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Eclipse Dawn 2 - Crashtastic Edition


Stein
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**- Eclipse Dawn 2 - Crashtastic Edition -**

Warning: At this stage Eclipse Dawn 2 is under heavy development, and is -NOT- in a state where it can be used, there's a lot of stuff broken including the game editors and such. Please do -not- attempt to use this engine, I'm just posting this up here to give people an idea of the progress I'm making and to discuss future ideas / features with the community.

**What is Eclipse Dawn?**

As some people may remember from the past, Eclipse Dawn ([Original Version](http://www.eclipseorigins.com/community/index.php?/topic/133452-eclipse-dawn-142-archive/)) was a custom version of EO2.0 made around the time the Event System was being developped. This new version will follow that same philosophy where I will try to create and maintain a solid stable Open Source Engine for people to build their games off, and any bug reports sent in to me will be looked at within 24 hours, because what use is maintaining an engine when the updates and fixes are so far and few between?

**What is the plan for Eclipse Dawn 2 then?**

Right now, the idea is that Eclipse Dawn 2 does what I never could with the original. It will run on DirectX8 and a lot of EO will be rewritten and cleaned up as I go through the source code, because honestly it's a horrible mess. As for planned features, I honestly can't make any promises but I can say that I will try to include as much as possible from Eclipse Dawn 1.4.2 into this engine, although some things such as the Event System may not make their return, as I have other ideas for this I still need to flesh out.

**What are the current Features?**

* **DirectX8 Support **- The engine will now render all your graphics through the DirectX8 graphics library. (**NOTE: This is a work in progress, a lot of the editors still crash as they rely on old rendering methods)**
* **Fading Blood  **- Blood will no longer just disappear, it will slowly fade out over the course of a minute.
* **Animated Items  **- I've fixed and improved this system, it will now function properly and animate anywhere the item icon is rendered.

There will be more to come in the future!

**Where can I download the latest version?**

Nowhere! It's not finished yet to the point where I feel safe enough to let you guys use it. I mean I doubt most of you have the willpower to plough through all the things I haven't fixed yet to get it to compile and run properly in a working development environment.

But, if you'd like to get the latest source you're welcome to check out my GitHub: [https://github.com/AwakenedSorrow/Eclipse-Dawn-2](https://github.com/AwakenedSorrow/Eclipse-Dawn-2)

**Is there a changelog?**

Not something that can be called a Changelog really, but there is a list of commits I make to the Repository you can look at to see my most recent additions: [https://github.com/AwakenedSorrow/Eclipse-Dawn-2/commits/master](https://github.com/AwakenedSorrow/Eclipse-Dawn-2/commits/master)

**Screenshots:**

None available for the time being, it looks exactly like EO2.0 for the time being. Swapping the rendering engine will not suddenly make it different I'm afraid.
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Commit Details: [https://github.com/AwakenedSorrow/Eclipse-Dawn-2/commit/5fd3a2d126f03661fa5a4a81a122b839982ecdf5](https://github.com/AwakenedSorrow/Eclipse-Dawn-2/commit/5fd3a2d126f03661fa5a4a81a122b839982ecdf5)

Converted Map Editor and Character Creation

- The Map Editor is now fully compatible with the new DirectX8 rendering

backend.

- Fixed a few small nuisances I have with the default map editor.

- Character Creation is now fully compatible with the new DirectX8

rendering backend.
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> pet, guild, buff/debuff spell, ranged weapon, quest system, friend system,

Not to be rude, but I think you could at least ask nicely rather than instantly making such demands(especially since you're not paying me to do any of this). Also, I'd rather focus on getting everything working in DirectX8 before I add anything new.

Commit Details: [https://github.com/AwakenedSorrow/Eclipse-Dawn-2/commit/d7fdbe39d301401002136d60185c53b18e5f954e](https://github.com/AwakenedSorrow/Eclipse-Dawn-2/commit/d7fdbe39d301401002136d60185c53b18e5f954e)

Item Editor, Animation Editor and Animated Icons

- Converted the Item Editor.

- Converted the Animation Editor

- Adjusted some things to make sure Item animations work inside the

editor screens as well.

Commit Details:
: [https://github.com/AwakenedSorrow/Eclipse-Dawn-2/commit/23562f9f4b9d932408ce593807aa328f00ab234f](https://github.com/AwakenedSorrow/Eclipse-Dawn-2/commit/23562f9f4b9d932408ce593807aa328f00ab234f)

Bugfixes and Module changes

- Fixed an issue where the map editor tile selector would not work if

you scrolled down.

- Fixed an issue where some pictureboxes on the item editor would not

clear when you had no image selected.

- Removed modDirectDraw7 from the project, it's still in the repository

for future reference however.

- Renamed DirectX8.bas to modDirectX8.

Commit Details:
 [https://github.com/AwakenedSorrow/Eclipse-Dawn-2/commit/480e5d901cd2501f6aac8a42af29c92ef1531fa0](https://github.com/AwakenedSorrow/Eclipse-Dawn-2/commit/480e5d901cd2501f6aac8a42af29c92ef1531fa0)
Finished all remaining editors

- Every editor will now render in DirectX8.

Commit Details:
 [https://github.com/AwakenedSorrow/Eclipse-Dawn-2/commit/f163bda1f0bfff0bed12ec82ad5e0f6b77a9a804](https://github.com/AwakenedSorrow/Eclipse-Dawn-2/commit/f163bda1f0bfff0bed12ec82ad5e0f6b77a9a804)

Shops and Bank conversion

- Shops now work with DirectX8.

- Fixed an issue with the bank tooltips never being rendered.

- The bank now runs in Full DirectX8.

- Fixed an issue where dragged item textures weren't centered properly.
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