hisherwin Posted December 25, 2014 Share Posted December 25, 2014 Use spoiler for that post.. it consume some space :Panyway.. is that base on the dumper engine you made? or did you get the correct formula for each? Link to comment Share on other sites More sharing options...
Dextrell Posted December 25, 2014 Author Share Posted December 25, 2014 > Use spoiler for that post.. it consume some space :P> > Â > > anyway.. is that base on the dumper engine you made? or did you get the correct formula for each?We have the formulas done already :) Link to comment Share on other sites More sharing options...
Dextrell Posted January 2, 2015 Author Share Posted January 2, 2015 >! * Added action ids for buttons* Added client/server interactions with widgets.* started battle networking logic* making player animations more smooth* Added Scratch, Shadow claw animations* Removed hardcoding of password and changed to AES hash* Added support for mega file downloading* Updated player updating* Updated Cache.locateFile to always find the cache no matter what OS* Play updating mostly works* implemented basic player updating* Updated pokemon class and added definitions* changed map offsets so tiles line up with players* Flipped coordinate system y axis increasing is movement in the south* Modified player updating server side* Fixed eclipse auto rename error* Refactored offset method name* Added support for tile movement for players, npcs, pokemon* Removing project files from repo* Improved rendering time by over 50%* Fixed rendering bug with Y axis* Converting unknown character to integer* formatted code* moved FormatPng to graphic package, TransitionExample to animation* formatted client and server using eclipse, testing git functions.* Added Experience Bar and Modified Battle system* Battle Logic Updates* rendering bug fixes* World rendering updates* Cache Update* Perfected hitpoints/progress bar rendering.* Renamed skeleton to appearance* Added Label class and perfect auto positioning* Added rendering of the new region system* Added Region System which will load correct maps based upon player x,y* Improved button interaction* Re-updated json files for pokemon/moves/abilities and added nearly finished battle system* Pokemon/Moves/Abilities dumped into JSON* Updates Moves* adding map index for region based map loading* updating map format to gzip/base64* Pokemon Blac/White gifs* Pokemon Data* gzip+base64 sample code* Fixed transparent colors in tilesets* Move Effectiveness -> e.g. Fire move on Water pokemon has a .5 modifier* Updated Pokemon Formulas -> Damage Calculation, Experience Calculation, Experience Types* Adding new tilemaps for Kanto region* Pokemon Icons added and updated the battle GUI* Pokemon Formulas* Battle rendering updates* Removed thread library and improved battle rendering along with the* Threading Library* Cache Update and Transition Update* Modified pokemon loading* Battle Pokemon Class Server/Client sided* Fixed camera updating / player rendering* Fixing player rendering to remove absolute values* BZip2 Compression added to Cache* Renamed Map* Nearly Completed Cache Editor* Fixed player updating offset* Chat messaging* Fixed cache loading issue.* Cache, Region Chatting* Game class update* Added commenting for additions to rendering process ![](http://media.giphy.com/media/3rgXBLcL89pNZ6xxBe/giphy.gif) Link to comment Share on other sites More sharing options...
Dextrell Posted January 2, 2015 Author Share Posted January 2, 2015 Battle animations heavily improved!![](http://media.giphy.com/media/yoJC2PQUyuwDF1zB7y/giphy.gif)![](http://media.giphy.com/media/yoJC2tcy9YefjLCQta/giphy.gif)![](http://media.giphy.com/media/yoJC2MctMGrtWSHkOc/giphy.gif) Link to comment Share on other sites More sharing options...
Officer Johnson Posted January 2, 2015 Share Posted January 2, 2015 Wow this looks great Link to comment Share on other sites More sharing options...
Dextrell Posted January 2, 2015 Author Share Posted January 2, 2015 > Wow this looks greatThank you I'm glad you like our work :) Link to comment Share on other sites More sharing options...
deathtaker26 Posted January 2, 2015 Share Posted January 2, 2015 This looks pretty well built. Good job! And I hate pokemon fan made games, so you know it's good. Link to comment Share on other sites More sharing options...
Dextrell Posted January 13, 2015 Author Share Posted January 13, 2015 > This looks pretty well built. Good job! And I hate pokemon fan made games, so you know it's good.Thank you! :)fixed a movement bugModified auto scaling for battle renderingupdated logic upon a blocked movementModified menu and hp barremoved loggingclipping extended to surrounding mapsbasic clipping support addedplayer animations added for other entitiesmovement packets are now kept in sync using walking queuesDragon claw modificationsbattle networking logicModified the linux indexOfchanged "nix" to "nux" to allow linux lib to load properly.Fixed nullpointer issue with clientAdded map index to cache + updated cacheFixed IP binding issueFixed server binding to wildcard IPAdded jarinit.bat to create a jar fileFixed jarfileFixed 1 bug when cache dlingLoading screen![](http://s7.postimg.org/560votx57/loading_screen.png)Auto scaling![](http://media.giphy.com/media/3rgXBBgvXa0E8Qkwg0/giphy.gif) Link to comment Share on other sites More sharing options...
Dextrell Posted January 15, 2015 Author Share Posted January 15, 2015 Transition system has been tweaked heres a small custom transition example![](http://media.giphy.com/media/3xz2ByVpya7OY0ZAsg/giphy.gif) Link to comment Share on other sites More sharing options...
