Zarnick123 Posted June 5, 2009 Share Posted June 5, 2009 not sure this is ground breaking… i seem to remember about a year ago a game coming out having to do with ancient rome, and in the trailer i saw plenty of jumping. Was made by spainion... i forget the name tho Link to comment Share on other sites More sharing options...
Minilinkki Posted June 5, 2009 Share Posted June 5, 2009 **THIS IS SO DUCKING AWSUM**or i think.not tested yet. Link to comment Share on other sites More sharing options...
mrmiguu Posted June 5, 2009 Author Share Posted June 5, 2009 @The:> not sure this is ground breaking… i seem to remember about a year ago a game coming out having to do with ancient rome, and in the trailer i saw plenty of jumping. Was made by spainion... i forget the name thoLol, the potential is "ground breaking." I am fixing up the system but no one gave me time to fix the system yesterday. I will try again today. Link to comment Share on other sites More sharing options...
Owen F Posted June 6, 2009 Share Posted June 6, 2009 @Havox:> Yeah right now its really choppy when you jump, its impossible to get to the top of the map right now lmao.I got to the top of the map… and got some Kunai thing Link to comment Share on other sites More sharing options...
vrage Posted June 6, 2009 Share Posted June 6, 2009 @King:> I got to the top of the map… and got some Kunai thing??!?!?! Link to comment Share on other sites More sharing options...
Xavi Posted June 7, 2009 Share Posted June 7, 2009 Ya, I thought this was awesome until I jumped and saw how it was all jumpy etc. Platformers can't be grid based, but it's still pretty cool, good job. Link to comment Share on other sites More sharing options...
Chakkra Posted June 7, 2009 Share Posted June 7, 2009 the download link is broken! *Gasp* Link to comment Share on other sites More sharing options...
The Oracle Posted June 7, 2009 Share Posted June 7, 2009 wasn't much to download anyway Link to comment Share on other sites More sharing options...
Havox Posted June 7, 2009 Share Posted June 7, 2009 Miguu probably took down the download until the chopjump is fixed. Link to comment Share on other sites More sharing options...
The Oracle Posted June 7, 2009 Share Posted June 7, 2009 it doesnt even look like its choppy. just a few times warps that add 1 to the player's y until he reaches the peak, then warps back down the same way. Not to mention the "walking in the middle of the air" bug Link to comment Share on other sites More sharing options...
mrmiguu Posted June 8, 2009 Author Share Posted June 8, 2009 @The:> it doesnt even look like its choppy. just a few times warps that add 1 to the player's y until he reaches the peak, then warps back down the same way. Not to mention the "walking in the middle of the air" bugIt sounds easier than it is. To make this work properly, it req. a lot of tedious work. To be honest, I was expecting everyone to bash our discovery and label it "suck-ish." The point being, I only released this to test Lan-IP connectivity, not to show off. If I wanted to show off, I would have waited till I got offsets completely working. I already said that it would be "choppy" because I haven't added the same "smooth-moving system" eclipse uses for moving; offsetting the player's rec. If anyone else wishes to comment on the system, I won't listen because it's getting old and I have heard it way too many times to listen to this foolishness.- MrMiguu Link to comment Share on other sites More sharing options...
vrage Posted June 8, 2009 Share Posted June 8, 2009 btw you have to try this on LAN, then you'll see how epic it is.over the internet it goes all "Weird - ish" and choppy and looks like a series of warps put together.Trust me I played through the internet and it looked crap, but when played on LAN its amazing :azn: Link to comment Share on other sites More sharing options...
Xavi Posted June 9, 2009 Share Posted June 9, 2009 @MrMiguuâ„¢:> It sounds easier than it is. To make this work properly, it req. a lot of tedious work. To be honest, I was expecting everyone to bash our discovery and label it "suck-ish." The point being, I only released this to test Lan-IP connectivity, not to show off. If I wanted to show off, I would have waited till I got offsets completely working. I already said that it would be "choppy" because I haven't added the same "smooth-moving system" eclipse uses for moving; offsetting the player's rec. If anyone else wishes to comment on the system, I won't listen because it's getting old and I have heard it way too many times to listen to this foolishness.> > - MrMiguuYour contradicting what you said on your thread… you said "whoever is reading this is witnessing history" and "awesome capabilities"I think the reason why people are slamming you is because you got their hopes up too high. Link to comment Share on other sites More sharing options...
