Drummerpete Posted May 21, 2009 Author Share Posted May 21, 2009 I'm practicing mapping with RMXP and need some tips. Link to comment Share on other sites More sharing options...
ddunit Posted May 21, 2009 Share Posted May 21, 2009 Looks squary, as for advice…Don't use RMXP? Link to comment Share on other sites More sharing options...
Drummerpete Posted May 21, 2009 Author Share Posted May 21, 2009 @DDuÃ˜à ¼Ât:> Looks squary, as for advice…> > Don't use RMXP?But I know if I can make RMXP look good, I can make most tiles look good. :P Link to comment Share on other sites More sharing options...
Skell Posted May 21, 2009 Share Posted May 21, 2009 You should put more objects on the map like more than a single tree, a single tree looks dumb since it isn't naturally that a single tree is in an area and the area is really open so the players should be able to go in all directions, remember to block when players aren't allowed into a part so they can see it. Link to comment Share on other sites More sharing options...
Hippoman789 Posted May 21, 2009 Share Posted May 21, 2009 seen this map before.you used soljahs mapping tutorial.Its very undetailed, straight, and that rocks tile is repeated too much. Link to comment Share on other sites More sharing options...
Drummerpete Posted May 21, 2009 Author Share Posted May 21, 2009 @Hippoman:> seen this map before.> > you used soljahs mapping tutorial.> > Its very undetailed, straight, and that rocks tile is repeated too much.I didn't use any tutorials. Link to comment Share on other sites More sharing options...
Hippoman789 Posted May 21, 2009 Share Posted May 21, 2009 then where have i seen that before? Link to comment Share on other sites More sharing options...
Drummerpete Posted May 21, 2009 Author Share Posted May 21, 2009 I don't know, but it probably looks similar to many RMXP pathway maps, for some obvious reason. Link to comment Share on other sites More sharing options...
Hippoman789 Posted May 21, 2009 Share Posted May 21, 2009 hmmm maybe.I dunno but i swaer ive seen one just like that cept it had flowers. Link to comment Share on other sites More sharing options...
Sean23 Posted May 22, 2009 Share Posted May 22, 2009 your path is way to big, and not to filled at all, i can break you down into steps of how to map paths because i get really anal when i make mine and have to be precise as hell, pm me if your interested in stepping in my game and me giving you some lessons.-Sean Link to comment Share on other sites More sharing options...
Patrick Posted May 22, 2009 Share Posted May 22, 2009 MN's Tip #1: The path is sort of wonky and usually paths are straight for people to walk or transport on.MN's Tip #2: The road seems to perfect. Add a bit of random grass tiles in it to make it look natural. (seen a grass road? They have a bit of grass in the centre.)MN's Tip #3: The long grass just seems a bit out of place. If you're going to use grass please try to transition it.Hope you enjoy MN's Tips for today. :D Link to comment Share on other sites More sharing options...
Drummerpete Posted May 22, 2009 Author Share Posted May 22, 2009 @üÑÂøчġġεт:> MN's Tip #3: The long grass just seems a bit out of place. If you're going to use grass please try to transition it.There are no transitions for that tile..Thanks everyone, will make a new, hopefully better, map soon.Using Slym tileset now: Link to comment Share on other sites More sharing options...
Chief Posted May 23, 2009 Share Posted May 23, 2009 umm, its not squiddles tileset… SLYM made that.... not squiddle... werido. Link to comment Share on other sites More sharing options...
Patrick Posted May 23, 2009 Share Posted May 23, 2009 MN's Tip #4: They have random rocks on the pathway. Doens't fit really.MN's Tip #5: I don't think that sign is for land. I think it's for ocean.MN's Tip #6: One of the trees that are further behind over lap a tree closer up. Link to comment Share on other sites More sharing options...
Guest Posted May 23, 2009 Share Posted May 23, 2009 Hey if you can't get my name right don't use my tiles :P Link to comment Share on other sites More sharing options...
Chief Posted May 23, 2009 Share Posted May 23, 2009 lol, pwnt Link to comment Share on other sites More sharing options...
Drummerpete Posted May 23, 2009 Author Share Posted May 23, 2009 *ignores that ><*New comments? Link to comment Share on other sites More sharing options...
Patrick Posted May 23, 2009 Share Posted May 23, 2009 See mine? Link to comment Share on other sites More sharing options...
Drummerpete Posted May 23, 2009 Author Share Posted May 23, 2009 @üÑÂøчġġεт:> MN's Tip #4: They have random rocks on the pathway. Doens't fit really. - _wil change that_> MN's Tip #5: I don't think that sign is for land. I think it's for ocean. - _I think the sign looks fine?_> MN's Tip #6: One of the trees that are further behind over lap a tree closer up. - _will fix that too_thanks.Apart from that, all good? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now