Ein Posted July 1, 2009 Author Share Posted July 1, 2009 Here are some of my game maps, please rate and commentThe Jester Inn![](http://i405.photobucket.com/albums/pp134/onion_fable/Screenshot_0.jpg)The Jester Inn basement![](http://i405.photobucket.com/albums/pp134/onion_fable/Screenshot_2.jpg)General Store![](http://i405.photobucket.com/albums/pp134/onion_fable/Screenshot_1.jpg)By the dock![](http://i405.photobucket.com/albums/pp134/onion_fable/Screenshot_3.jpg)Outside veiw of Inn and store![](http://i405.photobucket.com/albums/pp134/onion_fable/Screenshot_4.jpg) Link to comment Share on other sites More sharing options...
Kusy Posted July 2, 2009 Share Posted July 2, 2009 They are quite neat. Not a masterpice but there's also nothing I would hate it for.Good use of RPGmaker tiles - they fit together ewerywhere as far as I can see. Also you are using the sprites from RPGm so they fit to (but get rid of those slimes or shrink the sprite by half - they are too bit and don't fit).Only thing I would recomend is adding more detail to outside maps - they seem plain.And what does those green tiles represent? Exits and actions? Link to comment Share on other sites More sharing options...
Ein Posted July 3, 2009 Author Share Posted July 3, 2009 thanks for the advice, and yes the green tiles are actions and exits Link to comment Share on other sites More sharing options...
jna Posted July 3, 2009 Share Posted July 3, 2009 As Kusy said, the slimes are out of place. Its a very good map so your qualification for this is 10/10\. Keep on your good work. Link to comment Share on other sites More sharing options...
Drummerpete Posted July 3, 2009 Share Posted July 3, 2009 I really like them, 8/10.Do what kusy sad and scale the slimes.Add more detail to the last three maps there, they are kind of boring. Link to comment Share on other sites More sharing options...
TheWorldAsunder Posted July 7, 2009 Share Posted July 7, 2009 Your inside maps are pretty good, and I'm liking them. They have some good detail, but at the same time don't come across as cluttered. I only have two pieces of advice here;First would be to cover the black area surrounding the rooms with the grey shade that the borders of the walls have to them. It just makes it look better.Second would be to not use that green tile as your indication for a doorway. Instead, try just making the wall extend downward one square, so it looks like there's a doorway. That green tile just looks out of place.Your outside city maps are where things seem to need improvement.It's a port, I understand that, but the major problem here is that it's very empty. I can see how with the RMXP tiles you may not find good tiles to use as details for that stone tile, but even in the grassy parts of the map, there's no plantlife. There's a couple remedies here-1.Try using some of the stuff you used on the inn basement map. Ports do a lot of trading by ship. You're bound to find barrels waiting to be loaded, and unloaded. Along with bags of grain and such.2.Break up the monotony of that stone flooring tile. Like in the first port map, you could add a grassy area in the middle of the stone, and put a tree there. 3\. Those ivy tiles on the wall don't really make sense as they seem to be growing straight out of brick. Make some grass and flowers below them if you want to keep them.Don't take this as an insult though, or think that I find these maps bad. Overall, you're doing quite well here. But there's always room for improvement, and I'm just trying to give some helpful tips. Link to comment Share on other sites More sharing options...
magezhilo Posted July 11, 2009 Share Posted July 11, 2009 They look good, but still could use some detail. Just add something like a well where it looks empty. Link to comment Share on other sites More sharing options...
Alster Posted July 11, 2009 Share Posted July 11, 2009 The inside maps are great. However, the outside maps look a bit empty (and the southern side of the general store is a bit bare too.).Overall 8/10. Link to comment Share on other sites More sharing options...
platinumkid Posted July 15, 2009 Share Posted July 15, 2009 It's all about detail nevertheless its a good map keep up the good work ! Link to comment Share on other sites More sharing options...
Ein Posted July 16, 2009 Author Share Posted July 16, 2009 Well these are actually crap to what i just made the other day…i had remade all of these maps and added a few and they are alot better Link to comment Share on other sites More sharing options...
jna Posted July 19, 2009 Share Posted July 19, 2009 You should post here your new version so we see how much you improved. Link to comment Share on other sites More sharing options...
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