January 31, 2009 Here's a sneak peak of the corner of one of my maps, I wont reveal the name or anything else about the project until I have a real release. That is all the maps and scripts needed for a stable release.Note: To those who notice my sprite as an Orc with armor, I was the original designer of the sprite it was used in Vanatus Curse and Spanion released it to the community much to my annoyance. Everything is being custom made tiles and sprites (I havn't decided whether I will ditch RMXP themed sprites though [though I would custom make those])![](http://img156.imageshack.us/img156/231/isleofjonij2.png) Link to comment Share on other sites More sharing options...
ddunit Posted January 31, 2009 Share Posted January 31, 2009 Why does the trees looks like shitty render of reiners? Link to comment Share on other sites More sharing options...
Fax Posted January 31, 2009 Author Share Posted January 31, 2009 What are reiners? Link to comment Share on other sites More sharing options...
Fax Posted January 31, 2009 Author Share Posted January 31, 2009 The trees were made with special sprays and patterns put together then oilified. the entire landscape has a consistancy like that Link to comment Share on other sites More sharing options...
Lenton Posted January 31, 2009 Share Posted January 31, 2009 Awsume custom tiles! Keep up the good work! Link to comment Share on other sites More sharing options...
Devogen Posted January 31, 2009 Share Posted January 31, 2009 It's ok, it doesn't have alot of depth, everything looks quite flat. Link to comment Share on other sites More sharing options...
ddunit Posted February 1, 2009 Share Posted February 1, 2009 Mostly the trees… :( Link to comment Share on other sites More sharing options...
Fax Posted February 2, 2009 Author Share Posted February 2, 2009 alright I can see that, personally I kinda liked the paper style a bit, but also I am having trouble plumping them up. you see I designed modular trees. that is you can change the size and length and everything quite easy instead of having 8 pine trees in different lengths in the tileset there is one that can be changed easily into 8 different sizes. which makes getting proper 3d "plumping" as I call it difficult. Link to comment Share on other sites More sharing options...
Anna Comnena Posted February 2, 2009 Share Posted February 2, 2009 The foliage isn't that bad but the trunk is displayed at a bad perspective angle. Link to comment Share on other sites More sharing options...
Devogen Posted February 2, 2009 Share Posted February 2, 2009 Perhaps create some shadowed grass tiles to lay to the left of the structure, that might add some depth. Also, see the top line of all your walls? there is no shadow there. Create a wooden floor tile like the ones your using, but make it several shades darker and line the inside edge of your buildings with it, perhaps add some candles /wickers on the wall with a light.On a closer and longer look now, I would possibly lose just the cyan flowers, or lower the brightness of them.Without having the tileset, here i mocked up something in paint. only the shados really, but even something that small like shadows can make the difference. Not seeing the whole map makes it hard, but this 5 second job should explain it.![](http://i384.photobucket.com/albums/oo282/devogeninteractive/mock1.png) Link to comment Share on other sites More sharing options...
Fax Posted February 2, 2009 Author Share Posted February 2, 2009 yea I got you Dev, thanks for the tip, I was kinda trying to avoid shadows all together but I can give it a shot and get rid of them if I don't like them anyway. I'll try and fix the trunk on those trees if I can, Link to comment Share on other sites More sharing options...
Devogen Posted February 2, 2009 Share Posted February 2, 2009 Well i just figure shadows are really easy to do with a quick copy/paste to the bottom of your tilesheet, then add a colour filter over the newly pasted stuff - that way you dont have to change tiles, your adding new ones.p.s i dont think the trunks on the trees look so bad, maybe a bit grainy if anything Link to comment Share on other sites More sharing options...
Hippoman789 Posted February 2, 2009 Share Posted February 2, 2009 why does your goblin look like hes wearing a bee's nest?but in mappping news,your mpas ok but i cant tell what i dont like about it. probably that dark tree. Link to comment Share on other sites More sharing options...
Fax Posted February 2, 2009 Author Share Posted February 2, 2009 mmm everyone else had good points and nothing personal to you Dr. Who Cares but pine trees are dark, can you give me some more in depth about why you don't really like them?and yea DDunit I know I would just add some darker shaded tiles easy enough at the bottom Link to comment Share on other sites More sharing options...
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