mrmiguu Posted June 9, 2009 Author Share Posted June 9, 2009 @Xavi:> Your contradicting what you said on your thread… you said "whoever is reading this is witnessing history" and "awesome capabilities"> I think the reason why people are slamming you is because you got their hopes up too high.Name me one person who has released an Eclipse-based physics engine to the public? Yea… that's right. Link to comment Share on other sites More sharing options...
vrage Posted June 10, 2009 Share Posted June 10, 2009 @Xavi:> Your contradicting what you said on your thread… you said "whoever is reading this is witnessing history" and "awesome capabilities"> I think the reason why people are slamming you is because you got their hopes up too high.actually we did meet their hopes, on localhost though Link to comment Share on other sites More sharing options...
mrmiguu Posted June 10, 2009 Author Share Posted June 10, 2009 @Rage:> actually we did meet their hopes, on localhost thoughNow I got it working perfect on Non-Localhost. With offsets and everything. I already implemented it onto Lostica's Platform. Link to comment Share on other sites More sharing options...
Drummerpete Posted June 10, 2009 Share Posted June 10, 2009 @MrMiguuâ„¢:> Now I got it working perfect on Non-Localhost. With offsets and everything. I already implemented it onto Lostica's Platform.Will we get a Demo of this? Link to comment Share on other sites More sharing options...
mrmiguu Posted June 10, 2009 Author Share Posted June 10, 2009 @Bob:> Will we get a Demo of this?No, not until Open Beta. I assure you it works and I don't want to do a demo because I am afraid of being flamed for my valiant efforts. Link to comment Share on other sites More sharing options...
Drummerpete Posted June 10, 2009 Share Posted June 10, 2009 @MrMiguuâ„¢:> No, not until Open Beta. I assure you it works and I don't want to do a demo because I am afraid of being flamed for my valiant efforts.Ignore people who flame, at least you're actually doing something and now bitching about how no-one is doing anything.. ;] Link to comment Share on other sites More sharing options...
dao Posted June 10, 2009 Share Posted June 10, 2009 he did have a beta and it worked. it was amazing he had a lag with jumping but i think he fixed it not sure. i was a mapper xD. i call being mapper for next version lol and add better tiles becuz i cant map well with those but nice job 10/10 for effort! Link to comment Share on other sites More sharing options...
Xavi Posted June 11, 2009 Share Posted June 11, 2009 @MrMiguuâ„¢:> No, not until Open Beta. I assure you it works and I don't want to do a demo because I am afraid of being flamed for my valiant efforts.I never thought you were one of those people who were afraid of the community. If I were you, I would release it, and only pay attention to constructive complements or criticism. You can't let the community hold you back.@MrMiguuâ„¢:> Name me one person who has released an Eclipse-based physics engine to the public? Yea… that's right.Well, that's not a good reason. There hasn't been one person who released an Eclipse-based engine with all of eclipses features taken out, but does that make it good? I'm not saying that your engine is bad, I just think that you MIGHT be thinking the release you gave us is better then it actually is. At least, that's what it seemed like to me. Link to comment Share on other sites More sharing options...
mrmiguu Posted June 11, 2009 Author Share Posted June 11, 2009 1\. I don't let the community hold me back. How am I being held back and what from? Letting people not test something that I know works already isn't preventing me from accomplishing anything.2\. If someone else has ever made a working physics engine with Eclipse, what would be the reason never to release it? What I meant by when I said that was that I was the only person to release a working physics engine, while on the other hand, you could just say many people have done this but haven't had the courage or just didn't feel like releasing their engine. Link to comment Share on other sites More sharing options...
Owen F Posted June 11, 2009 Share Posted June 11, 2009 I was one of the Testers. I loved it, it was awesome. i still have it on my comp, but i dont think he runs the server anymore. Kudos to you MrMiguu, this is one great accomplishment. Link to comment Share on other sites More sharing options...
Devogen Posted June 11, 2009 Share Posted June 11, 2009 Umm link is down, is there another version i can have a look see? even a compiled version? Link to comment Share on other sites More sharing options...
dao Posted June 11, 2009 Share Posted June 11, 2009 i can upload the old one if u want but the servers down and its no a vb6 thing. Link to comment Share on other sites More sharing options...
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