Alster Posted February 21, 2009 Author Share Posted February 21, 2009 Just a need to know thing I guess. So far I've got my main continent (well, not the 'main' one, but a pretty substantial one) and I just need to know if it's big enough. Link to comment Share on other sites More sharing options...
cheatking Posted February 21, 2009 Share Posted February 21, 2009 Well I've desigd the newie area for my game and thats 100 mpas.Havent maid a continant yet though. Link to comment Share on other sites More sharing options...
Alster Posted February 21, 2009 Author Share Posted February 21, 2009 @Sean:> link=topic=39148.msg379912#msg379912 date=1235229840]> Well I've desigd the newie area for my game and thats 100 mpas.> > Havent maid a continant yet though.Please tell me that's not at the default map size… Link to comment Share on other sites More sharing options...
cheatking Posted February 21, 2009 Share Posted February 21, 2009 maps are 30x30 Link to comment Share on other sites More sharing options...
Alster Posted February 21, 2009 Author Share Posted February 21, 2009 Great… Now I get the feeling I need to redesign the world map plan... Link to comment Share on other sites More sharing options...
azkanan Posted February 21, 2009 Share Posted February 21, 2009 MyWorld world will be about… well, at least 500 maps, and that's not including locations x]. Link to comment Share on other sites More sharing options...
DrNova Posted February 21, 2009 Share Posted February 21, 2009 depends completely on two thingsBeing able to accomodate your ideal playerbase (realistic ideals, even though we all want uber success)And a basic question. Do you have enough for your game to work? (I.E. places for all level ranges, quests, any place that becomes important via storyline)Other then that, well, you ARE the developer,it up to you. The option to always add more though makes sure this never really becomes a big issue Link to comment Share on other sites More sharing options...
AdrianC Posted February 21, 2009 Share Posted February 21, 2009 I would have at least 1000 maps before releasing a demo. Link to comment Share on other sites More sharing options...
Fruitpunch Posted March 7, 2009 Share Posted March 7, 2009 are you guys using EE 2.71000 maps is insane, but maybe its my poor mapping skills. Link to comment Share on other sites More sharing options...
ddunit Posted March 7, 2009 Share Posted March 7, 2009 For a continent, I'd say around 100-500 maps, depending on how big you want it.. Link to comment Share on other sites More sharing options...
AdrianC Posted March 7, 2009 Share Posted March 7, 2009 I had over 100 maps in my last game. Its not that big… Link to comment Share on other sites More sharing options...
Hippoman789 Posted March 9, 2009 Share Posted March 9, 2009 depends. i mapped mine out andd its about 300 without inside.total release is about 800. Link to comment Share on other sites More sharing options...
ddunit Posted March 10, 2009 Share Posted March 10, 2009 Well, it depends if it's scrolling maps though… Link to comment Share on other sites More sharing options...
Anna Comnena Posted March 10, 2009 Share Posted March 10, 2009 There are many factors in this. One, is obviously the size of each map. But also it is determining how much of your gameworld is going to be playable space or not. And then a third, with some graphics sets, is scale.About scale, I've noticed a few games with Inquisitor's tiles are going this route, and it's an interesting way to craft a gameworld. There are several benefits to this, as you can depict a large region on a single map, and add a expansive strategic feel to your game. The main downsides of it, is the worlds are bland and not very interactive (because of scale, you can't really have NPCs roaming around on it). This can be alleviated by interesting scripts or by having enough points of interest for the player to visit.About map size, well obviously if your maps size is twice as big as normal, you need fewer maps. But there are problems with this as well; mapping very large maps can be much more time consuming then doing the same amount of tiles in normal sized maps (syncronizing map borders is especially time consuming on large maps). Also for interiors and areas you don't need the space, you wind up wasting a lot of the large map.Partitioning your gameworld into playable and unreachable space is a efficient way of depicting a large diverse world with minimal amount of maps. Basically this is the concept of taking blocks of maps as a local region and using a geographic or structural border along the edges of this region. The main drawback with this method is you need to "expand" often to open a new region, as your explorable area is relatively low.Anyway, how big a continent in the amount of maps? With normal maps (20x15 tiles, one game screen), I would say for a final release game, nothing short of 1000 maps for an outside continent would be required. Alpha release, 100-200 or so, and a beta, 400-700. Link to comment Share on other sites More sharing options...
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