Dextrell Posted January 15, 2015 Author Share Posted January 15, 2015 Got all the pokemon criesEvery single map has been dumped from gen 1 - gen 4 (Including the game cube maps)Overview image (I wont spoil the Orre region maps they are custom made! ![](http://www.rune-server.org/static/smilies/smile.png) )![](http://s15.postimg.org/aruu0mhwr/overview.png)![](http://s30.postimg.org/wjm0enyk1/battles.png) Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted January 15, 2015 Share Posted January 15, 2015 Dang, can't wait to play this! Link to comment Share on other sites More sharing options...
Colonello Posted January 15, 2015 Share Posted January 15, 2015 Wow this is the best Pokemon fan game I've ever seen. Link to comment Share on other sites More sharing options...
Dextrell Posted January 16, 2015 Author Share Posted January 16, 2015 > Wow this is the best Pokemon fan game I've ever seen.Thank you it means a lot to us! :D> Dang, can't wait to play this!I can't wait to finish this as well ill be addicted playing my own game :lol: ! Link to comment Share on other sites More sharing options...
Dextrell Posted February 5, 2015 Author Share Posted February 5, 2015 * Modified cache to load from dropbox* dumper updated* compile error* added fields to the added pokemon class* Modified packet sender and config loader* type checking* refactored the opponent variable + moved it to Entity class* refactoring + battle simulator added* resolved bug* removed 1 pokemon class and moved its variables to the other* resolved compilation error* added support for attack packet* approach packet mob to player* Ability added to pokemon class* pokemon ability reloading moved to configuration loader* removed alberts shitty hardcoding* Added Accessors to our stored data* Wrote configuration loader for definition loading on start up* Trainer class modified* removed clipping (temporary)* Added trainer class* Added the enterBattle packet* refactor* client now checks status of server, does not initialize if server is offline* moved convertmaps to util, removed duplicate code, cleaned warnings* more map processing* Fixed some bugs* Modified mapper for new ORRE region maps* converting maps support* Gif Player* Tweaked the transition system and added a new transition of a pokeball* fixed oves file bug and strings for perfection* Battle Animations can now be transitioned through states* You can now switch from active to battle state pressing A* When you successfully fled the battle you are returned to the game* bug fix refactoring and music player* battle option functionality* battle networking and documentation updates* battle networking logic progress* implemented interface request* interface requests can now be made through the server ![](http://www.rune-server.org/static/smilies/smile.png)* sending battle data* all buttons sending packet data* battle state updates* ArrayUtility upgrade, friends, configs, Item.java, and that should be it* ArrayUtility.java, MySQLUtility.java, Rand.java, ItemContainer.java, Item.java* battle code started need to speak with anthony further* cleaning up packets* removed a packet that i thought i was going to need but dont (yet)* getting battle networking started* pokemon json added* battle networking logic* New loading screen for cache downloading* Made some modifications on pokemon rendering so it supports all* Flawless auto scaling for battle gui* added coordinate based event system + sample door event* All the Front Pokemon gifs have been dumped* All the Back Pokemon gifs have been dumped![](http://s22.postimg.org/vri1yqv2p/battle.png)![](http://s27.postimg.org/ps9abyb1v/battle.png)![](http://s7.postimg.org/661u98pqj/pallet_Town.png) Link to comment Share on other sites More sharing options...
Colonello Posted February 5, 2015 Share Posted February 5, 2015 Glad to see more updates to this amazing project!Also does the line that says "Just like RS2!" refer to RuneScape? (Out of curiosity :p) Link to comment Share on other sites More sharing options...
Dextrell Posted February 5, 2015 Author Share Posted February 5, 2015 > Glad to see more updates to this amazing project!> > Â > > Also does the line that says "Just like RS2!" refer to RuneScape? (Out of curiosity :P)Yeah haha the runescape command system works like that :p Link to comment Share on other sites More sharing options...
Officer Johnson Posted February 5, 2015 Share Posted February 5, 2015 Wow looking great man keep at it! Link to comment Share on other sites More sharing options...
Dextrell Posted February 5, 2015 Author Share Posted February 5, 2015 > Wow looking great man keep at it!Thank youI uploaded a video i integrated the battle system with the server/client now they are in sync :)https://www.youtube.com/watch?v=RPY0ayGYY6I&feature=youtu.be Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted February 5, 2015 Share Posted February 5, 2015 So if anyone types battle, do they get into a battle? Link to comment Share on other sites More sharing options...
Dextrell Posted February 5, 2015 Author Share Posted February 5, 2015 > So if anyone types battle, do they get into a battle?I did that for now just to call it on demand but we will change that once we do a few tweaks Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted February 6, 2015 Share Posted February 6, 2015 Sounds good, can't wait to play this though, it looks awesome! Link to comment Share on other sites More sharing options...
Dextrell Posted February 6, 2015 Author Share Posted February 6, 2015 > Sounds good, can't wait to play this though, it looks awesome!Thank you my friend! ^_^Integrated pokemon containers with the server![](http://s30.postimg.org/grwi8p0wh/pokeicons.png)![](http://s4.postimg.org/5m62z5kel/pokeiconsbattle.png) Link to comment Share on other sites More sharing options...
Dextrell Posted February 8, 2015 Author Share Posted February 8, 2015 Battle system proggress video!https://www.youtube.com/watch?v=97E2_e_x7K4 Link to comment Share on other sites More sharing options...
Dextrell Posted February 14, 2015 Author Share Posted February 14, 2015 We added pandora radio support listen to your tunes while you play using our radio poketch app! Link to comment Share on other sites More sharing options...
DarkDino Posted October 24, 2015 Share Posted October 24, 2015 Amazing updates, i like so much this game :) Link to comment Share on other sites More sharing options...
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